EDIT: IT WORKS NOW RANDOMLY
Similar to my previous thread, I copied a Louis-EX attack. This time I did a complete copy, except changed ID and action: to suit my needs.
Now it won't do any damage at all.
Code to trigger the attack:
And the attack's frames are:
It shows the sprites, takes the mana, and everything is well until it actually has to damage anything(players, or attacks even).
EDIT: IT WORKS NOW RANDOMLY
Similar to my previous thread, I copied a Louis-EX attack. This time I did a complete copy, except changed ID and action: to suit my needs.
Now it won't do any damage at all.
Code to trigger the attack:
Code:
frame> 260 air_push
pic: 100 state: 9 wait: 1 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 mp: 100
sound: data\097.wav
wpoint:
kind: 1 x: 33 y: 48 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 9 w: 41 h: 70
bdy_end:
<frame_end>
<frame> 261 air_push
pic: 101 state: 9 wait: 3 next: 262 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 48 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 12 y: 5 w: 44 h: 74
bdy_end:
<frame_end>
<frame> 262 air_push
pic: 102 state: 9 wait: 1 next: 263 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
opoint:
kind: 1 x: 83 y: 44 action: 20 dvx: -5 dvy: 0 oid: 669 facing: 1
opoint_end:
wpoint:
kind: 1 x: 30 y: 48 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 11 y: 6 w: 42 h: 73
bdy_end:
<frame_end>
<frame> 263 air_push
pic: 103 state: 9 wait: 4 next: 264 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 77 hit_a: 260 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 73 y: 44 action: 50 dvx: 0 dvy: 0 oid: 669 facing: 0
opoint_end:
wpoint:
kind: 1 x: 34 y: 48 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 8 w: 43 h: 71
bdy_end:
<frame_end>
<frame> 264 air_push
pic: 104 state: 9 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 77 hit_a: 260 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 48 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 8 w: 46 h: 70
bdy_end:
<frame_end>
Code:
<frame> 50 flying
pic: 0 state: 3005 wait: 4 next: 51 dvx: 55 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 5 w: 78 h: 73 dvx: 25 fall: 70 vrest: 20 bdefend: 60 injury: 80
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 51 flying
pic: 1 state: 3005 wait: 3 next: 52 dvx: 55 dvy: 0 centerx: 35 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 4 w: 80 h: 75 dvx: 18 fall: 60 vrest: 20 bdefend: 36 injury: 55
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 52 flying
pic: 2 state: 3005 wait: 2 next: 53 dvx: 55 dvy: 0 centerx: 36 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 2 y: 1 w: 78 h: 78 dvx: 13 fall: 40 vrest: 20 bdefend: 16 injury: 20
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 53 flying
pic: 3 state: 3005 wait: 2 next: 1000 dvx: 55 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 2 y: 3 w: 79 h: 75 dvx: 9 fall: 20 vrest: 20 bdefend: 16 injury: 5
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
It shows the sprites, takes the mana, and everything is well until it actually has to damage anything(players, or attacks even).
EDIT: IT WORKS NOW RANDOMLY