07-20-2018, 11:48 AM
Introduction
Mefju is a character originating from Gad's creations, having stomp, energy sword, ground dash and an energy blast.
I basically nerfed a lot of matter and remade him into a hero character. However I also added some tactical features into his moveset, which is much different from usually I add different systems.
Description
Mefju is a melee fighter that all his moves have short range, but are generally versatile. Instead of being either a speedy or heavy character, Mefju has both advantages, with his unique ability to chain his moves in quick succession. He is highly unstable as drawback, most of his combos are flipable and require intense attention to maneuver effectively.
Screenshot
Sneak kick
Energy Blast
Dash + Aerial punch finish
Dash + Kick finish
Stomp
Stomp + Blast
Claw
Aerial Claw (At the end of combo)
Energy Sword
Combo Demonstration
Video demonstration
https://youtu.be/ZSdJ-29M6m0
Updates
Download
Version: 9 Dec 2020
Mediafire
Credits
Gad for original Mefju
STM and Nyamaiku for move and DC advice
Mefju is a character originating from Gad's creations, having stomp, energy sword, ground dash and an energy blast.
I basically nerfed a lot of matter and remade him into a hero character. However I also added some tactical features into his moveset, which is much different from usually I add different systems.
Description
Mefju is a melee fighter that all his moves have short range, but are generally versatile. Instead of being either a speedy or heavy character, Mefju has both advantages, with his unique ability to chain his moves in quick succession. He is highly unstable as drawback, most of his combos are flipable and require intense attention to maneuver effectively.
Move list (Click to View)
Energy Blast
D>A, >>D>A
25%MP
50 damage
Dash
D>J(A/J)
30%MP
50 + 50 damage
Can chain Stomp or Claw when using Dash
Stomp + Blast
DvA(A), >>DvA(A)
20+0%MP
25+50 damage (Stomp) + 25 damage (Blast)
Energy Sword
DvJ
25% MP
40 damage (normal swing)
40 damage (jump, run swing)
50 damage (dash swing)
70 damage (throwing, penetrates)
Endurance: 100HP, disappears after landing on floor for at least 3 seconds
Jump and dash attack can hit falling enemies
Claw
D^A / J+D^A
0% MP
50 damage / 30 damage
D>A, >>D>A
25%MP
50 damage
Dash
D>J(A/J)
30%MP
50 + 50 damage
Can chain Stomp or Claw when using Dash
Stomp + Blast
DvA(A), >>DvA(A)
20+0%MP
25+50 damage (Stomp) + 25 damage (Blast)
Energy Sword
DvJ
25% MP
40 damage (normal swing)
40 damage (jump, run swing)
50 damage (dash swing)
70 damage (throwing, penetrates)
Endurance: 100HP, disappears after landing on floor for at least 3 seconds
Jump and dash attack can hit falling enemies
Claw
D^A / J+D^A
0% MP
50 damage / 30 damage
Screenshot
Sneak kick
Energy Blast
Dash + Aerial punch finish
Dash + Kick finish
Stomp
Stomp + Blast
Claw
Aerial Claw (At the end of combo)
Energy Sword
Combo Demonstration
Video demonstration
https://youtu.be/ZSdJ-29M6m0
Updates
Updates (Click to View)
9 Dec 2020:
(Sorry for sneak edit in between)
Revised damage and MP cost of moves:
Energy Blast: 20% >> 25% MP
Energy Blast: 40 >> 50 damage
Stomp + Blast: 20%+0% >> 25%+0% MP
Stomp + Blast: 20+40+20 >> 25+50+25 damage
Energy sword: 30% >> 25% MP
Energy sword: 30-40-50-50 >> 40-40-50-70 damage
Dash: 40% >> 30%MP
Dash: 60 >> 50 damage
Revised mechanism of moves:
Reduced movement of Dash, removed z-axis movement
Added two chain moves (J/A) on Dash, can chain into Claw or Stomp
Added moves:
Claw (Aerial) (30 damage, 0% MP cost)
Changed basic attacks:
Changed finish blow to Jab (40 damage)
Changed jump attack, kick is followed by a punch which launches enemy away (30 damage)
2 Sep 2019:
Revised damage and MP cost of moves:
Dash: 50% >> 40% MP, 50 >> 60 damage
Stomp + Blast: 30%+10% >> 20%+10% MP
Energy sword: 40-50-60-40 >> 30-40-50-50 damage
Pressing A when in run attack (Sneak kick) can now pick light weapon
Buffed Energy sword:
Dissipation only occurs after 3 seconds on landing, has nearly infinite weapon health
Jump and dash attack can hit falling enemies
Can now use Blast and Stomp when running by pressing all 3 keys at once
(Sorry for sneak edit in between)
Revised damage and MP cost of moves:
Energy Blast: 20% >> 25% MP
Energy Blast: 40 >> 50 damage
Stomp + Blast: 20%+0% >> 25%+0% MP
Stomp + Blast: 20+40+20 >> 25+50+25 damage
Energy sword: 30% >> 25% MP
Energy sword: 30-40-50-50 >> 40-40-50-70 damage
Dash: 40% >> 30%MP
Dash: 60 >> 50 damage
Revised mechanism of moves:
Reduced movement of Dash, removed z-axis movement
Added two chain moves (J/A) on Dash, can chain into Claw or Stomp
Added moves:
Claw (Aerial) (30 damage, 0% MP cost)
Changed basic attacks:
Changed finish blow to Jab (40 damage)
Changed jump attack, kick is followed by a punch which launches enemy away (30 damage)
2 Sep 2019:
Revised damage and MP cost of moves:
Dash: 50% >> 40% MP, 50 >> 60 damage
Stomp + Blast: 30%+10% >> 20%+10% MP
Energy sword: 40-50-60-40 >> 30-40-50-50 damage
Pressing A when in run attack (Sneak kick) can now pick light weapon
Buffed Energy sword:
Dissipation only occurs after 3 seconds on landing, has nearly infinite weapon health
Jump and dash attack can hit falling enemies
Can now use Blast and Stomp when running by pressing all 3 keys at once
Version: 9 Dec 2020
Mediafire
Credits
Gad for original Mefju
STM and Nyamaiku for move and DC advice