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Full Version: Immune gainst Fire/Ice
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How to make a char immune gainst fire and ice?

well, I tryed following:

1)
delete the frames 200-206!

result: char jumps up (Dvy, dvx of the itr), but gets dmg!

2)
add an itr/kind0 (effect: 1/40) y: 3333 x: 200 to all the frames!
Then add a bdy y: 3333 x: 200 to the fire and the iceball!
So the balls will be destroyed/rebounded before reching the char!

But then the char is not immune gainst other fire and ice balls and elemental meeles!

Discuss plz! Lets crack it!
I think with deleting the fire and ice frames.

The effect will not have an effect but of course the normal injury :/
Hmm, I have a load of ideas in my head right now, let's try to restructure them :P

Assuming you have only one fire attack or many fire-attacks that all deal the same damage to you. Then, you could change the specific char's fire-frames a little: first frame is just a transition-frame, second frame has an opoint which creates an object which gives you (via itr/k: 8) the dealt damage back. You set the next to some random number like 999, and there you have it. Looks crappy but it works :P
Same with ice, I think.

As far as I know, it's inevitable to be directly immune to fire/ice-attacks. You can change some frames that you don't look burned but you still lose hp. The only suggestion I hence have is to give him the lost hp back. Now it's just the question of getting the value of the total fire/ice damage dealt........
I would suggest this:


Code:
<frame> 200 ice
   pic: 56 (defend) state: 15  wait: 10  next: 999  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: -00070
   wpoint:
      kind: 1  x: 18  y: 45  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 10  y: 9  w: 55  h: 68
   bdy_end:
<frame_end>



<frame> 203 fire
   pic: 56 (defend) state: 15  wait: 10  next: 999  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: -00070
   wpoint:
      kind: 1  x: 42  y: 46  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 35  w: 26  h: 19
   bdy_end:
<frame_end>
sure that this will work? it looks like this is just gaining/losing (forgot if it is the first frame or not) some mp. Hmm, we still need to find out how to create the hp-checker (or however you want to call it).......
I tested it, it looks normal, like you pressed Def 1/10 sec before ^^
He gains hp, maybe it should be the injury of the fireball
(10-09-2008, 07:06 PM)Blue-Phoenix Wrote: [ -> ]Hmm, we still need to find out how to create the hp-checker (or however you want to call it).......

yeah, that would be great because i already have a char-idea for this :D
Dome, you method has some bugs:

1) Still get damage

2) look at this:
[Image: attachment.php?aid=863]

the char will die! Hes captured in the groundfire!
yea, and therefore, he needs to summon an object which gives him back the hp he loses in the fire. But since the fire damages are all different, we need to find a method that makes the hp the object gives to the char dependent on the damage dealt. And I'd really appreciate if somebody could do that, I don't have any idea at the moment how to do it.
Isn't the idea to just prevent him from getting frozen or burnt? Because then still getting damage won't matter.

Anyways, I'd be interested what happens if such an immune char stands in Firen's inferno and how much damage he gets...
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