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	<channel>
		<title><![CDATA[Little Fighter EMPIRE - Forums - All Forums]]></title>
		<link>http://www.lf-empire.de/forum/</link>
		<description><![CDATA[Little Fighter EMPIRE - Forums - http://www.lf-empire.de/forum]]></description>
		<pubDate>Sat, 31 Jul 2010 01:27:42 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[How  can I add moving sprites to my signature?]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5320</link>
			<pubDate>Fri, 30 Jul 2010 21:54:55 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5320</guid>
			<description><![CDATA[How  can I add moving sprites to my signature??<br />
Please someone tell me.  <img src="http://www.lf-empire.de/forum/images/smilies/shock.gif" style="vertical-align: middle;" border="0" alt="Shock" title="Shock" />]]></description>
			<content:encoded><![CDATA[How  can I add moving sprites to my signature??<br />
Please someone tell me.  <img src="http://www.lf-empire.de/forum/images/smilies/shock.gif" style="vertical-align: middle;" border="0" alt="Shock" title="Shock" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Weapon competiton]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5316</link>
			<pubDate>Thu, 29 Jul 2010 21:40:29 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5316</guid>
			<description><![CDATA[It's a small competition just 4 fun.<br />
<br />
Make most bad-a** and dangers weapon ever. <img src="http://www.lf-empire.de/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":p" title=":p" /> (Of course not 1 hit weapon, I'm thinking about how it should look <img src="http://www.lf-empire.de/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":p" title=":p" /> you know, nice weapon sprites, extra effects.)<br />
<br />
You must balance it by yourself, you will "don't get extra points" if it will be OP<br />
<br />
Yo have 2 week's from today <img src="http://www.lf-empire.de/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":p" title=":p" /> (07-30-2010 that means the end of competition is: 08-13-2010) <br />
<br />
Of course winner will be picked by users of this forum <img src="http://www.lf-empire.de/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":p" title=":p" /><br />
<br />
Can you write in yours post "/sign" when you want to start in competition?<br />
<br />
Who starting:<br />
- <br />
-]]></description>
			<content:encoded><![CDATA[It's a small competition just 4 fun.<br />
<br />
Make most bad-a** and dangers weapon ever. <img src="http://www.lf-empire.de/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":p" title=":p" /> (Of course not 1 hit weapon, I'm thinking about how it should look <img src="http://www.lf-empire.de/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":p" title=":p" /> you know, nice weapon sprites, extra effects.)<br />
<br />
You must balance it by yourself, you will "don't get extra points" if it will be OP<br />
<br />
Yo have 2 week's from today <img src="http://www.lf-empire.de/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":p" title=":p" /> (07-30-2010 that means the end of competition is: 08-13-2010) <br />
<br />
Of course winner will be picked by users of this forum <img src="http://www.lf-empire.de/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":p" title=":p" /><br />
<br />
Can you write in yours post "/sign" when you want to start in competition?<br />
<br />
Who starting:<br />
- <br />
-]]></content:encoded>
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			<title><![CDATA[[Char&#93; Aito]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5315</link>
			<pubDate>Thu, 29 Jul 2010 05:04:43 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5315</guid>
			<description><![CDATA[<span style="color: #FF0000;"><span style="font-size: large;"><span style="font-weight: bold;">Behold my newest character, Aito!</span></span></span> I styled the sprites after the freeware game, "Cave Story," which you should check out. However, I made this character and his sprites myself. His moves are the following:<br />
<br />
D&gt;A: Sword Slash<br />
D^A: Sword Uppercut<br />
Double tap right or left: Teleport Slash<br />
D&gt;J: Baby dragon flamethrower.<br />
DJA: Heal<br />
DvJ: Summon Reflective Shield<br />
<br />
The shield can be released as an energy blast by using any other attack while it is in effect.<br />
<br />
In lieu of screenshots, here's a video of his moves:<br />
<a href="http://s603.photobucket.com/albums/tt111/jed37/?action=view&amp;current=clip0001.mp4" target="_blank">&lt;CLICKY!&gt;</a><br />
The video quality isn't great. Don't worry, it looks much smoother in-game, so don't rely on the video, try it out!<br />
<br />
Please don't hate the character just because he's got less pixels <img src="http://www.lf-empire.de/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":p" title=":p" /><br />
I'd appreciate it if you downloaded and left comments!<br />
<br />
<span style="font-weight: bold;">EDIT</span> 7/29: Added a healing move, adjusted the damage for some of the attacks, improved the animation for the energy blast, changed jump_attack and added more sword attacks! Try it out!]]></description>
			<content:encoded><![CDATA[<span style="color: #FF0000;"><span style="font-size: large;"><span style="font-weight: bold;">Behold my newest character, Aito!</span></span></span> I styled the sprites after the freeware game, "Cave Story," which you should check out. However, I made this character and his sprites myself. His moves are the following:<br />
<br />
D&gt;A: Sword Slash<br />
D^A: Sword Uppercut<br />
Double tap right or left: Teleport Slash<br />
D&gt;J: Baby dragon flamethrower.<br />
DJA: Heal<br />
DvJ: Summon Reflective Shield<br />
<br />
The shield can be released as an energy blast by using any other attack while it is in effect.<br />
<br />
In lieu of screenshots, here's a video of his moves:<br />
<a href="http://s603.photobucket.com/albums/tt111/jed37/?action=view&amp;current=clip0001.mp4" target="_blank">&lt;CLICKY!&gt;</a><br />
The video quality isn't great. Don't worry, it looks much smoother in-game, so don't rely on the video, try it out!<br />
<br />
Please don't hate the character just because he's got less pixels <img src="http://www.lf-empire.de/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":p" title=":p" /><br />
I'd appreciate it if you downloaded and left comments!<br />
<br />
<span style="font-weight: bold;">EDIT</span> 7/29: Added a healing move, adjusted the damage for some of the attacks, improved the animation for the energy blast, changed jump_attack and added more sword attacks! Try it out!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DC ProBlem!]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5313</link>
			<pubDate>Wed, 28 Jul 2010 20:13:34 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5313</guid>
			<description><![CDATA[i have a problem and the tutorial's aren't help me!<br />
i want to create a new movement how can i do this????<hr />
can anybody help me?<hr />
somebody?<hr />
in deutsch ich habe ein problem und die tutorials helfen mir nicht.<br />
wir kann ich einen neuen move erstellen.kann mir irgendjemand helfen?irgendjemand?]]></description>
			<content:encoded><![CDATA[i have a problem and the tutorial's aren't help me!<br />
i want to create a new movement how can i do this????<hr />
can anybody help me?<hr />
somebody?<hr />
in deutsch ich habe ein problem und die tutorials helfen mir nicht.<br />
wir kann ich einen neuen move erstellen.kann mir irgendjemand helfen?irgendjemand?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I need help!]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5311</link>
			<pubDate>Wed, 28 Jul 2010 18:12:30 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5311</guid>
			<description><![CDATA[why are the char downloads without mirrors can enybody help how to do create mirrors?<img src="http://www.lf-empire.de/forum/images/smilies/evil.gif" style="vertical-align: middle;" border="0" alt="Evil" title="Evil" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" /><img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" /><img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" /><img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" /><img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" /><img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" /><hr />
sorry ähmmm when you don't know what i mean i mean the chars sprite for example: AngelAdam is movin to right but when i am want to move to the left then he still be in right side but i move to the left this not funny! Help me how do i can create Mirror sprite's<img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" />]]></description>
			<content:encoded><![CDATA[why are the char downloads without mirrors can enybody help how to do create mirrors?<img src="http://www.lf-empire.de/forum/images/smilies/evil.gif" style="vertical-align: middle;" border="0" alt="Evil" title="Evil" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" /><img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" /><img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" /><img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" /><img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" /><img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" /><hr />
sorry ähmmm when you don't know what i mean i mean the chars sprite for example: AngelAdam is movin to right but when i am want to move to the left then he still be in right side but i move to the left this not funny! Help me how do i can create Mirror sprite's<img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[data changing of davis]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5310</link>
			<pubDate>Wed, 28 Jul 2010 17:49:18 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5310</guid>
			<description><![CDATA[i want to make some frames for davis:<br />
<br />
1.After hitting attack jump and defecne together<br />
Davis will run to catch a guy <br />
2.After catching the guy,davis will hit him ten punches automatically<br />
<br />
Please tell me how to make that frames]]></description>
			<content:encoded><![CDATA[i want to make some frames for davis:<br />
<br />
1.After hitting attack jump and defecne together<br />
Davis will run to catch a guy <br />
2.After catching the guy,davis will hit him ten punches automatically<br />
<br />
Please tell me how to make that frames]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New problem with teleport(dvy)]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5308</link>
			<pubDate>Wed, 28 Jul 2010 13:27:21 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5308</guid>
			<description><![CDATA[My proble isnt solved. My new problem is not matching with the attack. In my attack clones teleports to the enemy, attack, inflict damage, but does not fully coincide with the enemy. The attack is not the end hits the ground and I can not improve. I am counting on your help.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;bmp_begin&gt;<br />
<br />
file(0-3): sprite&#92;sys&#92;atak1.bmp w: 150&nbsp;&nbsp;h: 120&nbsp;&nbsp;row: 4&nbsp;&nbsp;col: 1<br />
<br />
&lt;bmp_end&gt;<br />
<br />
<br />
<br />
&lt;frame&gt; 0 flying <br />
<br />
&nbsp;&nbsp; pic: 999&nbsp;&nbsp;state: 400&nbsp;&nbsp;wait: 4&nbsp;&nbsp;next: 1&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: -50&nbsp;&nbsp;dvz: -50&nbsp;&nbsp;centerx: -60&nbsp;&nbsp;centery: 150&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0 <br />
<br />
&lt;frame_end&gt; <br />
<br />
&lt;frame&gt; 1 flying <br />
<br />
&nbsp;&nbsp; pic: 0&nbsp;&nbsp;state: 3005&nbsp;&nbsp;wait: 4&nbsp;&nbsp;next: 2&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: 0&nbsp;&nbsp;dvz: -50&nbsp;&nbsp;centerx: -60&nbsp;&nbsp;centery: 150&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0 <br />
<br />
&lt;frame_end&gt;<br />
<br />
<br />
<br />
&lt;frame&gt; 2 flying<br />
<br />
&nbsp;&nbsp; pic: 2&nbsp;&nbsp;state: 3005&nbsp;&nbsp;wait: 8&nbsp;&nbsp;next: 3&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: 0&nbsp;&nbsp;dvz: -50&nbsp;&nbsp;centerx: -60&nbsp;&nbsp;centery: 150&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0<br />
itr: <br />
&nbsp;&nbsp;&nbsp;&nbsp;kind: 0 x: 50 y: 80 w: 50 h: 40 dvy: -40 injury: 100 bdefend: 70 fall: 70 vrest: 40 <br />
&nbsp;&nbsp;itr_end: <br />
<br />
&nbsp;&nbsp; bdy:<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;kind: 0&nbsp;&nbsp;x: 29&nbsp;&nbsp;y: 4&nbsp;&nbsp;w: 98&nbsp;&nbsp;h: 24<br />
<br />
&nbsp;&nbsp; bdy_end:<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 3 flying<br />
<br />
&nbsp;&nbsp; pic: 3&nbsp;&nbsp;state: 3005&nbsp;&nbsp;wait: 4&nbsp;&nbsp;next: 1000&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: 0&nbsp;&nbsp;dvz: -50&nbsp;&nbsp;centerx: -60&nbsp;&nbsp;centery: 150&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 10 hiting<br />
<br />
&nbsp;&nbsp;pic: 2&nbsp;&nbsp;state: 3000&nbsp;&nbsp;wait: 10&nbsp;&nbsp;next: 11&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: -15&nbsp;&nbsp;dvz: -50&nbsp;&nbsp;centerx: -60&nbsp;&nbsp;centery: 75&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0<br />
<br />
&nbsp;&nbsp;itr: <br />
&nbsp;&nbsp;&nbsp;&nbsp;kind: 0 x: 50 y: 80 w: 50 h: 40 injury: 100 bdefend: 70 fall: 50 vrest: 10 <br />
&nbsp;&nbsp;itr_end: <br />
<br />
&nbsp;&nbsp; bdy:<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;kind: 0&nbsp;&nbsp;x: 29&nbsp;&nbsp;y: 4&nbsp;&nbsp;w: 98&nbsp;&nbsp;h: 24<br />
<br />
&nbsp;&nbsp; bdy_end:<br />
<br />
&lt;frame_end&gt;<br />
<br />
<br />
<br />
&lt;frame&gt; 11 hiting<br />
<br />
&nbsp;&nbsp; pic: 3&nbsp;&nbsp;state: 3000&nbsp;&nbsp;wait: 4&nbsp;&nbsp;next: 1000&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: 0&nbsp;&nbsp;dvz: 0&nbsp;&nbsp;centerx: 75&nbsp;&nbsp;centery: 120&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0<br />
<br />
&lt;frame_end&gt;</code></div></div>
<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;frame&gt; 240 klon<br />
<br />
&nbsp;&nbsp; pic: 79 state: 15 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39&nbsp;&nbsp;centery: 79&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0 mp: 30<br />
<br />
 opoint:<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;kind: 1&nbsp;&nbsp;x: 120 y: 79 action: 0 dvx: 0&nbsp;&nbsp;dvy: 0&nbsp;&nbsp;oid: 265 facing: 0<br />
<br />
&nbsp;&nbsp; opoint_end: <br />
<br />
wpoint:<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;kind: 1&nbsp;&nbsp;x: 33&nbsp;&nbsp;y: 58&nbsp;&nbsp;weaponact: 21&nbsp;&nbsp;attacking: 0&nbsp;&nbsp;cover: 0&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: 0&nbsp;&nbsp;dvz: 0 <br />
<br />
&nbsp;&nbsp; wpoint_end:<br />
<br />
&nbsp;&nbsp; bdy:<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;kind: 0&nbsp;&nbsp;x: 21&nbsp;&nbsp;y: 18&nbsp;&nbsp;w: 43&nbsp;&nbsp;h: 62<br />
<br />
&nbsp;&nbsp; bdy_end:<br />
<br />
&lt;frame_end&gt;</code></div></div>
]]></description>
			<content:encoded><![CDATA[My proble isnt solved. My new problem is not matching with the attack. In my attack clones teleports to the enemy, attack, inflict damage, but does not fully coincide with the enemy. The attack is not the end hits the ground and I can not improve. I am counting on your help.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;bmp_begin&gt;<br />
<br />
file(0-3): sprite&#92;sys&#92;atak1.bmp w: 150&nbsp;&nbsp;h: 120&nbsp;&nbsp;row: 4&nbsp;&nbsp;col: 1<br />
<br />
&lt;bmp_end&gt;<br />
<br />
<br />
<br />
&lt;frame&gt; 0 flying <br />
<br />
&nbsp;&nbsp; pic: 999&nbsp;&nbsp;state: 400&nbsp;&nbsp;wait: 4&nbsp;&nbsp;next: 1&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: -50&nbsp;&nbsp;dvz: -50&nbsp;&nbsp;centerx: -60&nbsp;&nbsp;centery: 150&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0 <br />
<br />
&lt;frame_end&gt; <br />
<br />
&lt;frame&gt; 1 flying <br />
<br />
&nbsp;&nbsp; pic: 0&nbsp;&nbsp;state: 3005&nbsp;&nbsp;wait: 4&nbsp;&nbsp;next: 2&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: 0&nbsp;&nbsp;dvz: -50&nbsp;&nbsp;centerx: -60&nbsp;&nbsp;centery: 150&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0 <br />
<br />
&lt;frame_end&gt;<br />
<br />
<br />
<br />
&lt;frame&gt; 2 flying<br />
<br />
&nbsp;&nbsp; pic: 2&nbsp;&nbsp;state: 3005&nbsp;&nbsp;wait: 8&nbsp;&nbsp;next: 3&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: 0&nbsp;&nbsp;dvz: -50&nbsp;&nbsp;centerx: -60&nbsp;&nbsp;centery: 150&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0<br />
itr: <br />
&nbsp;&nbsp;&nbsp;&nbsp;kind: 0 x: 50 y: 80 w: 50 h: 40 dvy: -40 injury: 100 bdefend: 70 fall: 70 vrest: 40 <br />
&nbsp;&nbsp;itr_end: <br />
<br />
&nbsp;&nbsp; bdy:<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;kind: 0&nbsp;&nbsp;x: 29&nbsp;&nbsp;y: 4&nbsp;&nbsp;w: 98&nbsp;&nbsp;h: 24<br />
<br />
&nbsp;&nbsp; bdy_end:<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 3 flying<br />
<br />
&nbsp;&nbsp; pic: 3&nbsp;&nbsp;state: 3005&nbsp;&nbsp;wait: 4&nbsp;&nbsp;next: 1000&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: 0&nbsp;&nbsp;dvz: -50&nbsp;&nbsp;centerx: -60&nbsp;&nbsp;centery: 150&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 10 hiting<br />
<br />
&nbsp;&nbsp;pic: 2&nbsp;&nbsp;state: 3000&nbsp;&nbsp;wait: 10&nbsp;&nbsp;next: 11&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: -15&nbsp;&nbsp;dvz: -50&nbsp;&nbsp;centerx: -60&nbsp;&nbsp;centery: 75&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0<br />
<br />
&nbsp;&nbsp;itr: <br />
&nbsp;&nbsp;&nbsp;&nbsp;kind: 0 x: 50 y: 80 w: 50 h: 40 injury: 100 bdefend: 70 fall: 50 vrest: 10 <br />
&nbsp;&nbsp;itr_end: <br />
<br />
&nbsp;&nbsp; bdy:<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;kind: 0&nbsp;&nbsp;x: 29&nbsp;&nbsp;y: 4&nbsp;&nbsp;w: 98&nbsp;&nbsp;h: 24<br />
<br />
&nbsp;&nbsp; bdy_end:<br />
<br />
&lt;frame_end&gt;<br />
<br />
<br />
<br />
&lt;frame&gt; 11 hiting<br />
<br />
&nbsp;&nbsp; pic: 3&nbsp;&nbsp;state: 3000&nbsp;&nbsp;wait: 4&nbsp;&nbsp;next: 1000&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: 0&nbsp;&nbsp;dvz: 0&nbsp;&nbsp;centerx: 75&nbsp;&nbsp;centery: 120&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0<br />
<br />
&lt;frame_end&gt;</code></div></div>
<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;frame&gt; 240 klon<br />
<br />
&nbsp;&nbsp; pic: 79 state: 15 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39&nbsp;&nbsp;centery: 79&nbsp;&nbsp;hit_a: 0&nbsp;&nbsp;hit_d: 0&nbsp;&nbsp;hit_j: 0 mp: 30<br />
<br />
 opoint:<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;kind: 1&nbsp;&nbsp;x: 120 y: 79 action: 0 dvx: 0&nbsp;&nbsp;dvy: 0&nbsp;&nbsp;oid: 265 facing: 0<br />
<br />
&nbsp;&nbsp; opoint_end: <br />
<br />
wpoint:<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;kind: 1&nbsp;&nbsp;x: 33&nbsp;&nbsp;y: 58&nbsp;&nbsp;weaponact: 21&nbsp;&nbsp;attacking: 0&nbsp;&nbsp;cover: 0&nbsp;&nbsp;dvx: 0&nbsp;&nbsp;dvy: 0&nbsp;&nbsp;dvz: 0 <br />
<br />
&nbsp;&nbsp; wpoint_end:<br />
<br />
&nbsp;&nbsp; bdy:<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;kind: 0&nbsp;&nbsp;x: 21&nbsp;&nbsp;y: 18&nbsp;&nbsp;w: 43&nbsp;&nbsp;h: 62<br />
<br />
&nbsp;&nbsp; bdy_end:<br />
<br />
&lt;frame_end&gt;</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[solved&#93; Problem with attack]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5305</link>
			<pubDate>Tue, 27 Jul 2010 11:19:23 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5305</guid>
			<description><![CDATA[Hi all I have a problem with my attack, I did it but the game does not start.<br />
I long time dont dating, and I a bit forgotten this.<br />
This is the date:<br />
<br />

<table width='100%' border='0' style='table-layout:fixed;';><tr><td>
<div class="geshicode_h" style='padding: 5px; background-color: #888888; border: 1px solid #AAAAAA; color: #000000;'>&nbsp;&nbsp;&nbsp;&nbsp;DC Programming
	<div class="geshicode_b" style='background-color: #FFFFFF; padding-left: 5px; border: 1px solid #BBBBBB; overflow: auto; height: auto; max-height: 300px'><code><pre class="dc" style="font-family:monospace;"><span style="color: #0000A0; font-weight: bold;">&lt;bmp_begin&gt;</span>
<span style="color: #800000; font-weight: bold;">file</span><span class="br0">&#40;</span><span style="color: #000000; font-weight: bold;">0</span>-<span style="color: #000000; font-weight: bold;">3</span><span class="br0">&#41;</span>: sprite\sys\atak1.bmp <span style="color: #800000; font-weight: bold;">w:</span> <span style="color: #000000; font-weight: bold;">150</span>  <span style="color: #800000; font-weight: bold;">h:</span> <span style="color: #000000; font-weight: bold;">120</span>  <span style="color: #800000; font-weight: bold;">row:</span> <span style="color: #000000; font-weight: bold;">4</span>  <span style="color: #800000; font-weight: bold;">col:</span> <span style="color: #000000; font-weight: bold;">1</span>
<span style="color: #0000A0; font-weight: bold;">&lt;bmp_end&gt;</span>
&nbsp;
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">0</span> flying
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">400</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">3</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">1</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">20</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">150</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">75</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">120</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">1</span> flying
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">1</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3001</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">2</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">2</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">20</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">70</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">75</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">120</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">10</span> hiting
  <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">2</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3001</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">10</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">3</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">75</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">120</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
   <span style="color: #008040; font-weight: bold;">itr:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">25</span>  <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">115</span>  <span style="color: #800000; font-weight: bold;">w:</span> <span style="color: #000000; font-weight: bold;">95</span>  <span style="color: #800000; font-weight: bold;">h:</span> <span style="color: #000000; font-weight: bold;">5</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>   <span style="color: #800000; font-weight: bold;">fall:</span> <span style="color: #000000; font-weight: bold;">70</span>  <span style="color: #800000; font-weight: bold;">vrest:</span> <span style="color: #000000; font-weight: bold;">10</span>  <span style="color: #800000; font-weight: bold;">bdefend:</span> <span style="color: #000000; font-weight: bold;">16</span>  <span style="color: #800000; font-weight: bold;">injury:</span> <span style="color: #000000; font-weight: bold;">60</span>
         <span style="color: #008040; font-weight: bold;">itr_end:</span>
   <span style="color: #008040; font-weight: bold;">bdy:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">29</span>  <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">4</span>  <span style="color: #800000; font-weight: bold;">w:</span> <span style="color: #000000; font-weight: bold;">98</span>  <span style="color: #800000; font-weight: bold;">h:</span> <span style="color: #000000; font-weight: bold;">24</span>
   <span style="color: #008040; font-weight: bold;">bdy_end:</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">11</span> hiting
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">3</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">9999</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">1</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">999</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">75</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">120</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">20</span> hit
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">1</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3002</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">21</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">90</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">16</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">21</span> hit
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">5</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3002</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">22</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">90</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">16</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">22</span> hit
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">6</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3002</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">23</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">90</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">16</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">23</span> hit
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">7</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3002</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">1000</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">90</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">16</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">60</span> hiting_ground
  <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">2</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3001</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">10</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">999</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">75</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">120</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
   <span style="color: #008040; font-weight: bold;">itr:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">25</span>  <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">115</span>  <span style="color: #800000; font-weight: bold;">w:</span> <span style="color: #000000; font-weight: bold;">95</span>  <span style="color: #800000; font-weight: bold;">h:</span> <span style="color: #000000; font-weight: bold;">5</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>   <span style="color: #800000; font-weight: bold;">fall:</span> <span style="color: #000000; font-weight: bold;">70</span>  <span style="color: #800000; font-weight: bold;">vrest:</span> <span style="color: #000000; font-weight: bold;">10</span>  <span style="color: #800000; font-weight: bold;">bdefend:</span> <span style="color: #000000; font-weight: bold;">16</span>  <span style="color: #800000; font-weight: bold;">injury:</span> <span style="color: #000000; font-weight: bold;">60</span>
         <span style="color: #008040; font-weight: bold;">itr_end:</span>
   <span style="color: #008040; font-weight: bold;">bdy:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">29</span>  <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">4</span>  <span style="color: #800000; font-weight: bold;">w:</span> <span style="color: #000000; font-weight: bold;">98</span>  <span style="color: #800000; font-weight: bold;">h:</span> <span style="color: #000000; font-weight: bold;">24</span>
   <span style="color: #008040; font-weight: bold;">bdy_end:</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>ﾸ</pre></code></div><br /></div>
</td></tr></table><br />
<br />
<br />

<table width='100%' border='0' style='table-layout:fixed;';><tr><td>
<div class="geshicode_h" style='padding: 5px; background-color: #888888; border: 1px solid #AAAAAA; color: #000000;'>&nbsp;&nbsp;&nbsp;&nbsp;DC Programming
	<div class="geshicode_b" style='background-color: #FFFFFF; padding-left: 5px; border: 1px solid #BBBBBB; overflow: auto; height: auto; max-height: 300px'><code><pre class="dc" style="font-family:monospace;"><span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">235</span> klon
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">79</span> <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">15</span> <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">4</span> <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">236</span> <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span> <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span> <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span> <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">39</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">79</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span> <span style="color: #800000; font-weight: bold;">mp:</span> <span style="color: #000000; font-weight: bold;">135</span>
  <span style="color: #800000; font-weight: bold;">sound:</span> data\SNDDATA_2005.wav
 <span style="color: #008040; font-weight: bold;">opoint:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">1</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">10</span> <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">79</span> <span style="color: #800000; font-weight: bold;">action:</span> <span style="color: #000000; font-weight: bold;">0</span> <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">oid:</span> <span style="color: #000000; font-weight: bold;">217</span> <span style="color: #800000; font-weight: bold;">facing:</span> <span style="color: #000000; font-weight: bold;">0</span>
   <span style="color: #008040; font-weight: bold;">opoint_end:</span> 
<span style="color: #008040; font-weight: bold;">wpoint:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">1</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">33</span>  <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">58</span>  <span style="color: #800000; font-weight: bold;">weaponact:</span> <span style="color: #000000; font-weight: bold;">21</span>  <span style="color: #800000; font-weight: bold;">attacking:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">cover:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span> 
   <span style="color: #008040; font-weight: bold;">wpoint_end:</span>
   <span style="color: #008040; font-weight: bold;">bdy:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">21</span>  <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">18</span>  <span style="color: #800000; font-weight: bold;">w:</span> <span style="color: #000000; font-weight: bold;">43</span>  <span style="color: #800000; font-weight: bold;">h:</span> <span style="color: #000000; font-weight: bold;">62</span>
   <span style="color: #008040; font-weight: bold;">bdy_end:</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span></pre></code></div><br /></div>
</td></tr></table>]]></description>
			<content:encoded><![CDATA[Hi all I have a problem with my attack, I did it but the game does not start.<br />
I long time dont dating, and I a bit forgotten this.<br />
This is the date:<br />
<br />

<table width='100%' border='0' style='table-layout:fixed;';><tr><td>
<div class="geshicode_h" style='padding: 5px; background-color: #888888; border: 1px solid #AAAAAA; color: #000000;'>&nbsp;&nbsp;&nbsp;&nbsp;DC Programming
	<div class="geshicode_b" style='background-color: #FFFFFF; padding-left: 5px; border: 1px solid #BBBBBB; overflow: auto; height: auto; max-height: 300px'><code><pre class="dc" style="font-family:monospace;"><span style="color: #0000A0; font-weight: bold;">&lt;bmp_begin&gt;</span>
<span style="color: #800000; font-weight: bold;">file</span><span class="br0">&#40;</span><span style="color: #000000; font-weight: bold;">0</span>-<span style="color: #000000; font-weight: bold;">3</span><span class="br0">&#41;</span>: sprite\sys\atak1.bmp <span style="color: #800000; font-weight: bold;">w:</span> <span style="color: #000000; font-weight: bold;">150</span>  <span style="color: #800000; font-weight: bold;">h:</span> <span style="color: #000000; font-weight: bold;">120</span>  <span style="color: #800000; font-weight: bold;">row:</span> <span style="color: #000000; font-weight: bold;">4</span>  <span style="color: #800000; font-weight: bold;">col:</span> <span style="color: #000000; font-weight: bold;">1</span>
<span style="color: #0000A0; font-weight: bold;">&lt;bmp_end&gt;</span>
&nbsp;
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">0</span> flying
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">400</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">3</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">1</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">20</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">150</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">75</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">120</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">1</span> flying
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">1</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3001</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">2</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">2</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">20</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">70</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">75</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">120</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">10</span> hiting
  <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">2</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3001</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">10</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">3</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">75</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">120</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
   <span style="color: #008040; font-weight: bold;">itr:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">25</span>  <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">115</span>  <span style="color: #800000; font-weight: bold;">w:</span> <span style="color: #000000; font-weight: bold;">95</span>  <span style="color: #800000; font-weight: bold;">h:</span> <span style="color: #000000; font-weight: bold;">5</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>   <span style="color: #800000; font-weight: bold;">fall:</span> <span style="color: #000000; font-weight: bold;">70</span>  <span style="color: #800000; font-weight: bold;">vrest:</span> <span style="color: #000000; font-weight: bold;">10</span>  <span style="color: #800000; font-weight: bold;">bdefend:</span> <span style="color: #000000; font-weight: bold;">16</span>  <span style="color: #800000; font-weight: bold;">injury:</span> <span style="color: #000000; font-weight: bold;">60</span>
         <span style="color: #008040; font-weight: bold;">itr_end:</span>
   <span style="color: #008040; font-weight: bold;">bdy:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">29</span>  <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">4</span>  <span style="color: #800000; font-weight: bold;">w:</span> <span style="color: #000000; font-weight: bold;">98</span>  <span style="color: #800000; font-weight: bold;">h:</span> <span style="color: #000000; font-weight: bold;">24</span>
   <span style="color: #008040; font-weight: bold;">bdy_end:</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">11</span> hiting
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">3</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">9999</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">1</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">999</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">75</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">120</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">20</span> hit
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">1</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3002</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">21</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">90</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">16</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">21</span> hit
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">5</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3002</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">22</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">90</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">16</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">22</span> hit
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">6</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3002</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">23</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">90</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">16</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">23</span> hit
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">7</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3002</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">1000</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">90</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">16</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>
&nbsp;
<span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">60</span> hiting_ground
  <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">2</span>  <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">3001</span>  <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">10</span>  <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">999</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">75</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">120</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span>
   <span style="color: #008040; font-weight: bold;">itr:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">25</span>  <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">115</span>  <span style="color: #800000; font-weight: bold;">w:</span> <span style="color: #000000; font-weight: bold;">95</span>  <span style="color: #800000; font-weight: bold;">h:</span> <span style="color: #000000; font-weight: bold;">5</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>   <span style="color: #800000; font-weight: bold;">fall:</span> <span style="color: #000000; font-weight: bold;">70</span>  <span style="color: #800000; font-weight: bold;">vrest:</span> <span style="color: #000000; font-weight: bold;">10</span>  <span style="color: #800000; font-weight: bold;">bdefend:</span> <span style="color: #000000; font-weight: bold;">16</span>  <span style="color: #800000; font-weight: bold;">injury:</span> <span style="color: #000000; font-weight: bold;">60</span>
         <span style="color: #008040; font-weight: bold;">itr_end:</span>
   <span style="color: #008040; font-weight: bold;">bdy:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">29</span>  <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">4</span>  <span style="color: #800000; font-weight: bold;">w:</span> <span style="color: #000000; font-weight: bold;">98</span>  <span style="color: #800000; font-weight: bold;">h:</span> <span style="color: #000000; font-weight: bold;">24</span>
   <span style="color: #008040; font-weight: bold;">bdy_end:</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span>ﾸ</pre></code></div><br /></div>
</td></tr></table><br />
<br />
<br />

<table width='100%' border='0' style='table-layout:fixed;';><tr><td>
<div class="geshicode_h" style='padding: 5px; background-color: #888888; border: 1px solid #AAAAAA; color: #000000;'>&nbsp;&nbsp;&nbsp;&nbsp;DC Programming
	<div class="geshicode_b" style='background-color: #FFFFFF; padding-left: 5px; border: 1px solid #BBBBBB; overflow: auto; height: auto; max-height: 300px'><code><pre class="dc" style="font-family:monospace;"><span style="color: #0000A0; font-weight: bold;">&lt;frame&gt;</span> <span style="color: #000000; font-weight: bold;">235</span> klon
   <span style="color: #800000; font-weight: bold;">pic:</span> <span style="color: #000000; font-weight: bold;">79</span> <span style="color: #800000; font-weight: bold;">state:</span> <span style="color: #000000; font-weight: bold;">15</span> <span style="color: #800000; font-weight: bold;">wait:</span> <span style="color: #000000; font-weight: bold;">4</span> <span style="color: #800000; font-weight: bold;">next:</span> <span style="color: #000000; font-weight: bold;">236</span> <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span> <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span> <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span> <span style="color: #800000; font-weight: bold;">centerx:</span> <span style="color: #000000; font-weight: bold;">39</span>  <span style="color: #800000; font-weight: bold;">centery:</span> <span style="color: #000000; font-weight: bold;">79</span>  <span style="color: #800000; font-weight: bold;">hit_a:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_d:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">hit_j:</span> <span style="color: #000000; font-weight: bold;">0</span> <span style="color: #800000; font-weight: bold;">mp:</span> <span style="color: #000000; font-weight: bold;">135</span>
  <span style="color: #800000; font-weight: bold;">sound:</span> data\SNDDATA_2005.wav
 <span style="color: #008040; font-weight: bold;">opoint:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">1</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">10</span> <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">79</span> <span style="color: #800000; font-weight: bold;">action:</span> <span style="color: #000000; font-weight: bold;">0</span> <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">oid:</span> <span style="color: #000000; font-weight: bold;">217</span> <span style="color: #800000; font-weight: bold;">facing:</span> <span style="color: #000000; font-weight: bold;">0</span>
   <span style="color: #008040; font-weight: bold;">opoint_end:</span> 
<span style="color: #008040; font-weight: bold;">wpoint:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">1</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">33</span>  <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">58</span>  <span style="color: #800000; font-weight: bold;">weaponact:</span> <span style="color: #000000; font-weight: bold;">21</span>  <span style="color: #800000; font-weight: bold;">attacking:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">cover:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvx:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvy:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">dvz:</span> <span style="color: #000000; font-weight: bold;">0</span> 
   <span style="color: #008040; font-weight: bold;">wpoint_end:</span>
   <span style="color: #008040; font-weight: bold;">bdy:</span>
      <span style="color: #800000; font-weight: bold;">kind:</span> <span style="color: #000000; font-weight: bold;">0</span>  <span style="color: #800000; font-weight: bold;">x:</span> <span style="color: #000000; font-weight: bold;">21</span>  <span style="color: #800000; font-weight: bold;">y:</span> <span style="color: #000000; font-weight: bold;">18</span>  <span style="color: #800000; font-weight: bold;">w:</span> <span style="color: #000000; font-weight: bold;">43</span>  <span style="color: #800000; font-weight: bold;">h:</span> <span style="color: #000000; font-weight: bold;">62</span>
   <span style="color: #008040; font-weight: bold;">bdy_end:</span>
<span style="color: #0000A0; font-weight: bold;">&lt;frame_end&gt;</span></pre></code></div><br /></div>
</td></tr></table>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Buddy/Ignore List]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5304</link>
			<pubDate>Tue, 27 Jul 2010 04:43:41 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5304</guid>
			<description><![CDATA[i have added quite alot of LFE members to my buddy list<br />
which i don't mind but once i have added <span style="font-style: italic;">'someone certain'</span> to my ignore list, i couldn't see their messages and posts...<br />
i decided i wanted to get rid of him from my list but thts when i realized i didn't know how?<br />
<br />
could you create the remove or delete button on that page...<br />
would be best to clean out a few of my contacts and tht ignored person...<br />
thank you ;D]]></description>
			<content:encoded><![CDATA[i have added quite alot of LFE members to my buddy list<br />
which i don't mind but once i have added <span style="font-style: italic;">'someone certain'</span> to my ignore list, i couldn't see their messages and posts...<br />
i decided i wanted to get rid of him from my list but thts when i realized i didn't know how?<br />
<br />
could you create the remove or delete button on that page...<br />
would be best to clean out a few of my contacts and tht ignored person...<br />
thank you ;D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[No Com longer For one id]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5303</link>
			<pubDate>Mon, 26 Jul 2010 21:16:29 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5303</guid>
			<description><![CDATA[Hi guys! I'm asking this question here cuz lfe is the place where gods of hex editing are sitting,and I'm not to skilled in this so: how to delete "com" in the id dependent character?]]></description>
			<content:encoded><![CDATA[Hi guys! I'm asking this question here cuz lfe is the place where gods of hex editing are sitting,and I'm not to skilled in this so: how to delete "com" in the id dependent character?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Live spriting]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5301</link>
			<pubDate>Mon, 26 Jul 2010 01:37:01 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5301</guid>
			<description><![CDATA[I had this idea just a few days ago. How about i make a live video stream chatroom so people can watch me sprite from scratch?<br />
tinychat has a function for such an occasion.<br />
<br />
I would like to know 2 things:<br />
-is this a good idea, and would you show up to see it?<br />
<br />
-when would be a good time for it? weekend? because i'd have to convert timezones for the best time for everyone.<br />
<br />
just an elaboration: Tiny chat is just like the IRC, but it has a view desktop function, and you can watch what people do with ease in the web browser (no extra downloads)<br />
<br />
at the moment, a weekend morning seems to be the best time for me, and when a lot of members are online. (whether they are in a weekend morning is a different thing all together)<br />
<br />
Ill sprite a face pic or normal sprite (depending on those who show up)<br />
<br />
btw, i sprited this while thinking about it.<br />
<img src="http://img716.imageshack.us/img716/8162/sorcererguycopy.png" border="0" alt="[Image: sorcererguycopy.png&#93;" />]]></description>
			<content:encoded><![CDATA[I had this idea just a few days ago. How about i make a live video stream chatroom so people can watch me sprite from scratch?<br />
tinychat has a function for such an occasion.<br />
<br />
I would like to know 2 things:<br />
-is this a good idea, and would you show up to see it?<br />
<br />
-when would be a good time for it? weekend? because i'd have to convert timezones for the best time for everyone.<br />
<br />
just an elaboration: Tiny chat is just like the IRC, but it has a view desktop function, and you can watch what people do with ease in the web browser (no extra downloads)<br />
<br />
at the moment, a weekend morning seems to be the best time for me, and when a lot of members are online. (whether they are in a weekend morning is a different thing all together)<br />
<br />
Ill sprite a face pic or normal sprite (depending on those who show up)<br />
<br />
btw, i sprited this while thinking about it.<br />
<img src="http://img716.imageshack.us/img716/8162/sorcererguycopy.png" border="0" alt="[Image: sorcererguycopy.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Street Fighter X Tekken]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5298</link>
			<pubDate>Sun, 25 Jul 2010 18:33:07 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5298</guid>
			<description><![CDATA[This is just so waesome but no infos about the release date yet:<br />
<center><div id="video"><h1><a href="http://www.youtube.com/watch?v=JLNbW7NZj94" target="_blank"><font color="#000000">TRAILER</font></a></h1>Created by <a href="http://mybbworkshop.thefellowshipmk.com" target="_blank"><font color="#000000">MyBB Workshop</font></a><br /><object width="325" height="244"><param name="movie" value="http://www.youtube.com/v/JLNbW7NZj94&#x26;fs=1&#x26;color1=0x3a3a3a&#x26;color2=0x999999"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/JLNbW7NZj94&#x26;fs=1&#x26;color1=0x3a3a3a&#x26;color2=0x999999" type="application/x-shockwave-flash" allowfullscreen="true" wmode="transparent" width="325" height="244"></embed></object></div></center><center><div id="video"><h1><a href="http://www.youtube.com/watch?v=rE6n3sOmqpY" target="_blank"><font color="#000000">FIGHT</font></a></h1>Created by <a href="http://mybbworkshop.thefellowshipmk.com" target="_blank"><font color="#000000">MyBB Workshop</font></a><br /><object width="325" height="244"><param name="movie" value="http://www.youtube.com/v/rE6n3sOmqpY&#x26;fs=1&#x26;color1=0x3a3a3a&#x26;color2=0x999999"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/rE6n3sOmqpY&#x26;fs=1&#x26;color1=0x3a3a3a&#x26;color2=0x999999" type="application/x-shockwave-flash" allowfullscreen="true" wmode="transparent" width="325" height="244"></embed></object></div></center>]]></description>
			<content:encoded><![CDATA[This is just so waesome but no infos about the release date yet:<br />
<center><div id="video"><h1><a href="http://www.youtube.com/watch?v=JLNbW7NZj94" target="_blank"><font color="#000000">TRAILER</font></a></h1>Created by <a href="http://mybbworkshop.thefellowshipmk.com" target="_blank"><font color="#000000">MyBB Workshop</font></a><br /><object width="325" height="244"><param name="movie" value="http://www.youtube.com/v/JLNbW7NZj94&fs=1&color1=0x3a3a3a&color2=0x999999"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/JLNbW7NZj94&fs=1&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowfullscreen="true" wmode="transparent" width="325" height="244"></embed></object></div></center><center><div id="video"><h1><a href="http://www.youtube.com/watch?v=rE6n3sOmqpY" target="_blank"><font color="#000000">FIGHT</font></a></h1>Created by <a href="http://mybbworkshop.thefellowshipmk.com" target="_blank"><font color="#000000">MyBB Workshop</font></a><br /><object width="325" height="244"><param name="movie" value="http://www.youtube.com/v/rE6n3sOmqpY&fs=1&color1=0x3a3a3a&color2=0x999999"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/rE6n3sOmqpY&fs=1&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowfullscreen="true" wmode="transparent" width="325" height="244"></embed></object></div></center>]]></content:encoded>
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			<title><![CDATA[{ Tip }  Sharpen After resize ( by GIMP )]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5297</link>
			<pubDate>Sun, 25 Jul 2010 15:47:27 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5297</guid>
			<description><![CDATA[after resize , your sprite will be blur <img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><br />
we must sharpen it<br />
<img src="http://i295.photobucket.com/albums/mm149/hahah96/1-6.jpg" border="0" alt="[Image: 1-6.jpg&#93;" /><br />
<br />
<br />
<img src="http://i295.photobucket.com/albums/mm149/hahah96/2-3.jpg" border="0" alt="[Image: 2-3.jpg&#93;" /><br />
<br />
change it 20 ( or 30 if u want )<br />
<br />
<br />
done !!!]]></description>
			<content:encoded><![CDATA[after resize , your sprite will be blur <img src="http://www.lf-empire.de/forum/images/smilies/crying.gif" style="vertical-align: middle;" border="0" alt=":'(" title=":'(" /><br />
we must sharpen it<br />
<img src="http://i295.photobucket.com/albums/mm149/hahah96/1-6.jpg" border="0" alt="[Image: 1-6.jpg]" /><br />
<br />
<br />
<img src="http://i295.photobucket.com/albums/mm149/hahah96/2-3.jpg" border="0" alt="[Image: 2-3.jpg]" /><br />
<br />
change it 20 ( or 30 if u want )<br />
<br />
<br />
done !!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Exe stops at "broken_weapon"]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5296</link>
			<pubDate>Sun, 25 Jul 2010 10:59:14 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5296</guid>
			<description><![CDATA[I've tried it also on 1.9c so it's nothing wrong in the exe...<br />
<br />
so the loading stops at "broken_weapon" but there isn't any popup error, it just doesn't go any futher...I left it for a half an hour and it hadn't loaded<br />
<br />
here's data text, if it helps:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;object&gt;<br />
id:&nbsp;&nbsp;0&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;template.dat<br />
id:&nbsp;&nbsp;52&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;julian.dat<br />
id:&nbsp;&nbsp;51&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;firzen.dat<br />
id:&nbsp;&nbsp;50&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;louisEX.dat<br />
id:&nbsp;&nbsp;38&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;bat.dat<br />
id:&nbsp;&nbsp;39&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;justin.dat<br />
id:&nbsp;&nbsp;37&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;knight.dat<br />
id:&nbsp;&nbsp;36&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;jan.dat<br />
id:&nbsp;&nbsp;35&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;monk.dat<br />
id:&nbsp;&nbsp;34&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;sorcerer.dat<br />
id:&nbsp;&nbsp;33&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;jack.dat<br />
id:&nbsp;&nbsp;32&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;mark.dat<br />
id:&nbsp;&nbsp;31&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;hunter.dat<br />
id:&nbsp;&nbsp;30&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;bandit.dat<br />
id:&nbsp;&nbsp;1&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;deep.dat<br />
id:&nbsp;&nbsp;2&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;john.dat<br />
id:&nbsp;&nbsp;4&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;henry.dat<br />
id:&nbsp;&nbsp;5&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;rudolf.dat<br />
id:&nbsp;&nbsp;6&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;louis.dat<br />
id:&nbsp;&nbsp;7&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;firen.dat<br />
id:&nbsp;&nbsp;8&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;freeze.dat<br />
id:&nbsp;&nbsp;9&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;dennis.dat<br />
id: 10&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;woody.dat<br />
id: 11&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;davis.dat<br />
<br />
id: 100&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;weapon0.dat&nbsp;&nbsp; #stick<br />
id: 101&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;rungu.dat&nbsp;&nbsp; #rungu_club<br />
id: 120&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;weapon4.dat&nbsp;&nbsp; #knife<br />
id: 121&nbsp;&nbsp;type: 4&nbsp;&nbsp;file: data&#92;weapon5.dat&nbsp;&nbsp; #baseball<br />
id: 122&nbsp;&nbsp;type: 6&nbsp;&nbsp;file: data&#92;weapon6.dat&nbsp;&nbsp; #milk<br />
id: 150&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: data&#92;weapon1.dat&nbsp;&nbsp; #stone<br />
id: 151&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: data&#92;weapon3.dat&nbsp;&nbsp; #wooden_box<br />
id: 123&nbsp;&nbsp;type: 6&nbsp;&nbsp;file: data&#92;weapon8.dat&nbsp;&nbsp; #beer<br />
id: 129&nbsp;&nbsp;type: 6&nbsp;&nbsp;file: data&#92;vuvuzela.dat&nbsp;&nbsp; #vuvuzela<br />
id: 124&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;weapon9.dat&nbsp;&nbsp; #&lt;<br />
id: 217&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: data&#92;weapon10.dat&nbsp;&nbsp;#louis_armour<br />
id: 218&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: data&#92;weapon11.dat&nbsp;&nbsp;#louis_armour<br />
id: 300&nbsp;&nbsp;type: 5&nbsp;&nbsp;file: data&#92;criminal.dat&nbsp;&nbsp;#criminal<br />
id: 126&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;banana.dat<br />
<br />
id: 669&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: bg&#92;sys&#92;safari&#92;weapon13.dat&nbsp;&nbsp;#start_sign<br />
id: 666&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: bg&#92;sys&#92;safari&#92;weapon12.dat&nbsp;&nbsp;#start_grass<br />
id: 667&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: bg&#92;sys&#92;safari&#92;grass.dat #grass<br />
id: 668&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: bg&#92;sys&#92;safari&#92;sign.dat #sign<br />
id: 670&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: bg&#92;sys&#92;desert&#92;weapon14.dat #start_sandstorm<br />
id: 671&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: bg&#92;sys&#92;desert&#92;sandstorm.dat #sandstorm<br />
 <br />
id: 200&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;john_ball.dat<br />
id: 201&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;henry_arrow1.dat<br />
id: 202&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;rudolf_weapon.dat<br />
id: 203&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;deep_ball.dat<br />
id: 204&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;henry_wind.dat<br />
id: 205&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;dennis_ball.dat<br />
id: 206&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;woody_ball.dat<br />
id: 207&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;davis_ball.dat<br />
id: 208&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;henry_arrow2.dat<br />
id: 209&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;freeze_ball.dat<br />
id: 210&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;firen_ball.dat<br />
id: 211&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;firen_flame.dat<br />
id: 212&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;freeze_column.dat<br />
id: 213&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;weapon7.dat&nbsp;&nbsp; #ice_sword<br />
id: 214&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;john_biscuit.dat<br />
id: 215&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;dennis_chase.dat<br />
id: 216&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;jack_ball.dat<br />
id: 219&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;jan_chaseh.dat<br />
id: 220&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;jan_chase.dat<br />
id: 221&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;firzen_chasef.dat<br />
id: 222&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;firzen_chasei.dat<br />
id: 223&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;firzen_ball.dat<br />
id: 224&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;bat_ball.dat<br />
id: 225&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;bat_chase.dat<br />
id: 226&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;justin_ball.dat<br />
id: 228&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;julian_ball.dat<br />
id: 229&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;julian_ball2.dat<br />
<br />
id: 998&nbsp;&nbsp;type: 5&nbsp;&nbsp;file: data&#92;etc.dat<br />
id: 999&nbsp;&nbsp;type: 5&nbsp;&nbsp;file: data&#92;broken_weapon.dat<br />
&lt;object_end&gt;<br />
<br />
&lt;file_editing&gt;<br />
data&#92;nothing.txt<br />
&lt;file_editing_end&gt;<br />
<br />
&lt;background&gt;<br />
id: 4&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;hkc&#92;bg.dat<br />
id: 2&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;desert&#92;bg.dat<br />
id: 5&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;safari&#92;bg.dat<br />
id: 3&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;sp&#92;bg.dat<br />
id: 6&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;qi&#92;bg.dat<br />
id: 7&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;ft&#92;bg.dat<br />
id: 1&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;cuhk&#92;bg.dat<br />
id: 0&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;thv&#92;bg.dat<br />
&lt;background_end&gt;<br />
<br />
id: 100~199 drop weapon</code></div></div>
<br />
ps. this was in my mod so if it isn't fixed I can't work on it]]></description>
			<content:encoded><![CDATA[I've tried it also on 1.9c so it's nothing wrong in the exe...<br />
<br />
so the loading stops at "broken_weapon" but there isn't any popup error, it just doesn't go any futher...I left it for a half an hour and it hadn't loaded<br />
<br />
here's data text, if it helps:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;object&gt;<br />
id:&nbsp;&nbsp;0&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;template.dat<br />
id:&nbsp;&nbsp;52&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;julian.dat<br />
id:&nbsp;&nbsp;51&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;firzen.dat<br />
id:&nbsp;&nbsp;50&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;louisEX.dat<br />
id:&nbsp;&nbsp;38&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;bat.dat<br />
id:&nbsp;&nbsp;39&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;justin.dat<br />
id:&nbsp;&nbsp;37&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;knight.dat<br />
id:&nbsp;&nbsp;36&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;jan.dat<br />
id:&nbsp;&nbsp;35&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;monk.dat<br />
id:&nbsp;&nbsp;34&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;sorcerer.dat<br />
id:&nbsp;&nbsp;33&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;jack.dat<br />
id:&nbsp;&nbsp;32&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;mark.dat<br />
id:&nbsp;&nbsp;31&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;hunter.dat<br />
id:&nbsp;&nbsp;30&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;bandit.dat<br />
id:&nbsp;&nbsp;1&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;deep.dat<br />
id:&nbsp;&nbsp;2&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;john.dat<br />
id:&nbsp;&nbsp;4&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;henry.dat<br />
id:&nbsp;&nbsp;5&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;rudolf.dat<br />
id:&nbsp;&nbsp;6&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;louis.dat<br />
id:&nbsp;&nbsp;7&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;firen.dat<br />
id:&nbsp;&nbsp;8&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;freeze.dat<br />
id:&nbsp;&nbsp;9&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;dennis.dat<br />
id: 10&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;woody.dat<br />
id: 11&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;davis.dat<br />
<br />
id: 100&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;weapon0.dat&nbsp;&nbsp; #stick<br />
id: 101&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;rungu.dat&nbsp;&nbsp; #rungu_club<br />
id: 120&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;weapon4.dat&nbsp;&nbsp; #knife<br />
id: 121&nbsp;&nbsp;type: 4&nbsp;&nbsp;file: data&#92;weapon5.dat&nbsp;&nbsp; #baseball<br />
id: 122&nbsp;&nbsp;type: 6&nbsp;&nbsp;file: data&#92;weapon6.dat&nbsp;&nbsp; #milk<br />
id: 150&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: data&#92;weapon1.dat&nbsp;&nbsp; #stone<br />
id: 151&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: data&#92;weapon3.dat&nbsp;&nbsp; #wooden_box<br />
id: 123&nbsp;&nbsp;type: 6&nbsp;&nbsp;file: data&#92;weapon8.dat&nbsp;&nbsp; #beer<br />
id: 129&nbsp;&nbsp;type: 6&nbsp;&nbsp;file: data&#92;vuvuzela.dat&nbsp;&nbsp; #vuvuzela<br />
id: 124&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;weapon9.dat&nbsp;&nbsp; #&lt;<br />
id: 217&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: data&#92;weapon10.dat&nbsp;&nbsp;#louis_armour<br />
id: 218&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: data&#92;weapon11.dat&nbsp;&nbsp;#louis_armour<br />
id: 300&nbsp;&nbsp;type: 5&nbsp;&nbsp;file: data&#92;criminal.dat&nbsp;&nbsp;#criminal<br />
id: 126&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;banana.dat<br />
<br />
id: 669&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: bg&#92;sys&#92;safari&#92;weapon13.dat&nbsp;&nbsp;#start_sign<br />
id: 666&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: bg&#92;sys&#92;safari&#92;weapon12.dat&nbsp;&nbsp;#start_grass<br />
id: 667&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: bg&#92;sys&#92;safari&#92;grass.dat #grass<br />
id: 668&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: bg&#92;sys&#92;safari&#92;sign.dat #sign<br />
id: 670&nbsp;&nbsp;type: 2&nbsp;&nbsp;file: bg&#92;sys&#92;desert&#92;weapon14.dat #start_sandstorm<br />
id: 671&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: bg&#92;sys&#92;desert&#92;sandstorm.dat #sandstorm<br />
 <br />
id: 200&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;john_ball.dat<br />
id: 201&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;henry_arrow1.dat<br />
id: 202&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;rudolf_weapon.dat<br />
id: 203&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;deep_ball.dat<br />
id: 204&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;henry_wind.dat<br />
id: 205&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;dennis_ball.dat<br />
id: 206&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;woody_ball.dat<br />
id: 207&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;davis_ball.dat<br />
id: 208&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;henry_arrow2.dat<br />
id: 209&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;freeze_ball.dat<br />
id: 210&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;firen_ball.dat<br />
id: 211&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;firen_flame.dat<br />
id: 212&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;freeze_column.dat<br />
id: 213&nbsp;&nbsp;type: 1&nbsp;&nbsp;file: data&#92;weapon7.dat&nbsp;&nbsp; #ice_sword<br />
id: 214&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;john_biscuit.dat<br />
id: 215&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;dennis_chase.dat<br />
id: 216&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;jack_ball.dat<br />
id: 219&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;jan_chaseh.dat<br />
id: 220&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;jan_chase.dat<br />
id: 221&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;firzen_chasef.dat<br />
id: 222&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;firzen_chasei.dat<br />
id: 223&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;firzen_ball.dat<br />
id: 224&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;bat_ball.dat<br />
id: 225&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;bat_chase.dat<br />
id: 226&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;justin_ball.dat<br />
id: 228&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;julian_ball.dat<br />
id: 229&nbsp;&nbsp;type: 3&nbsp;&nbsp;file: data&#92;julian_ball2.dat<br />
<br />
id: 998&nbsp;&nbsp;type: 5&nbsp;&nbsp;file: data&#92;etc.dat<br />
id: 999&nbsp;&nbsp;type: 5&nbsp;&nbsp;file: data&#92;broken_weapon.dat<br />
&lt;object_end&gt;<br />
<br />
&lt;file_editing&gt;<br />
data&#92;nothing.txt<br />
&lt;file_editing_end&gt;<br />
<br />
&lt;background&gt;<br />
id: 4&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;hkc&#92;bg.dat<br />
id: 2&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;desert&#92;bg.dat<br />
id: 5&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;safari&#92;bg.dat<br />
id: 3&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;sp&#92;bg.dat<br />
id: 6&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;qi&#92;bg.dat<br />
id: 7&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;ft&#92;bg.dat<br />
id: 1&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;cuhk&#92;bg.dat<br />
id: 0&nbsp;&nbsp;&nbsp;&nbsp;file: bg&#92;sys&#92;thv&#92;bg.dat<br />
&lt;background_end&gt;<br />
<br />
id: 100~199 drop weapon</code></div></div>
<br />
ps. this was in my mod so if it isn't fixed I can't work on it]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Video Game Videos]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5293</link>
			<pubDate>Sat, 24 Jul 2010 17:18:48 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5293</guid>
			<description><![CDATA[Whole point of this is that you upload videos of playing a game OTHER than lf2, so in order to start this, I have two videos.<br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/G-zyQfyUnAY&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/G-zyQfyUnAY&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br />
<br />
<a href="http://www.wegame.com/watch/pokemon-firered-modded/" target="_blank">http://www.wegame.com/watch/pokemon-firered-modded/</a><br />
It is modded, but it just doesn't show <img src="http://www.lf-empire.de/forum/images/smilies/blank.gif" style="vertical-align: middle;" border="0" alt=":|" title=":|" /><br />
PS: You have to make them <img src="http://www.lf-empire.de/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":p" title=":p" />]]></description>
			<content:encoded><![CDATA[Whole point of this is that you upload videos of playing a game OTHER than lf2, so in order to start this, I have two videos.<br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/G-zyQfyUnAY&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/G-zyQfyUnAY&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br />
<br />
<a href="http://www.wegame.com/watch/pokemon-firered-modded/" target="_blank">http://www.wegame.com/watch/pokemon-firered-modded/</a><br />
It is modded, but it just doesn't show <img src="http://www.lf-empire.de/forum/images/smilies/blank.gif" style="vertical-align: middle;" border="0" alt=":|" title=":|" /><br />
PS: You have to make them <img src="http://www.lf-empire.de/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":p" title=":p" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Smilies &#x26; Editor Not Working??]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5292</link>
			<pubDate>Sat, 24 Jul 2010 13:19:09 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5292</guid>
			<description><![CDATA[I am not able to select smilies by Clicking on Them, I have to use Codes to Put Them, and the editor is not Showing up also.<br />
<br />
Before, it was working Fine, in the same Browser i am using now (Chrome), is it happening with me, or all????  <img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" />]]></description>
			<content:encoded><![CDATA[I am not able to select smilies by Clicking on Them, I have to use Codes to Put Them, and the editor is not Showing up also.<br />
<br />
Before, it was working Fine, in the same Browser i am using now (Chrome), is it happening with me, or all????  <img src="http://www.lf-empire.de/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt=":s" title=":s" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LFE Chronicles- The Wrath of MH-Razen]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5294</link>
			<pubDate>Sat, 24 Jul 2010 12:11:55 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5294</guid>
			<description><![CDATA[Not so much a little story this time. I'm linking the other 2 mini-stories to form a new, bigger story. It's not finished yet. All new story parts will be in this post. It's nowhere near true or even plausible, but parts of it are things that really did happen (mostly bot bannings <img src="http://www.lf-empire.de/forum/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt=":)" title=":)" /><br />
Soo....Introducing The LFE Chronicles-The Wrath of MH-Razen.<br />
Basic plot-MH goes crazy and tries to kill everyone, and da moderators gotta stop him. Somehow. Oh, and ignore the first 7 posts. They're from an old thread. <br />
<br />
<div><div class="spoiler_header">Prologue <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">A new era has begun. An era when bots have been hunted to extinction and new software denies them access to the forums. Only the occasional lucky one manages to slip past LFE’s security measures, but after one post, is promptly vaporized by a passing Moderator. A new era that means certain boredom for Moderators, who, due to the lack of bots that need crushing by BanHammers, now sit bored out of their minds in the Moderator HQ, instead of using their epic Moderator powers to burn everything within a five-mile radius. That is, until a stupid user makes a stupid post (obviously. If they made smart posts then they wouldn’t be stupid). When that happens, Moderators immediately swarm to the thread in hopes of being able to the first to make a snide comment and disposal the post. This is the status of LFE as we know it. And it seems doomed to remain that way. What happened during that time is now recorded here, a mark in LFE history. This is 100% true, except for the parts that are made up.</div></div>
<div><div class="spoiler_header">Part 1-The beginning <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">Simoneon- a Global Moderator, renowned for his lethal BanHammer and his cruelty to bots. He has been widely praised for his epic burnings of bots everywhere. He is also slouching in his luxurious chair in the Moderator HQ, bored out of his mind. New security measures meant bots were an endangered species, and in spite of the fact that the forums would have less spam, it meant that the majority of Moderators would be snoozing in the HQ with nothing exciting to do. <br />
A beeping filled the air. Simoneon sat up straight. That sound could only mean one thing- a bot on the loose! Time for some Moderator action, he thought, teleporting to the bot’s location.<br />
However, when he got there, an unwelcome, but not unexpected, sight greeted him.<br />
The Duckpire Lord Alectric was already there.<br />
“I’m the type of person that spends time, reading pocketbooks especially novels. I’m a bit weird for I loved exotic foods and is already ready for any fun games. To shorten things up, I’m an adventurous type of human being” the bot droned.<br />
“Not any more, bot” Alectric replied. His trademark weapon was already in his hand- feared by all members of the Eggpire, the terrible Duckscalibur!<br />
He raised Duckscalibur and a rainbow beam blasted out from the tip of the blade. The ray hit the bot squarely in the chest and a remarkable series of brightly colored fireworks spat out of the bot’s body. It collapsed and dissolved into nothing.<br />
Curses! I wasn’t fast enough, thought Simoneon. But still, that was pretty impressive.<br />
“Nice speech, broother of botskillerumhood!” he congratulated.<br />
Alectric turned around.<br />
“Oh, hi, Simon. I guessed you’d turn up here sooner or later. But you were too late this time! Haha!<br />
“Ha! You ban one bot, I ban 10!”<br />
“Reality: I ban one bot and there are no more bots left.”<br />
“True….”<br />
The sky darkened, and in a flash of indigo light, the figure of MH-Razen thudded down beside the two Moderators.<br />
Simoneon sighed. “Must you make such a flashy entrance?”<br />
“If I didn’t, then who would take me seriously?” the Administrator replied.<br />
Simoneon opened his mouth to say something, but MH-Razen ploughed on. “Someone’s using Testuser to spam the Projects section. Since you two have some free time, let’s see who can stop him first.”<br />
Apparently he had said the magic words. Simoneon and Alectric vanished without another word.<br />
MH-Razen smiled. All was going well.</div></div>
<div><div class="spoiler_header">Part 2-Clash <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">“Your reign will end now, Simon. I, Testuser, will take your position as Global Moderator!! MWAHAHAHA!!” the figure opposite Simon and Alectric yelled. “I will rule LFE with a fist of iron!! Users will suffer!! You shall suffer!!”<br />
Simoneon scowled. What an arrogant loser, he thought. The world would be better off without this puppet of Moderators. He was surprised that the Administrators didn’t delete the account, since it really wasn’t needed anymore. After all, Testuser wasn’t a real person, as its name suggested, it was simply for Moderators to test stuff (or mess with its signature). With its weak password, Testuser was often abused by LFE members, which was happening right now, so a Moderator had to temporarily disable it.<br />
Simoneon’s brutal BanHammer materialized in his hand, preparing for the upcoming confrontation.<br />
“I know what you’re going to try and do, Simoneon!! It won’t work!! I am the moderator of administrators!! I am-“<br />
“Oh, shut up” grunted the Global Moderator. He lashed out with his BanHammer-but it made contact with nothing more than air. He blinked. Testuser was still blabbering on in front of him. Confused, he swung again. The mighty spiked weapon passed through without any harm done whatsoever to Testuser.<br />
“Hahaha! I told you it wouldn’t work!! I’m invincible!! You can’t hurt me!! You’re only a Global Moderator!! You have no power over me!!” his opponent ranted.<br />
Alectric frowned. “If you aren’t able to stop him, I doubt I can” he said.<br />
Ignoring Alectric, Simoneon focused his power into his BanHammer. With a roar, he drove it deep into the ground.<br />
A massive tower of orange light erupted from the end of his weapon. It was so destructive that Alectric was thrown off his feet by the blast. <br />
However, when the dust finally cleared, it revealed a very much alive Testuser. Despite the impressive display of a Global Moderator’s power, Testuser remained unscathed.<br />
“Holy Duck. That didn’t even touch it?” Alectric said.<br />
“Haha!! Have you forgotten that I, too, am a Moderator? You could destroy half of the Stories section with your strength and still not even touch me!” Testuser continued.<br />
Both users knew Testuser was talking rubbish. It didn’t matter if he was a Moderator. His Global Moderator powers should overrule normal Moderator powers. Fuming, Simoneon was about to release an even bigger explosion when Testuser suddenly when taut. Then he opened his mouth, but what came through was not the irritating chatter of Testuser, but the smooth, calm voice of MH-Razen.<br />
“Wow, Simon. There really isn’t any need to annihilate half the Stories section.”<br />
Both Simoneon and Alectric stared in disbelief.<br />
“You’re the one controlling this thing?” <br />
“Well, yes. I thought it might relieve you Moderators out of your boredom. It looks like it has kept you preoccupied, so I guess that succeeded. By the way, there’s a new bot spamming in the Projects section. Better get to it before the other Moderators do!” <br />
The body of Testuser went limp.<br />
So this was all a stupid plot by MH, thought Simoneon. But this was odd. The Administrator had told them to chase a spammer, but it was simply him in disguise. Now he was telling them to chase another rule violator?<br />
“This is rather fishy” Alectric mused, deep in thought as well. “We’d better get to the bottom of this. We should check on the other Moderators.”</div></div>]]></description>
			<content:encoded><![CDATA[Not so much a little story this time. I'm linking the other 2 mini-stories to form a new, bigger story. It's not finished yet. All new story parts will be in this post. It's nowhere near true or even plausible, but parts of it are things that really did happen (mostly bot bannings <img src="http://www.lf-empire.de/forum/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt=":)" title=":)" /><br />
Soo....Introducing The LFE Chronicles-The Wrath of MH-Razen.<br />
Basic plot-MH goes crazy and tries to kill everyone, and da moderators gotta stop him. Somehow. Oh, and ignore the first 7 posts. They're from an old thread. <br />
<br />
<div><div class="spoiler_header">Prologue <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">A new era has begun. An era when bots have been hunted to extinction and new software denies them access to the forums. Only the occasional lucky one manages to slip past LFE’s security measures, but after one post, is promptly vaporized by a passing Moderator. A new era that means certain boredom for Moderators, who, due to the lack of bots that need crushing by BanHammers, now sit bored out of their minds in the Moderator HQ, instead of using their epic Moderator powers to burn everything within a five-mile radius. That is, until a stupid user makes a stupid post (obviously. If they made smart posts then they wouldn’t be stupid). When that happens, Moderators immediately swarm to the thread in hopes of being able to the first to make a snide comment and disposal the post. This is the status of LFE as we know it. And it seems doomed to remain that way. What happened during that time is now recorded here, a mark in LFE history. This is 100% true, except for the parts that are made up.</div></div>
<div><div class="spoiler_header">Part 1-The beginning <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">Simoneon- a Global Moderator, renowned for his lethal BanHammer and his cruelty to bots. He has been widely praised for his epic burnings of bots everywhere. He is also slouching in his luxurious chair in the Moderator HQ, bored out of his mind. New security measures meant bots were an endangered species, and in spite of the fact that the forums would have less spam, it meant that the majority of Moderators would be snoozing in the HQ with nothing exciting to do. <br />
A beeping filled the air. Simoneon sat up straight. That sound could only mean one thing- a bot on the loose! Time for some Moderator action, he thought, teleporting to the bot’s location.<br />
However, when he got there, an unwelcome, but not unexpected, sight greeted him.<br />
The Duckpire Lord Alectric was already there.<br />
“I’m the type of person that spends time, reading pocketbooks especially novels. I’m a bit weird for I loved exotic foods and is already ready for any fun games. To shorten things up, I’m an adventurous type of human being” the bot droned.<br />
“Not any more, bot” Alectric replied. His trademark weapon was already in his hand- feared by all members of the Eggpire, the terrible Duckscalibur!<br />
He raised Duckscalibur and a rainbow beam blasted out from the tip of the blade. The ray hit the bot squarely in the chest and a remarkable series of brightly colored fireworks spat out of the bot’s body. It collapsed and dissolved into nothing.<br />
Curses! I wasn’t fast enough, thought Simoneon. But still, that was pretty impressive.<br />
“Nice speech, broother of botskillerumhood!” he congratulated.<br />
Alectric turned around.<br />
“Oh, hi, Simon. I guessed you’d turn up here sooner or later. But you were too late this time! Haha!<br />
“Ha! You ban one bot, I ban 10!”<br />
“Reality: I ban one bot and there are no more bots left.”<br />
“True….”<br />
The sky darkened, and in a flash of indigo light, the figure of MH-Razen thudded down beside the two Moderators.<br />
Simoneon sighed. “Must you make such a flashy entrance?”<br />
“If I didn’t, then who would take me seriously?” the Administrator replied.<br />
Simoneon opened his mouth to say something, but MH-Razen ploughed on. “Someone’s using Testuser to spam the Projects section. Since you two have some free time, let’s see who can stop him first.”<br />
Apparently he had said the magic words. Simoneon and Alectric vanished without another word.<br />
MH-Razen smiled. All was going well.</div></div>
<div><div class="spoiler_header">Part 2-Clash <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">“Your reign will end now, Simon. I, Testuser, will take your position as Global Moderator!! MWAHAHAHA!!” the figure opposite Simon and Alectric yelled. “I will rule LFE with a fist of iron!! Users will suffer!! You shall suffer!!”<br />
Simoneon scowled. What an arrogant loser, he thought. The world would be better off without this puppet of Moderators. He was surprised that the Administrators didn’t delete the account, since it really wasn’t needed anymore. After all, Testuser wasn’t a real person, as its name suggested, it was simply for Moderators to test stuff (or mess with its signature). With its weak password, Testuser was often abused by LFE members, which was happening right now, so a Moderator had to temporarily disable it.<br />
Simoneon’s brutal BanHammer materialized in his hand, preparing for the upcoming confrontation.<br />
“I know what you’re going to try and do, Simoneon!! It won’t work!! I am the moderator of administrators!! I am-“<br />
“Oh, shut up” grunted the Global Moderator. He lashed out with his BanHammer-but it made contact with nothing more than air. He blinked. Testuser was still blabbering on in front of him. Confused, he swung again. The mighty spiked weapon passed through without any harm done whatsoever to Testuser.<br />
“Hahaha! I told you it wouldn’t work!! I’m invincible!! You can’t hurt me!! You’re only a Global Moderator!! You have no power over me!!” his opponent ranted.<br />
Alectric frowned. “If you aren’t able to stop him, I doubt I can” he said.<br />
Ignoring Alectric, Simoneon focused his power into his BanHammer. With a roar, he drove it deep into the ground.<br />
A massive tower of orange light erupted from the end of his weapon. It was so destructive that Alectric was thrown off his feet by the blast. <br />
However, when the dust finally cleared, it revealed a very much alive Testuser. Despite the impressive display of a Global Moderator’s power, Testuser remained unscathed.<br />
“Holy Duck. That didn’t even touch it?” Alectric said.<br />
“Haha!! Have you forgotten that I, too, am a Moderator? You could destroy half of the Stories section with your strength and still not even touch me!” Testuser continued.<br />
Both users knew Testuser was talking rubbish. It didn’t matter if he was a Moderator. His Global Moderator powers should overrule normal Moderator powers. Fuming, Simoneon was about to release an even bigger explosion when Testuser suddenly when taut. Then he opened his mouth, but what came through was not the irritating chatter of Testuser, but the smooth, calm voice of MH-Razen.<br />
“Wow, Simon. There really isn’t any need to annihilate half the Stories section.”<br />
Both Simoneon and Alectric stared in disbelief.<br />
“You’re the one controlling this thing?” <br />
“Well, yes. I thought it might relieve you Moderators out of your boredom. It looks like it has kept you preoccupied, so I guess that succeeded. By the way, there’s a new bot spamming in the Projects section. Better get to it before the other Moderators do!” <br />
The body of Testuser went limp.<br />
So this was all a stupid plot by MH, thought Simoneon. But this was odd. The Administrator had told them to chase a spammer, but it was simply him in disguise. Now he was telling them to chase another rule violator?<br />
“This is rather fishy” Alectric mused, deep in thought as well. “We’d better get to the bottom of this. We should check on the other Moderators.”</div></div>]]></content:encoded>
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		<item>
			<title><![CDATA[[BG&#93; EmKaY'usium 1+2]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5290</link>
			<pubDate>Sat, 24 Jul 2010 06:12:04 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5290</guid>
			<description><![CDATA[That is my first Project.<br />
<br />
EmKaY'usium 1<br />
<img src="http://i25.tinypic.com/rtok91.jpg" border="0" alt="[Image: rtok91.jpg&#93;" /><br />
<br />
EmKaY'usium 2<br />
<img src="http://i30.tinypic.com/o7565e.jpg" border="0" alt="[Image: o7565e.jpg&#93;" /><br />
<br />
<br />
<span style="font-weight: bold;">Download:</span><br />
<div><div class="spoiler_header"> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><a href="http://www.mediafire.com/?cf9fropy18wtzdz" target="_blank">http://www.mediafire.com/?cf9fropy18wtzdz</a></div></div>]]></description>
			<content:encoded><![CDATA[That is my first Project.<br />
<br />
EmKaY'usium 1<br />
<img src="http://i25.tinypic.com/rtok91.jpg" border="0" alt="[Image: rtok91.jpg]" /><br />
<br />
EmKaY'usium 2<br />
<img src="http://i30.tinypic.com/o7565e.jpg" border="0" alt="[Image: o7565e.jpg]" /><br />
<br />
<br />
<span style="font-weight: bold;">Download:</span><br />
<div><div class="spoiler_header"> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><a href="http://www.mediafire.com/?cf9fropy18wtzdz" target="_blank">http://www.mediafire.com/?cf9fropy18wtzdz</a></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LF2JW2 is a virus]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5289</link>
			<pubDate>Fri, 23 Jul 2010 23:24:09 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5289</guid>
			<description><![CDATA[Just scanned my computer today, and the .exe file of LF2 JW2 turned out to be a virus (InfeTrash).<br />
<br />
Dunno if it's just me or it's really one...<br />
Here the link, someone verify:<br />
<br />
<a href="http://www.lf-empire.de/en/lfe-fileplanet/stages/623-julian-war-2" target="_blank">http://www.lf-empire.de/en/lfe-fileplane...lian-war-2</a>]]></description>
			<content:encoded><![CDATA[Just scanned my computer today, and the .exe file of LF2 JW2 turned out to be a virus (InfeTrash).<br />
<br />
Dunno if it's just me or it's really one...<br />
Here the link, someone verify:<br />
<br />
<a href="http://www.lf-empire.de/en/lfe-fileplanet/stages/623-julian-war-2" target="_blank">http://www.lf-empire.de/en/lfe-fileplane...lian-war-2</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[TUT&#93; Understanding Computer Numeric Systems]]></title>
			<link>http://www.lf-empire.de/forum/showthread.php?tid=5287</link>
			<pubDate>Fri, 23 Jul 2010 13:35:31 +0200</pubDate>
			<guid isPermaLink="false">http://www.lf-empire.de/forum/showthread.php?tid=5287</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: large;">Understanding Computer Numeric Systems</span></span></span><br />
<br />
Note:<br />
The only thing you will need for this tutorial is a bit of thought. You will not need any programs, although you may want to grab a calculator or do the math work in your head. I'll give points where you can do a bit of thinking/explaining to yourself so that you can make sure you understand the work. These will be provided at appropriate points in the tutorial.<br />
<br />
Whenever you write a program you will be using a programming language, whether it is Java, C++, Python, you will be using a programming language. The languages you use are made up of 'characters' or symbols. In everyday language these characters/symbols would be called letters or signs (full stop, comma's, question marks, signs, etc), but for computer talk we will refer to them as characters.<br />
<br />
In almost all cases, the computer would see these characters as jumbled up jargon, no matter how you put them in. Well constructed sentences still mean nothing to the computer if it is trying to run them directly. For the computer to understand what you're trying to tell it to do the characters are converted into numbers for various numeric systems.<br />
<br />
This is where this tutorial is going to come into play. I'm going to teach you a few different numeric systems that the computer uses (decimal, binary and hexadecimal). Let it be known whether you deliberately use them or not in your work, the computer still uses and reads them. The latter two will be the most use to you in terms of modifying Little Fighter 2.<br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Decimal</span></span><br />
The Decimal numeric system is the most familiar one to you. This is because you use it in every day life. It makes use of these 10 symbols:<br />
<br />
<blockquote><cite>Decimal Symbols Wrote:</cite>0, 1, 2, 3, 4, 5, 6, 7, 8, 9</blockquote>
<br />
Each symbol is known as a digit. Multiple digits are capable of being combined in various different ways to produce all sorts of numbers imaginable.<br />
<br />
It is called Decimal as it is based on 10 digits (Dec- in Decimal means 10). Although it is common knowledge how to use the Decimal system I am going to show you anyway, purely for the sake of conversions and later ease through the tutorial.<br />
<br />
So here is I would like you to represent your numbers, given a few as examples (Note * means to multiply by):<br />
<br />
<blockquote><cite>Decimal Examples Wrote:</cite>0 = 0 * 10<sup>0</sup><br />
1 = 1 * 10<sup>0</sup><br />
2 = 2 * 10<sup>0</sup><br />
10 = 1 * 10<sup>1</sup> + 0 * 10<sup>0</sup><br />
20 = 2 * 10<sup>1</sup> + 0 * 10<sup>0</sup><br />
24 = 2 * 10<sup>1</sup> + 4 * 10<sup>0</sup><br />
371 = 3 * 10<sup>2</sup> + 7 * 10<sup>1</sup> + 1 * 10<sup>0</sup><br />
632 = 6 * 10<sup>2</sup> + 3 * 10<sup>1</sup> + 2 * 10<sup>0</sup></blockquote>
<br />
Now hopefully you've understood those fairly well by looking at the pattern. So I'm going to give some rough explanation. Anything to the power of 0 (<sup>0</sup>) = 1. You will always use 10<sup>0</sup> on the furthest right digit. From the furthest right digit, you will count every digit to the left of it, to find what number to use to the power of. I'm going to use 2835561, 38471, 17 and 9643 as examples here to show you how its done:<br />
<br />
<blockquote><cite>Examples Wrote:</cite>l  6  l  5  l  4  l  3  l  2  l  1  l  0  l<br />
<br />
l  2  l  8  l  3  l  5  l  5  l  6  l  1  l<br />
l  0  l  0  l  3  l  8  l  4  l  7  l  1  l<br />
l  0  l  0  l  0  l  9  l  6  l  4  l  3  l<br />
l  0  l  0  l  0  l  0  l  0  l  1  l  7  l</blockquote>
<br />
Now you can see how they all line up perfectly. The numbers at the top are your positions or powers for each digit. Thats how you are going to allocate the correct powers when using the equations.<br />
<br />
From the mock table you have also noticed that I put 0's in the entries where no other digit would take it up, but why don't we do that when we write down numbers? It is actually to save time, hassle and in this case confusion. You should not write any 0's infront of your numbers for future reference.<br />
<br />
A faster and possibly more efficient way to find the powers is to do the "n-1" rule. n in this rule is how many digits from the right your digit is at. You then subtract (-) 1 from this to get the power that you will be using. Here's an example, where we'll find the power for the digit 3 in 28367:<br />
<br />
<blockquote><cite>n-1 rule Wrote:</cite>28367 l<br />
3 is 3rd along from the line to the right aka n = 3.<br />
n-1 rule is used.<br />
3 - 1 = 2<br />
So we do 3 * 10<sup>2</sup></blockquote>
<br />
You start your counting from the line (visible or invisible - however you decide to do it) and go left. Simple right? You should use whichever you find easier out of the table and the "n-1" rule. Soon enough you will be able to do it in your head without even thinking about either of the rules, you'll just know it off by heart. These two methods are just stepping stones to get you on your way.<br />
<br />
<span style="color: #FF0000;"><span style="text-decoration: underline;">Questions</span><br />
1) Split apart the numbers 84536, 487 and 14 into their seperate equations.<br />
2) Find what power of 10 the 4's are in 84536, 487 and 14 using "n-1" rule.<br />
3) Find what power of 10 the 2's are in 934218, 87326 and 2918345 using the table rule.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Binary</span></span><br />
The most fundamental of computer or machine languages is the Binary system. It is known as the Binary system because it utilises a base 2 system (bi- in Binary means 2).<br />
<br />
When a computer deals with a piece of information, it considers it either true or false. If it is considered true then it is given a value of 1, if it is considered false then it is given a value of 0. Hence there are only two symbols in this case that the computer will respond to.<br />
<br />
Now we're going to learn to count in Binary. I'm assuming that when you first read something like 101000111110110010101 you do not have a clue what it's saying. In fact it probably just looks like a bunch of 1's and 0's with no logical pattern, which you may mispronounce and use the Decimal system of counting.<br />
<br />
First of all I'll show you how to represent numbers:<br />
<br />
<blockquote><cite>Binary Representation Wrote:</cite>0 = 0 * 2<sup>0</sup><br />
1 = 1 * 2<sup>0</sup><br />
10 = 1 * 2<sup>1</sup> + 0 * 2<sup>0</sup><br />
11 = 1 * 2<sup>1</sup> + 1 * 2<sup>0</sup><br />
100 = 1 * 2<sup>2</sup> + 0 * 2<sup>1</sup> + 0 * 2<sup>0</sup></blockquote>
<br />
As you can see it is much the same as representing in Decimals however instead of using the base 10 you will use the base 2.<br />
<br />
Now that you've shown how you can represent the numbers, that means you can count or convert the Binary into Decimal. So here are some examples where we convert 101, 11 and 101010010 from Binary to Decimal:<br />
<br />
<blockquote><cite>Binary To Decimal Wrote:</cite>11 = 1 * 2<sup>1</sup> (1 * 2) + 1 * 2<sup>0</sup> (1 * 1) = 3<br />
101 = 1 * 2<sup>2</sup> (1 * 4) + 0 * 2<sup>1</sup> (0 * 2) + 1 * 2<sup>0</sup> (1 * 1) = 5<br />
101010010 = 1 * 2<sup>8</sup> (1 * 256) + 0 * 2<sup>7</sup> (0 * 128) + 1 * 2<sup>6</sup> (1 * 64) + 0 * 2<sup>5</sup> (0 * 32) + 1 * 2<sup>4</sup> (1 * 16) + 0 * 2<sup>3</sup> (0 * 8) + 0 * 2<sup>2</sup> (0 * 4) + 1 * 2<sup>1</sup> (1 * 2) + 0 * 2<sup>0</sup> (0 * 1) = 338</blockquote>
<br />
As you can also see, the way that you find powers is the same as that done in Decimals. So if you need your memory refreshed on how to find the powers - go back to the Decimal section to do so, looking at the table method and "n-1" rule.<br />
<br />
Keep refreshing your mind on Binary and Decimal as you move on through this tutorial, they're going to become important as we progress, especially Binary.<br />
<br />
<span style="color: #FF0000;"><span style="text-decoration: underline;">Questions</span><br />
1) Split apart the following Binary numbers; 1011, 1011010, 101<br />
2) Convert the following from Binary to Decimal; 1011, 1011010, 101<br />
3) Convert the follow from Decimal to Binary; 6, 132, 24<br />
</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Hexadecimal</span></span><br />
Hexadecimal is the most important numeric system to you in terms of Little Fighter 2. This is because you will need it for when you are Hex or .exe editing the Little Fighter 2 program. So pay close attention to this section when you are reading through this tutorial.<br />
<br />
Hexadecimal makes use of a base 16 system. However all latin languages only make use of 10 digits (0 to 9). To get around this problem, Hexadecimal makes use of the first 6 letters of the alphabet to represent their numbers (A-F). To make this slightly easier on you right now I'm going to convert Hexadecimal to Decimal for the first 16 numbers:<br />
<br />
<blockquote><cite>Hexadecimal to Decimal Wrote:</cite>0 = 0<br />
1 = 1<br />
2 = 2<br />
3 = 3<br />
4 = 4<br />
5 = 5<br />
6 = 6<br />
7 = 7<br />
8 = 8<br />
9 = 9<br />
A = 10<br />
B = 11<br />
C = 12<br />
D = 13<br />
E = 14<br />
F = 15</blockquote>
<br />
Now we know the conversions of the base digits from Hexadecimal into Decimal, we're going to start representing some numbers in their split up form. So here are some examples:<br />
<br />
<blockquote><cite>Examples Wrote:</cite>9 = 9 * 16<sup>0</sup><br />
C = 12 * 16<sup>0</sup> = 12<br />
3F = 3 * 16<sup>1</sup> (3 * 16) + 15 * 16<sup>0</sup> (15 * 1) = 63<br />
1A1 = 1 * 16<sup>2</sup> (1 * 256) + 10 * 16<sup>1</sup> (10 * 16) + 1 * 16<sup>0</sup> (1 * 1) = 417<br />
FF = 15 * 16<sup>1</sup> (15 * 16) + 15 * 16<sup>0</sup> (15 * 1) = 255</blockquote>
<br />
As you can see, base 16 is used instead of base 10. Once again the powers are worked out through the use of either the table method or the "n-1" rule. Go back to the Decimal section to refresh your mind on these methods.<br />
<br />
Now to stop any confusion between Hexadecimal and Decimal numbers, when you write then down in pseudo-form (aka not in a Hex editor) you are going to put 0x infront of the number, like so:<br />
<br />
0x2F3A, 0x345492, 0xF12<br />
<br />
As some of you may notice, this is how you would represent them in C# or C++ (the language that the Little Fighter program was created in).<br />
<br />
<br />
<span style="color: #FF0000;"><span style="text-decoration: underline;">Questions</span><br />
1) Split apart the following Hexadecimal numbers: 1F, 63C, A7C8<br />
2) Convert the following from Hexadecimal to Decimal: 1F, 63C, A7C8<br />
3) Convert the follow from Decimal to Hexadecimal: 19, 342, 92, 2435<br />
</span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Conversions</span></span><br />
This is just going to be a quick section showing the conversions of several numbers from Binary to Decimal to Hexadecimal, in that order. I will then ask you to do a few more questions to convert some more yourselves.<br />
<br />
<blockquote><cite>Conversions Table Wrote:</cite>0 = 0 = 0<br />
1 = 1 = 1<br />
10 = 2 = 2<br />
11 = 3 = 3<br />
100 = 4 = 4<br />
101 = 5 = 5<br />
110 = 6 = 6<br />
111 = 7 = 7<br />
1000 = 8 = 8<br />
1001 = 9 = 9<br />
1010 = 10 = A<br />
1011 = 11 = B<br />
1100 = 12 = C<br />
1101 = 13 = D<br />
1110 = 14 = E<br />
1111 = 15 = F<br />
10000 = 16 = 10<br />
10001 = 17 = 11<br />
10010 = 18 = 12<br />
10011 = 19 = 13<br />
10100 = 20 = 14<br />
10101 = 21 = 15<br />
10110 = 22 = 16<br />
10111 = 23 = 17<br />
11000 = 24 = 18<br />
11001 = 25 = 19<br />
11010 = 26 = 1A<br />
11011 = 27 = 1B<br />
11100 = 28 = 1C<br />
11101 = 29 = 1D<br />
11110 = 30 = 1E<br />
11111 = 31 = 1F</blockquote>
<br />
Those are the first 32 numbers written in Binary, Decimal and Hexadecimal. This is just to give you a head start for when you progress later on, a bit of a taster should we say.<br />
<br />
<span style="color: #FF0000;"><span style="text-decoration: underline;">Questions</span><br />
1) Convert the following from Hexadecimal to Decimal; 48, F1F, AC<br />
2) Convert the following from Decimal to Hexadecimal; 103, 8263, 72<br />
3)Convert the following from Binary to Decimal; 1100010, 11101011, 1000001101101<br />
4) Convert the following from Decimal to Binary; 82, 356, 93<br />
5) Convert the following from Binary to Hexadecimal; 1100010, 11101011, 1000001101101<br />
6) Convert the following from Hexadecimal into Binary; 48, F1F, AC<br />
</span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Bits</span></span><br />
Computers use Binary to represent their information, utilising only 1's and 0's. These numbers are otherwise known as Digits, as you would find in the Decimal and Hexadecimal system. These Binary Digits are abbreviated to Bit (<span style="text-decoration: underline;">Bi</span>nary Digi<span style="text-decoration: underline;">t</span>). As said before they are the most fundamental representation of a machine or computers counting system.<br />
<br />
Bits can only store extremely tiny amounts of information. This means that for your computer to hold any decent or relevant information, the Bits would need to be combined. So I bring you to the Four-Bit Combination Model, which is more effective for the computer to use.<br />
<br />
You treat this as you would Binary when working out the combinations, as each of the four sections on the Four-Bit Combination Model can only store either a 1 or a 0. We will count each bit the same way that we counted each digit in Decimal, the "n-1" rule helps out here, once again starting from right and going left.<br />
<br />
The first or 0 bit on the right hand side of the Four-Bit Combination Model is known as the Low Order (LO) Bit. It is also the least significant Bit. The last or 3 bit, located on the left hand side of the Four-Bit Combination Model is known as the High Order (HO) Bit. It is known as the most significant Bit. However, you will not need to go into this for now, it's just for the purpose of knowledge.<br />
<br />
The Four-Bit Combination Model allows for a variety of different combinations, because of the various placements of 0 or 1 that you can have on each bit. In fact, these are the exact combinations that you could have:<br />
<br />
<blockquote><cite>Bit Combinations Wrote:</cite>0000<br />
0001  <br />
0010  <br />
0011  <br />
0100  <br />
0101  <br />
0110  <br />
0111  <br />
1000  <br />
1001  <br />
1010  <br />
1011  <br />
1100  <br />
1101  <br />
1110  <br />
1111</blockquote>
<br />
That just so happens to be 16 combinations. Now, why is this relevant to you? These 16 combinations just so happen to be equal to the number of Digits you use in Hexadecimal. Each combination is equal to one specific Digit in Hexadecimal.<br />
<br />
This is why a computer is able to read Hexadecimal. It is far less confusing for the person controlling the computer to write in Hexadecimal as the numbers are not extremely long and the computer can easily convert any Hexadecimal Digit or number into Binary in no time at all.<br />
<br />
<br />
<span style="color: #FF0000;"><span style="text-decoration: underline;">Questions</span><br />
1) What is a bit?<br />
2) Why is the Four-Bit Combination Model useful to you?<br />
</span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Bytes</span></span><br />
Bytes are actually groups of 8 consecutive bits. The Bits in a Byte are counted in the same way you would the Four-Bit Combination Model and also make use of the HO (High Order) and LO (Low Order) Bits, once again something you don't need to know much about.<br />
<br />
Just as you would in the Four-Bit Combination Model, you can use varying different combinations of 1's and 0's to count in a Byte. The lowest value of which is 00000000 and the highest value would be 11111111.<br />
<br />
I am not going to show you all the different combinations of Bits within a Byte, purely because that would take a long time and I would lose my patience. Instead I am going to tell you how many different combinations you can get and how you can work it out.<br />
<br />
<blockquote><cite>Byte Combinations Wrote:</cite>Using the Base 2 rule:<br />
2<sup>7</sup> + 2<sup>6</sup> + 2<sup>5</sup> + 2<sup>4</sup> + 2<sup>3</sup> + 2<sup>2</sup> + 2<sup>1</sup> + 2<sup>0</sup> =<br />
128 + 64 + 32 + 16 + 8 + 4 + 2 + 1<br />
= 255<br />
<br />
Now, the last Bit can also have a 0 and not just a 1, so we will add 1 more combination to it.<br />
<br />
255 + 1 = 256</blockquote>
<br />
Now once again I'm going to ask you, why on earth is this important to you? The amount of information stored by a Byte is capable of storing a single character (A, B, C, D..., 1, 2, 3... ?, &gt;, &lt;.... etc) that you may use on your keyboard.<br />
The characters are organised by something all coders or Hexers may have heard of or seen before; ASCII. This stands for the American Standard Code for Information Exchange (Don't ask by the way, I don't know why there is an I instead of an E... it is just there).<br />
ASCII uses only 128 Decimal numbers (7 Bit) to represent symbols or characters counted from 0-127. Which brings you to another question... why on earth would you need to use a Byte or 8 bit combination? Answer; It's the minimum storage area offered by the computer (Intel). So what happens to the last bit? It's used for accents, mathematical symbols, small graphics.. etc.<br />
<br />
Okay so why is this important to you? Sure a Byte can hold the ASCII that you need, but how does that really help with Hex Editing? Well, if by now you hadn't noticed or tested for 2 digits in Hexadecimal, the maximum number produced is 255 in Decimal (0xFF).<br />
<br />
Now if you look at a true Hex Editor like Hex Workshop or OllyDbg you will notice that you get lots of 2 digit combinations of Hex in the Hex area. Thats because a Hex Editor is used to view every single byte that a program has. So of course, the Byte is very important for you to know about, purely for the sake of knowing about it and understanding what you're doing a little better.<br />
<br />
<br />
<span style="color: #FF0000;"><span style="text-decoration: underline;">Questions</span><br />
1) What is the maximum number in Decimal that can be stored in a Byte?<br />
2) How many Bits is a Byte made out of?<br />
3) How many combinations of Bits in a Byte can you get?<br />
4) What does ASCII stand for?<br />
5) Why is a Byte useful to you?<br />
</span><br />
<br />
<br />
<br />
Okay, I'm glad to see you stuck with this tutorial till the end, I hope it helps. Remember there will be a lot more tutorials to come from me, this is simply the basics for you to get your head around. Some of you this may have helped, some of you it may not have, some it may have just done an overall recap of something you already knew. <br />
<br />
Now, as for the answers to the questions I will post them up soon. For now if you definately need them, try to google them as I'm sure most of them will be on there.<br />
<br />
If anyone would like to know any more on a certain topic or section of this tutorial, feel free to leave a message on exactly what it is you'd like to learn more about. I'll then try my best to make a more in depth guide for it.<br />
<br />
<br />
Next Tutorial will be:<br />
Learning your way around Hex Editors -<br />
I will be using a variety of different Hex Editors and programs, and displaying with pictures what you need to know to find your way around them and to find code.<br />
<br />
Future Tutorials:<br />
I will be writing small programs which I will then put for download. These programs can then be looked at in the Hex Editors by you. I will then explain how you can convert some of the Hex you see into pseudo code.<br />
I will also explain certain commands and stuff you find in Hex Editors.<br />
Later I will bring in specific Little Fighter related stuff - possibly going into detail about PLATFORMS, new ITR's and generally recovering the work that Silva did, explaining it a bit more idiot friendly though..<br />
<br />
<br />
That's all for now guys, feel free to leave thanks please - would be much appreciated since I've spent since 5 this morning trying to write this guide perfectly and shorten it for you in places where I deemed necessary. I also tried to check the language I used and if anyone wants, point out the grammatical errors or flaws in my English and I will rewrite it.<br />
<br />
Oh yeah, please keep reminding me when you can to stay true to this Hex Teaching Quest. If I don't post up new stuff in days/weeks please Mods and Admins, remind me that I need to!<br />
<br />
<br />
Eddie]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: large;">Understanding Computer Numeric Systems</span></span></span><br />
<br />
Note:<br />
The only thing you will need for this tutorial is a bit of thought. You will not need any programs, although you may want to grab a calculator or do the math work in your head. I'll give points where you can do a bit of thinking/explaining to yourself so that you can make sure you understand the work. These will be provided at appropriate points in the tutorial.<br />
<br />
Whenever you write a program you will be using a programming language, whether it is Java, C++, Python, you will be using a programming language. The languages you use are made up of 'characters' or symbols. In everyday language these characters/symbols would be called letters or signs (full stop, comma's, question marks, signs, etc), but for computer talk we will refer to them as characters.<br />
<br />
In almost all cases, the computer would see these characters as jumbled up jargon, no matter how you put them in. Well constructed sentences still mean nothing to the computer if it is trying to run them directly. For the computer to understand what you're trying to tell it to do the characters are converted into numbers for various numeric systems.<br />
<br />
This is where this tutorial is going to come into play. I'm going to teach you a few different numeric systems that the computer uses (decimal, binary and hexadecimal). Let it be known whether you deliberately use them or not in your work, the computer still uses and reads them. The latter two will be the most use to you in terms of modifying Little Fighter 2.<br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Decimal</span></span><br />
The Decimal numeric system is the most familiar one to you. This is because you use it in every day life. It makes use of these 10 symbols:<br />
<br />
<blockquote><cite>Decimal Symbols Wrote:</cite>0, 1, 2, 3, 4, 5, 6, 7, 8, 9</blockquote>
<br />
Each symbol is known as a digit. Multiple digits are capable of being combined in various different ways to produce all sorts of numbers imaginable.<br />
<br />
It is called Decimal as it is based on 10 digits (Dec- in Decimal means 10). Although it is common knowledge how to use the Decimal system I am going to show you anyway, purely for the sake of conversions and later ease through the tutorial.<br />
<br />
So here is I would like you to represent your numbers, given a few as examples (Note * means to multiply by):<br />
<br />
<blockquote><cite>Decimal Examples Wrote:</cite>0 = 0 * 10<sup>0</sup><br />
1 = 1 * 10<sup>0</sup><br />
2 = 2 * 10<sup>0</sup><br />
10 = 1 * 10<sup>1</sup> + 0 * 10<sup>0</sup><br />
20 = 2 * 10<sup>1</sup> + 0 * 10<sup>0</sup><br />
24 = 2 * 10<sup>1</sup> + 4 * 10<sup>0</sup><br />
371 = 3 * 10<sup>2</sup> + 7 * 10<sup>1</sup> + 1 * 10<sup>0</sup><br />
632 = 6 * 10<sup>2</sup> + 3 * 10<sup>1</sup> + 2 * 10<sup>0</sup></blockquote>
<br />
Now hopefully you've understood those fairly well by looking at the pattern. So I'm going to give some rough explanation. Anything to the power of 0 (<sup>0</sup>) = 1. You will always use 10<sup>0</sup> on the furthest right digit. From the furthest right digit, you will count every digit to the left of it, to find what number to use to the power of. I'm going to use 2835561, 38471, 17 and 9643 as examples here to show you how its done:<br />
<br />
<blockquote><cite>Examples Wrote:</cite>l  6  l  5  l  4  l  3  l  2  l  1  l  0  l<br />
<br />
l  2  l  8  l  3  l  5  l  5  l  6  l  1  l<br />
l  0  l  0  l  3  l  8  l  4  l  7  l  1  l<br />
l  0  l  0  l  0  l  9  l  6  l  4  l  3  l<br />
l  0  l  0  l  0  l  0  l  0  l  1  l  7  l</blockquote>
<br />
Now you can see how they all line up perfectly. The numbers at the top are your positions or powers for each digit. Thats how you are going to allocate the correct powers when using the equations.<br />
<br />
From the mock table you have also noticed that I put 0's in the entries where no other digit would take it up, but why don't we do that when we write down numbers? It is actually to save time, hassle and in this case confusion. You should not write any 0's infront of your numbers for future reference.<br />
<br />
A faster and possibly more efficient way to find the powers is to do the "n-1" rule. n in this rule is how many digits from the right your digit is at. You then subtract (-) 1 from this to get the power that you will be using. Here's an example, where we'll find the power for the digit 3 in 28367:<br />
<br />
<blockquote><cite>n-1 rule Wrote:</cite>28367 l<br />
3 is 3rd along from the line to the right aka n = 3.<br />
n-1 rule is used.<br />
3 - 1 = 2<br />
So we do 3 * 10<sup>2</sup></blockquote>
<br />
You start your counting from the line (visible or invisible - however you decide to do it) and go left. Simple right? You should use whichever you find easier out of the table and the "n-1" rule. Soon enough you will be able to do it in your head without even thinking about either of the rules, you'll just know it off by heart. These two methods are just stepping stones to get you on your way.<br />
<br />
<span style="color: #FF0000;"><span style="text-decoration: underline;">Questions</span><br />
1) Split apart the numbers 84536, 487 and 14 into their seperate equations.<br />
2) Find what power of 10 the 4's are in 84536, 487 and 14 using "n-1" rule.<br />
3) Find what power of 10 the 2's are in 934218, 87326 and 2918345 using the table rule.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Binary</span></span><br />
The most fundamental of computer or machine languages is the Binary system. It is known as the Binary system because it utilises a base 2 system (bi- in Binary means 2).<br />
<br />
When a computer deals with a piece of information, it considers it either true or false. If it is considered true then it is given a value of 1, if it is considered false then it is given a value of 0. Hence there are only two symbols in this case that the computer will respond to.<br />
<br />
Now we're going to learn to count in Binary. I'm assuming that when you first read something like 101000111110110010101 you do not have a clue what it's saying. In fact it probably just looks like a bunch of 1's and 0's with no logical pattern, which you may mispronounce and use the Decimal system of counting.<br />
<br />
First of all I'll show you how to represent numbers:<br />
<br />
<blockquote><cite>Binary Representation Wrote:</cite>0 = 0 * 2<sup>0</sup><br />
1 = 1 * 2<sup>0</sup><br />
10 = 1 * 2<sup>1</sup> + 0 * 2<sup>0</sup><br />
11 = 1 * 2<sup>1</sup> + 1 * 2<sup>0</sup><br />
100 = 1 * 2<sup>2</sup> + 0 * 2<sup>1</sup> + 0 * 2<sup>0</sup></blockquote>
<br />
As you can see it is much the same as representing in Decimals however instead of using the base 10 you will use the base 2.<br />
<br />
Now that you've shown how you can represent the numbers, that means you can count or convert the Binary into Decimal. So here are some examples where we convert 101, 11 and 101010010 from Binary to Decimal:<br />
<br />
<blockquote><cite>Binary To Decimal Wrote:</cite>11 = 1 * 2<sup>1</sup> (1 * 2) + 1 * 2<sup>0</sup> (1 * 1) = 3<br />
101 = 1 * 2<sup>2</sup> (1 * 4) + 0 * 2<sup>1</sup> (0 * 2) + 1 * 2<sup>0</sup> (1 * 1) = 5<br />
101010010 = 1 * 2<sup>8</sup> (1 * 256) + 0 * 2<sup>7</sup> (0 * 128) + 1 * 2<sup>6</sup> (1 * 64) + 0 * 2<sup>5</sup> (0 * 32) + 1 * 2<sup>4</sup> (1 * 16) + 0 * 2<sup>3</sup> (0 * 8) + 0 * 2<sup>2</sup> (0 * 4) + 1 * 2<sup>1</sup> (1 * 2) + 0 * 2<sup>0</sup> (0 * 1) = 338</blockquote>
<br />
As you can also see, the way that you find powers is the same as that done in Decimals. So if you need your memory refreshed on how to find the powers - go back to the Decimal section to do so, looking at the table method and "n-1" rule.<br />
<br />
Keep refreshing your mind on Binary and Decimal as you move on through this tutorial, they're going to become important as we progress, especially Binary.<br />
<br />
<span style="color: #FF0000;"><span style="text-decoration: underline;">Questions</span><br />
1) Split apart the following Binary numbers; 1011, 1011010, 101<br />
2) Convert the following from Binary to Decimal; 1011, 1011010, 101<br />
3) Convert the follow from Decimal to Binary; 6, 132, 24<br />
</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Hexadecimal</span></span><br />
Hexadecimal is the most important numeric system to you in terms of Little Fighter 2. This is because you will need it for when you are Hex or .exe editing the Little Fighter 2 program. So pay close attention to this section when you are reading through this tutorial.<br />
<br />
Hexadecimal makes use of a base 16 system. However all latin languages only make use of 10 digits (0 to 9). To get around this problem, Hexadecimal makes use of the first 6 letters of the alphabet to represent their numbers (A-F). To make this slightly easier on you right now I'm going to convert Hexadecimal to Decimal for the first 16 numbers:<br />
<br />
<blockquote><cite>Hexadecimal to Decimal Wrote:</cite>0 = 0<br />
1 = 1<br />
2 = 2<br />
3 = 3<br />
4 = 4<br />
5 = 5<br />
6 = 6<br />
7 = 7<br />
8 = 8<br />
9 = 9<br />
A = 10<br />
B = 11<br />
C = 12<br />
D = 13<br />
E = 14<br />
F = 15</blockquote>
<br />
Now we know the conversions of the base digits from Hexadecimal into Decimal, we're going to start representing some numbers in their split up form. So here are some examples:<br />
<br />
<blockquote><cite>Examples Wrote:</cite>9 = 9 * 16<sup>0</sup><br />
C = 12 * 16<sup>0</sup> = 12<br />
3F = 3 * 16<sup>1</sup> (3 * 16) + 15 * 16<sup>0</sup> (15 * 1) = 63<br />
1A1 = 1 * 16<sup>2</sup> (1 * 256) + 10 * 16<sup>1</sup> (10 * 16) + 1 * 16<sup>0</sup> (1 * 1) = 417<br />
FF = 15 * 16<sup>1</sup> (15 * 16) + 15 * 16<sup>0</sup> (15 * 1) = 255</blockquote>
<br />
As you can see, base 16 is used instead of base 10. Once again the powers are worked out through the use of either the table method or the "n-1" rule. Go back to the Decimal section to refresh your mind on these methods.<br />
<br />
Now to stop any confusion between Hexadecimal and Decimal numbers, when you write then down in pseudo-form (aka not in a Hex editor) you are going to put 0x infront of the number, like so:<br />
<br />
0x2F3A, 0x345492, 0xF12<br />
<br />
As some of you may notice, this is how you would represent them in C# or C++ (the language that the Little Fighter program was created in).<br />
<br />
<br />
<span style="color: #FF0000;"><span style="text-decoration: underline;">Questions</span><br />
1) Split apart the following Hexadecimal numbers: 1F, 63C, A7C8<br />
2) Convert the following from Hexadecimal to Decimal: 1F, 63C, A7C8<br />
3) Convert the follow from Decimal to Hexadecimal: 19, 342, 92, 2435<br />
</span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Conversions</span></span><br />
This is just going to be a quick section showing the conversions of several numbers from Binary to Decimal to Hexadecimal, in that order. I will then ask you to do a few more questions to convert some more yourselves.<br />
<br />
<blockquote><cite>Conversions Table Wrote:</cite>0 = 0 = 0<br />
1 = 1 = 1<br />
10 = 2 = 2<br />
11 = 3 = 3<br />
100 = 4 = 4<br />
101 = 5 = 5<br />
110 = 6 = 6<br />
111 = 7 = 7<br />
1000 = 8 = 8<br />
1001 = 9 = 9<br />
1010 = 10 = A<br />
1011 = 11 = B<br />
1100 = 12 = C<br />
1101 = 13 = D<br />
1110 = 14 = E<br />
1111 = 15 = F<br />
10000 = 16 = 10<br />
10001 = 17 = 11<br />
10010 = 18 = 12<br />
10011 = 19 = 13<br />
10100 = 20 = 14<br />
10101 = 21 = 15<br />
10110 = 22 = 16<br />
10111 = 23 = 17<br />
11000 = 24 = 18<br />
11001 = 25 = 19<br />
11010 = 26 = 1A<br />
11011 = 27 = 1B<br />
11100 = 28 = 1C<br />
11101 = 29 = 1D<br />
11110 = 30 = 1E<br />
11111 = 31 = 1F</blockquote>
<br />
Those are the first 32 numbers written in Binary, Decimal and Hexadecimal. This is just to give you a head start for when you progress later on, a bit of a taster should we say.<br />
<br />
<span style="color: #FF0000;"><span style="text-decoration: underline;">Questions</span><br />
1) Convert the following from Hexadecimal to Decimal; 48, F1F, AC<br />
2) Convert the following from Decimal to Hexadecimal; 103, 8263, 72<br />
3)Convert the following from Binary to Decimal; 1100010, 11101011, 1000001101101<br />
4) Convert the following from Decimal to Binary; 82, 356, 93<br />
5) Convert the following from Binary to Hexadecimal; 1100010, 11101011, 1000001101101<br />
6) Convert the following from Hexadecimal into Binary; 48, F1F, AC<br />
</span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Bits</span></span><br />
Computers use Binary to represent their information, utilising only 1's and 0's. These numbers are otherwise known as Digits, as you would find in the Decimal and Hexadecimal system. These Binary Digits are abbreviated to Bit (<span style="text-decoration: underline;">Bi</span>nary Digi<span style="text-decoration: underline;">t</span>). As said before they are the most fundamental representation of a machine or computers counting system.<br />
<br />
Bits can only store extremely tiny amounts of information. This means that for your computer to hold any decent or relevant information, the Bits would need to be combined. So I bring you to the Four-Bit Combination Model, which is more effective for the computer to use.<br />
<br />
You treat this as you would Binary when working out the combinations, as each of the four sections on the Four-Bit Combination Model can only store either a 1 or a 0. We will count each bit the same way that we counted each digit in Decimal, the "n-1" rule helps out here, once again starting from right and going left.<br />
<br />
The first or 0 bit on the right hand side of the Four-Bit Combination Model is known as the Low Order (LO) Bit. It is also the least significant Bit. The last or 3 bit, located on the left hand side of the Four-Bit Combination Model is known as the High Order (HO) Bit. It is known as the most significant Bit. However, you will not need to go into this for now, it's just for the purpose of knowledge.<br />
<br />
The Four-Bit Combination Model allows for a variety of different combinations, because of the various placements of 0 or 1 that you can have on each bit. In fact, these are the exact combinations that you could have:<br />
<br />
<blockquote><cite>Bit Combinations Wrote:</cite>0000<br />
0001  <br />
0010  <br />
0011  <br />
0100  <br />
0101  <br />
0110  <br />
0111  <br />
1000  <br />
1001  <br />
1010  <br />
1011  <br />
1100  <br />
1101  <br />
1110  <br />
1111</blockquote>
<br />
That just so happens to be 16 combinations. Now, why is this relevant to you? These 16 combinations just so happen to be equal to the number of Digits you use in Hexadecimal. Each combination is equal to one specific Digit in Hexadecimal.<br />
<br />
This is why a computer is able to read Hexadecimal. It is far less confusing for the person controlling the computer to write in Hexadecimal as the numbers are not extremely long and the computer can easily convert any Hexadecimal Digit or number into Binary in no time at all.<br />
<br />
<br />
<span style="color: #FF0000;"><span style="text-decoration: underline;">Questions</span><br />
1) What is a bit?<br />
2) Why is the Four-Bit Combination Model useful to you?<br />
</span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Bytes</span></span><br />
Bytes are actually groups of 8 consecutive bits. The Bits in a Byte are counted in the same way you would the Four-Bit Combination Model and also make use of the HO (High Order) and LO (Low Order) Bits, once again something you don't need to know much about.<br />
<br />
Just as you would in the Four-Bit Combination Model, you can use varying different combinations of 1's and 0's to count in a Byte. The lowest value of which is 00000000 and the highest value would be 11111111.<br />
<br />
I am not going to show you all the different combinations of Bits within a Byte, purely because that would take a long time and I would lose my patience. Instead I am going to tell you how many different combinations you can get and how you can work it out.<br />
<br />
<blockquote><cite>Byte Combinations Wrote:</cite>Using the Base 2 rule:<br />
2<sup>7</sup> + 2<sup>6</sup> + 2<sup>5</sup> + 2<sup>4</sup> + 2<sup>3</sup> + 2<sup>2</sup> + 2<sup>1</sup> + 2<sup>0</sup> =<br />
128 + 64 + 32 + 16 + 8 + 4 + 2 + 1<br />
= 255<br />
<br />
Now, the last Bit can also have a 0 and not just a 1, so we will add 1 more combination to it.<br />
<br />
255 + 1 = 256</blockquote>
<br />
Now once again I'm going to ask you, why on earth is this important to you? The amount of information stored by a Byte is capable of storing a single character (A, B, C, D..., 1, 2, 3... ?, &gt;, &lt;.... etc) that you may use on your keyboard.<br />
The characters are organised by something all coders or Hexers may have heard of or seen before; ASCII. This stands for the American Standard Code for Information Exchange (Don't ask by the way, I don't know why there is an I instead of an E... it is just there).<br />
ASCII uses only 128 Decimal numbers (7 Bit) to represent symbols or characters counted from 0-127. Which brings you to another question... why on earth would you need to use a Byte or 8 bit combination? Answer; It's the minimum storage area offered by the computer (Intel). So what happens to the last bit? It's used for accents, mathematical symbols, small graphics.. etc.<br />
<br />
Okay so why is this important to you? Sure a Byte can hold the ASCII that you need, but how does that really help with Hex Editing? Well, if by now you hadn't noticed or tested for 2 digits in Hexadecimal, the maximum number produced is 255 in Decimal (0xFF).<br />
<br />
Now if you look at a true Hex Editor like Hex Workshop or OllyDbg you will notice that you get lots of 2 digit combinations of Hex in the Hex area. Thats because a Hex Editor is used to view every single byte that a program has. So of course, the Byte is very important for you to know about, purely for the sake of knowing about it and understanding what you're doing a little better.<br />
<br />
<br />
<span style="color: #FF0000;"><span style="text-decoration: underline;">Questions</span><br />
1) What is the maximum number in Decimal that can be stored in a Byte?<br />
2) How many Bits is a Byte made out of?<br />
3) How many combinations of Bits in a Byte can you get?<br />
4) What does ASCII stand for?<br />
5) Why is a Byte useful to you?<br />
</span><br />
<br />
<br />
<br />
Okay, I'm glad to see you stuck with this tutorial till the end, I hope it helps. Remember there will be a lot more tutorials to come from me, this is simply the basics for you to get your head around. Some of you this may have helped, some of you it may not have, some it may have just done an overall recap of something you already knew. <br />
<br />
Now, as for the answers to the questions I will post them up soon. For now if you definately need them, try to google them as I'm sure most of them will be on there.<br />
<br />
If anyone would like to know any more on a certain topic or section of this tutorial, feel free to leave a message on exactly what it is you'd like to learn more about. I'll then try my best to make a more in depth guide for it.<br />
<br />
<br />
Next Tutorial will be:<br />
Learning your way around Hex Editors -<br />
I will be using a variety of different Hex Editors and programs, and displaying with pictures what you need to know to find your way around them and to find code.<br />
<br />
Future Tutorials:<br />
I will be writing small programs which I will then put for download. These programs can then be looked at in the Hex Editors by you. I will then explain how you can convert some of the Hex you see into pseudo code.<br />
I will also explain certain commands and stuff you find in Hex Editors.<br />
Later I will bring in specific Little Fighter related stuff - possibly going into detail about PLATFORMS, new ITR's and generally recovering the work that Silva did, explaining it a bit more idiot friendly though..<br />
<br />
<br />
That's all for now guys, feel free to leave thanks please - would be much appreciated since I've spent since 5 this morning trying to write this guide perfectly and shorten it for you in places where I deemed necessary. I also tried to check the language I used and if anyone wants, point out the grammatical errors or flaws in my English and I will rewrite it.<br />
<br />
Oh yeah, please keep reminding me when you can to stay true to this Hex Teaching Quest. If I don't post up new stuff in days/weeks please Mods and Admins, remind me that I need to!<br />
<br />
<br />
Eddie]]></content:encoded>
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