There's a way to make dead characters start an attack - in this case, he transforms in a weaker character.
1 1 1 1 1 1 1 1 1 1 Rating 4.28 (43 Votes)


This is a quite a complex piece of Data-Work. The main concept is that state: 14 (lying) can determine if you're dead or alive - if you're alive, the frame is played normally (wait counts) and then next is activated. If the figure is dead, the frame is repeated with a wait: 1. So then you can also use opoints in there.

In this study example, I explain what happens under every frame I modified, because it would be difficult to explain everything here.

Move After Death

Inspired by MH-Razen

   
© Little Fighter Empire

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.

Ok