02-11-2009, 11:29 PM
Version 1.22
TADA!
My first "mod" (yes, i call a amount of 10 chars a mod), completely finished, (i hope) debugged and even resprited. ^^
The download can be found here and includes several dat-files, even more bmp-sprites and a complete Readme with full information about installing, deinstalling and detailed character move discriptions.
And you REALLY need to download ALL files. If you start the mod without the required sprites, it will crash of course. Like all mods would do...
If you already downloaded this mod and you wan't to update it to a new version, you need in general only the main ("Trio Mortale.zip") part, otherwise i will note it in the Update-List (4th spoiler).
Though this is my first project/mod/extension/char collection, i hope, it's good enough to be worth played. Surely completely new sprites would have been much better, but i'm glad i at least got it to recolour the standard sprites (and that was difficult (at least for me)).
The moves are debugged, state- and wpointerrors are removed, the animation are not new (they are all of the basic sprites, recoloured only), but only a few moves look like the old ones: Remixing really works ^^
Most chars are even well balanced (in my eyes, i'm not a pro, but i wouldn't call me a n00b, too), but i preferred to make it balanced for PvP, so some moves can be slightly powerful in Stage Mode.
There are some REALLY powerful moves: They are called "Ultimates". Most chars have at least one ultimate, some ones severals and one guy has none, but can combine some abilitys to make every of his attacks damn strong.
The ultimates either use masses of mp (and even hp), have a long loading time or are simply very difficult to use.
Additional nearly all characters have evading moves. This moves are used like normal moves, but (correctly timed) can revent you from getting hurt. Very useful to counter Ultimates.
And now the thing you all waited for; the screenshots:
Spoiler (Click to View)
Onimaru's "Shogun's Blade"
Amaya's "Dark Ritual"
Rim's "Ultimate Finishing"
Avien's "Melody of Storms"
Kamil's "Critical Shot"
Night's "Apocalypse"
Ijen's "32 Nails"
Etox's "Void Crash"
Jaw's "Mine Field"
Nemesis' "Frost Ray"
All shown moves are Ultimates. (Besides Nemesis' one, that is a normal move... but in combination with his Ultimate-PowerUp it will get ultimate, too ^^)
The most are much more spectacular as looking on this screens, but it are only SCREENS XD
And for everyone wanting to know more about the characters:
Spoiler (Click to View)
Onimaru - The Samurai
Type: Excellent Brawler
Specials: Iron Will
Moves: Fire Slash, Wind Blade, Shadow Strike, Touch of Doom
Ultimates: Shogun's Blade, Soul Warrior
Weakness: Everything, that can run away faster then him... and Onimaru is slow...
Amaya - The Dark Wizard
[The sprites of this char are the only unchanged ones... But serious; how often do you encounter Justin?]
Type: Supporter, Far Mage
Specials: Blast
Moves: Dark Energy, Dark Chi Blast, Shadow Wrath, Curse of Hell, Ninja-Port
Ultimates: Dark Ritual
Weakness: Too much melee
Rim - The Melee Master
Type: Brawler
Specials: Got-Gotcha
Moves: Multi-Punch, Heavens Fist, Smackdown, Smash, Backflip, Magnet, Life Drain
Ultimates: Ultimate Finishing, Rage
Weakness: Smart and fast far fighter
Avien - The Elementarist
Type: Balanced Mage
Specials: Knife, Caught Elementals
Moves: Dual Blast, Fire Spirit, Burning Grounds, Storm, Frozen Winds
Ultimates: Frost Garden, Melody of Storms
Weakness: Fast brawlers
Kamil - The Ranger
Type: Excellent Archer
Specials: Elemental Arrows
Moves: Quick Fire Arrow, Nature's Rage, Sumon Stone, Hail of Arrows, Nature's Balm
Ultimates: Critical Shot
Weakness: All that guys, that don't want to stay far
Night - The Demon Warrior
Type: Supporter, Brawler
Specials: Dark Drain
Moves: Sky Splitter, Meteor, Summon Weapons, Summon Deamon, Summon Hunter
Ultimates: Apocalypse, Power Dash
Weakness: His own attacks... they use hp
Ijen - The Leg Storm
Type: 1on1 Brawler
Moves: Combo Kick, Heel Drop, Bash, Spread Shot
Ultimates: 32 Nails, Tornado Kick
Weakness: Too much enemys at once
Etox - The Plane Walker
Type: Evader, Supporter, Dual (can transform)
Specials: Transdimensional Defence, Etheral Transformation
Moves: Void Ball, Spectral Burst, Void Portal, Rayball, Collapse Portal
Ultimates: Void Crash
Weakness: Low mp.... and through his great evading, he will be often at low mp
Jaw - The Pseudo-Trapper
Type: Supporter, Trapper
Specials: Master of all Traps
Moves: Tiger Pounce, Shockwave, Plant Trap, Energy Wave, Quick Heal, Teleport
Ultimates: Mine Fields
Weakness: Smart guys, not running into his traps
Nemesis - The Necromancer
Type: Balanced Mage
Moves: Summon Soul, Astral Prison, Frost Ray, Hungry Soul, Confusion
Ultimates: Blood Ritual, Vegeance Armor
Weakness: Annoying brawlers
For more detailed informatons please play the game, read the Readme or ask the developer.
Further, here i will begin a buglist for all known, fixed and intendesd bugs/"bugs":
(Please read it, before you try to tell us a "new" bug)
Spoiler (Click to View)
Chars drop hold weapons in some moves
INTENDED
This mechanism will prevent players from spamming ultimates. Some of them can be very annoying, if you are able to beer-cast them all over the time.
The new chars won't be choosen if i choose "Random"
INTENDED
The new chars are without any id-specific AI.
That means, if you choose "Random" for an enemy and it chooses one of the new chars, your enemy would fight like a Template... therefore i disabled random choose
PM me or post here, if you find more bugs.
INTENDED
This mechanism will prevent players from spamming ultimates. Some of them can be very annoying, if you are able to beer-cast them all over the time.
The new chars won't be choosen if i choose "Random"
INTENDED
The new chars are without any id-specific AI.
That means, if you choose "Random" for an enemy and it chooses one of the new chars, your enemy would fight like a Template... therefore i disabled random choose
PM me or post here, if you find more bugs.
Here you can access a list of fixes, balances and whatever, which came with new versions:
Spoiler (Click to View)
v1.00
-My first mod, "slightly" debugged XD
v1.16
-Avien's Run- and Dash-Attacks (Fire&Ice Slash) are now able to hit multiple enemies. The mp of ice slash got increased slightly (Damn, his dash has a really big range...)
-Onimaru will automatically attack the enemy from behind, when he uses Shadow Strike. (Of course only, if you look towards the enemy )
-Jaw's Shockwave was pretty useless up to know. I found the reason (wait:0 + itr:1 = desaster) and now his attack is MUCH more effective. And more expensive.
-To make Etox's Void Crash less powerful, it will take 150 hp now and additional he will automatically transform back into normal state after that move.
-I already removed a bug, occuring with transformations. It screwed up Etox's sprites, if he finished a stage. Like i said, that problem i have solved... but i forget to disable the bug in case of an Etox IN ETHERAL STATE finishing a stage... Bug completely fixed now ^^
-Etox's Collapse Portal activates much faster now
-Fixed some missing wpoints on Rim's Smash
-And some more on Onimaru's Shogun's Blade
-The really low damage of Amaya's punches got increased, same with his Blast punch
-And here i fixed a whole mass of wpoints, too (you see, it was one of the first chars ^^)
-Nemesis' Frost Ray won't longer collapse if it get hit by something. A bug made a chain reaction possible: You shot a ball against the ray and the hit part exploded, making it both neighbours to explode, too etc... In end, nemesis freezed himself... I have fixed that
-All kind of Void Balls deal less damage now. Simply overpowered
-Avien's Melody of Storms is now much more interesting: The whirlwinds will approach from changing sides ^^ And (that was a bug) you cannot block them infinite now... (i forgot to set a bdefend-value >.>)
-The effect area of Jaw's Flame Defense is smaller now. He should be hitable without problems from behind now (if you not RUN into him). Also, he won't hit enemys multiple times in a row, if they run into him...
-Amaya's energy balls (Dark Energy) look like Justin's now ^^ and he shots them slightly slower
-Jaw's traps won't spring so sensitive now (You only needed to come into theire near...). It makes them easier evadeable.
v.1.22
-Rim's catching radius (of pain-dancing enemys) got increased slightly, making it more easy for him to catch opponents.
-Also, you can press J while punching to instantly perform a Smash Move (Remember, that one will kickdown all enemys, not stun them)
-From now on, all hitsparks of all-field-attacks (For example Amaya's Shadow Wrath) are invisible. Looks better XD
-To prevent Avien from jumping into enemys at the end of his ultimate move, he will do another turn at the beginning of it... you will see...
-Additional his freezing time got reduced by 33%. He's master of elementals, what do you exspect? ^^
-Range of the attacks "Power Dash" (Night) and "Bash" (Ijen) got increased.
-My first mod, "slightly" debugged XD
v1.16
-Avien's Run- and Dash-Attacks (Fire&Ice Slash) are now able to hit multiple enemies. The mp of ice slash got increased slightly (Damn, his dash has a really big range...)
-Onimaru will automatically attack the enemy from behind, when he uses Shadow Strike. (Of course only, if you look towards the enemy )
-Jaw's Shockwave was pretty useless up to know. I found the reason (wait:0 + itr:1 = desaster) and now his attack is MUCH more effective. And more expensive.
-To make Etox's Void Crash less powerful, it will take 150 hp now and additional he will automatically transform back into normal state after that move.
-I already removed a bug, occuring with transformations. It screwed up Etox's sprites, if he finished a stage. Like i said, that problem i have solved... but i forget to disable the bug in case of an Etox IN ETHERAL STATE finishing a stage... Bug completely fixed now ^^
-Etox's Collapse Portal activates much faster now
-Fixed some missing wpoints on Rim's Smash
-And some more on Onimaru's Shogun's Blade
-The really low damage of Amaya's punches got increased, same with his Blast punch
-And here i fixed a whole mass of wpoints, too (you see, it was one of the first chars ^^)
-Nemesis' Frost Ray won't longer collapse if it get hit by something. A bug made a chain reaction possible: You shot a ball against the ray and the hit part exploded, making it both neighbours to explode, too etc... In end, nemesis freezed himself... I have fixed that
-All kind of Void Balls deal less damage now. Simply overpowered
-Avien's Melody of Storms is now much more interesting: The whirlwinds will approach from changing sides ^^ And (that was a bug) you cannot block them infinite now... (i forgot to set a bdefend-value >.>)
-The effect area of Jaw's Flame Defense is smaller now. He should be hitable without problems from behind now (if you not RUN into him). Also, he won't hit enemys multiple times in a row, if they run into him...
-Amaya's energy balls (Dark Energy) look like Justin's now ^^ and he shots them slightly slower
-Jaw's traps won't spring so sensitive now (You only needed to come into theire near...). It makes them easier evadeable.
v.1.22
-Rim's catching radius (of pain-dancing enemys) got increased slightly, making it more easy for him to catch opponents.
-Also, you can press J while punching to instantly perform a Smash Move (Remember, that one will kickdown all enemys, not stun them)
-From now on, all hitsparks of all-field-attacks (For example Amaya's Shadow Wrath) are invisible. Looks better XD
-To prevent Avien from jumping into enemys at the end of his ultimate move, he will do another turn at the beginning of it... you will see...
-Additional his freezing time got reduced by 33%. He's master of elementals, what do you exspect? ^^
-Range of the attacks "Power Dash" (Night) and "Bash" (Ijen) got increased.
edit:
Sry, but i need to make space for my new projects, so i had to delete the attachments here.
But therefore i uploaded it on RapidShare and you now may download it from here:
http://rapidshare.de/files/48379524/Trio...e.zip.html
editedit:
Seems like Rapidshare deleted the files, here you go with a new link:
http://www.mediafire.com/file/yhuyyfzyde...ortale.zip