11-21-2018, 04:50 AM
Introduction
Road to Fighter is a rewritten LF2 version that features reworking of attack system to fit more of Fighting Game genre, and an ever-expanding roster of characters created or remade by me. I would also select some of my fine collections of backgrounds in this game.
This version is more oriented on versus mode than stage, and hero characters are more balanced than my previous creations.
Current Status
10 Fighters and Mia can be played, system largely completed.
Minions and Bosses can be played but are incomplete.
Features only Gargoyle Hall, Mainframe and Nothing as new background to reduce loading time.
Update log
System
Light-heavy attack
Pressing Attack when holding forward (→) triggers heavy attack
Denoted by (→A)
Pressing Attack without pressing direction triggers light attack
Denoted by (A)
List of light-heavy attacks
Stand Light (StandL)
Stand / Walk A
The normal punch equivalent of LF2. Stuns after multiple hits
Deals 20 damage if stunned on 3 hits, 30 damage if stunned on 2 hits
Stand Heavy (StandH)
Stand / Walk →A
Stuns on hit, deals 40 damage
Run Light (RunL)
Run A
Stuns on hit, deals 40 damage, breaks defend
Run Heavy (RunH)
Run →A
Knocks enemy off, effect and damage varies
Breaks
Except when specified in the move list, all hero characters have two kinds of breaks:
Counter Break
Repel all enemies by pressing J when being knocked off, burning or frozen, being temporarily invincible
Dream break
An one-use cancel cast by pressing DJA on ground, this stuns and hits falling enemies, allowing combo to continue or acting as escape from enemy combo
Coup de grâce
All characters can no longer flip.
Dance of Pain now lasts less time (16/30 instead of 28/30 second)
Attacking lying enemies
Certain attacks can damage lying enemies
Maneuver
When lying status is about to end, pressing and holding Forward or Backward allows character to roll in that direction
Mana cost rework
Cost of all moves are multiples of 10% of maximum MP.
Preview
v0.2
Stand attacks
Run light
Run Heavy
Maneuver
Counter Break
Deep combo
Dennis combo with Dream Break
Louis combo with Dream Break and grabbing lying body
Download
Mediafire
(Emergency fix)
Credits
STM for DC advice
The full list (and some unnecessary details) is included in the credit section of readme file
Road to Fighter is a rewritten LF2 version that features reworking of attack system to fit more of Fighting Game genre, and an ever-expanding roster of characters created or remade by me. I would also select some of my fine collections of backgrounds in this game.
This version is more oriented on versus mode than stage, and hero characters are more balanced than my previous creations.
Current Status
10 Fighters and Mia can be played, system largely completed.
Minions and Bosses can be played but are incomplete.
Features only Gargoyle Hall, Mainframe and Nothing as new background to reduce loading time.
Update log
Update log (Click to View)
v0.2:
Readme has been complete rewritten, however it may include characters not available for play at the moment
Light-heavy attack system is completely rewritten
Weapons are now available, light-heavy attacks are also available for weapons
Jump and dash heavy attacks are removed
Standing and walking now have light and heavy attacks
Added counter break
Added dream break
Added maneuver system
Removed flip for all characters
Reduced DOP period from 28tu to 16tu
Buffed and nerfed characters, most prevalently:
Most hero projectile moves now cost 10MP per object
Woody, Davis, Dennis and Deep are nerfed
Louis, Firen, Freeze are buffed
All moves now cost multiples of 10% MP, including channeling cost
Bane and Dante are taken out of rotation in this version. They will return in later versions.
Added Mia.
Backgrounds list is revised:
Features only Gargoyle Hall, Mainframe and Nothing as new background to reduce loading time.
All previous other new backgrounds are taken out and stage is restored to vanilla stage with original background.
Added prototype HP/MP bar
Readme has been complete rewritten, however it may include characters not available for play at the moment
Light-heavy attack system is completely rewritten
Weapons are now available, light-heavy attacks are also available for weapons
Jump and dash heavy attacks are removed
Standing and walking now have light and heavy attacks
Added counter break
Added dream break
Added maneuver system
Removed flip for all characters
Reduced DOP period from 28tu to 16tu
Buffed and nerfed characters, most prevalently:
Most hero projectile moves now cost 10MP per object
Woody, Davis, Dennis and Deep are nerfed
Louis, Firen, Freeze are buffed
All moves now cost multiples of 10% MP, including channeling cost
Bane and Dante are taken out of rotation in this version. They will return in later versions.
Added Mia.
Backgrounds list is revised:
Features only Gargoyle Hall, Mainframe and Nothing as new background to reduce loading time.
All previous other new backgrounds are taken out and stage is restored to vanilla stage with original background.
Added prototype HP/MP bar
Light-heavy attack
Pressing Attack when holding forward (→) triggers heavy attack
Denoted by (→A)
Pressing Attack without pressing direction triggers light attack
Denoted by (A)
List of light-heavy attacks
Stand Light (StandL)
Stand / Walk A
The normal punch equivalent of LF2. Stuns after multiple hits
Deals 20 damage if stunned on 3 hits, 30 damage if stunned on 2 hits
Stand Heavy (StandH)
Stand / Walk →A
Stuns on hit, deals 40 damage
Run Light (RunL)
Run A
Stuns on hit, deals 40 damage, breaks defend
Run Heavy (RunH)
Run →A
Knocks enemy off, effect and damage varies
Breaks
Except when specified in the move list, all hero characters have two kinds of breaks:
Counter Break
Repel all enemies by pressing J when being knocked off, burning or frozen, being temporarily invincible
Dream break
An one-use cancel cast by pressing DJA on ground, this stuns and hits falling enemies, allowing combo to continue or acting as escape from enemy combo
Coup de grâce
All characters can no longer flip.
Dance of Pain now lasts less time (16/30 instead of 28/30 second)
Attacking lying enemies
Certain attacks can damage lying enemies
Maneuver
When lying status is about to end, pressing and holding Forward or Backward allows character to roll in that direction
Mana cost rework
Cost of all moves are multiples of 10% of maximum MP.
Preview
v0.2
Stand attacks
Run light
Run Heavy
Maneuver
Counter Break
Deep combo
Dennis combo with Dream Break
Louis combo with Dream Break and grabbing lying body
Download
Mediafire
(Emergency fix)
Credits
STM for DC advice
The full list (and some unnecessary details) is included in the credit section of readme file