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Game Development Programmer's Obligations
#11
I am totally going to be subjective:
Game engines are like instant food.
Real men/women program their game from scratch.


Eh there totally is more work in doing 2nd option but you have more control on your engine.
It's a matter of tastes. You would get things done faster with things like unity.

I am working on a game(extreme-low-priority) using SDL2 + C++ and i could recommend it.
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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Thanks given by: A-Man
#12
quote Appendix (Click to View)
Well, maybe and maybe not :P. Although I don't think I should be blaming the others about it. Thanks for your vote with the name!

quote YinYin (Click to View)
That's good news about Unity! Thanks for sharing! Isn't it supposed to be me who decides what I am going to use though? I don't know how it should be, but the rest of the team barely care about what I am using or the code itself.

quote Bamboori (Click to View)
Making an engine takes a lot of time. Let alone having to do a new one every time you do a game of a different genre. The A-Engine is being written to do beat-em ups; one might be able to build a platformer with that also, but otherwise, it would fail or get extremely tedious.
But yes, it seems like getting into Unity might speed it up with simple projects a little (not that I've worked on any huge projects).
Seriously though, I suck at being productive.

quote bashscrazy (Click to View)
Yeah sure, but all of those would be beat em ups :P.

quote Someone else (Click to View)
Thanks for the tips! The thing about getting stuff to "just work" is that all that work seems to accumulate and come back to hunt you down in the few days before the time you're supposed to release something (this is what is happening with me and the A-Engine at the moment. V0.1 is supposed to be released on 20th March, but it looks like I won't be able to make it in time). You're right about doing optimizations the first time being a trap, and I've learnt that the hard way sadly.

I would greatly appreciate a review on my code. I've recently started working on a small Ping Pong project to test out the modern OpenGL stuff. It's short in code, but works and best reflects what my coding is like. I will upload the source in a while. Thanks again XD!

quote Lord Silva (Click to View)
lol, right. I guess I can get used to these stuff. And yes, I do use SDL2 (together with OpenGL) quite often.

quote Rhino.Freak (Click to View)
In my defense, "luffy.a" is the result of the changes the A-Engine has gone through.
I do admit this is a problem with how I work however, but I might as well say that I have been doing much better with organization lately.

quote Ariel (Click to View)
Oh, in fact, being distracted seems to play a huge factor in holding me back sometimes, especially when the stuff starts compiling. I figured the best solution is to switch off the internet while working all together. Another thing that helped me a bit is keeping track of time while working; basically made a primitive timer program which stays always on top of the other windows, and I could toggle the timer with a "Working/NotWorking" button.
http://prntscr.com/6hj8h5
Thanks for your suggestions nevertheless!


Edit:
quote mfc (Click to View)
lol true, but it really sucks when you're always behind with speed.


Edit:
@Someone else: https://www.mediafire.com/?fodu912hsplbtmy
If you wanted to compile:
Code:
#linker options
-lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lOpenGL32 -lglu32 -lglew32s -lSDL2_mixer -lSDL2_ttf
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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#13
(03-16-2015, 04:31 PM)Doctor A Wrote:  
quote YinYin (Click to View)
That's good news about Unity! Thanks for sharing! Isn't it supposed to be me who decides what I am going to use though? I don't know how it should be, but the rest of the team barely care about what I am using or the code itself.
There is no how it should be. But I would expect whoever has the lead on a project to have enough knowledge on every front to make a potent decision in that regard. Else you pretty much have a huge lead and if your output cannot keep up with how fast you want the team to progress you may simply need more programmers or scale the project down.
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#14
Might be. But I'd prefer to avoid jumping to conclusions until I make sure I am not the main cause of the problem.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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#15
Your best bet to really test yourself would be participating in timed game jams :)
Create something playable within a day/weekend/week - then compare it to what others managed to do in that time.
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#16
That is brilliant XD. It looks like it's going to be really fun also. I think I will try my luck with this one: http://jams.gamejolt.io/codeagame
Thanks a bunch!!
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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Thanks given by: Bamboori
#17
I made some research.
And I surrendered to an awesome engine.
http://www.waveengine.net/
It is 100% free and it only wants to show splash screen for 2 secs. And you can modify it to your game theme.
But i guess other engines require it too.
You code in friendly c# platform and it ports your game automatically to most used operating systems such as:
And it has a great libraries, and working sample programs(this is awesome): https://github.com/WaveEngine/
You just double click and everything works.

If you like c#, then this is the best thing I can ever recommend:p

And since I like c# more than c++ and this is very crossplatform and awesome, I am switching to it. And working examples are great way to copy stuff from^^

unity and unreal engine both want your money at some points:p
https://store.unity3d.com/products/pricing

nope, all the way back to sdl2
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#18
(03-21-2015, 01:46 PM)mfc Wrote:  unity and unreal engine both want your money at some points:p
https://store.unity3d.com/products/pricing
True that - it's a laughable share only once you can afford it anyway though.
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#19
That looks really cool! Only problem is its popularity, which means that if I am to work with a game team with programmers other than myself, it's less likely they will know how to use it. Unity, on the other hand, seems to be the most popular and common for all. If you have already managed to use Wave, that game jam to which I linked above might be the perfect chance to test it out :P (still 2 days left, but the theme is quite awkward).

And yes, that revenue % they're asking for is trivial. One might just get the license once he reaches the 1500$ if he's sure the game would sell good enough.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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#20
Just submitted my entry for that game jam! Theme was awkward (GEMSTONES 0_o), but managed to come up with something, and ITS 4 AM GUTEN NACHT

http://www.mediafire.com/download/u3ccw8...iamond.rar

Edit:
Comments would be cool. Not sure if this is worth a topic by itself.
Screenie: http://gamejolt.com/games/category/game/...hot-107141
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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