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Data Changing Course/Class
#21
ahem, monseur.
What am I supposed to do?
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#22
@^
You can do the current homework and stuff.
But the truth is ,I know you are good at DC.So,I think you should start with HD,that is as empirefantasy mentioned,make a fusion.
But you'll need EF's permission,though.
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#23
(07-20-2013, 05:18 AM)Sam Fisher Wrote:  Teacher, Can I copy the h.w from other student ? ;)
I didn't understand the next: tag and the after that.. davis will do the D^A
Can you explain this again ?

lol copy from another student doesnt help you.
Amadis got the idea, in the last frames of DVA, you press Defend and davis do D^A.

Next tag
the number in next: , is the number of the frame which will come next. so when we see next: 5, it meas it will go to frame 5.


@amadis
your work is ok, but i said D not A!

Until now DRtime's is the best since it includes all last frames.

@Draya Vartaila
we will learn all of them :D. waiting for you homework

@Exg9 and DRtime
yes dr time is very correct. jobs are to do practice, i have already have show the code to you :p

@electric
homework? or if you feel you may join level 2 like HD, make a fusion move or ik8.


(07-20-2013, 03:22 PM)Dr. Time Wrote:  But you'll need EF's permission,though.
lol im not school teacher, so no need for such kind of permission :p


STILL WAITING FOR
Sam Fisher
rhino
itachi
koori
Draya Vartaila
Emaan Ashraf
electric shock
EXG9
and HD
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#24
i just changed the "hit_d: 0" of all frames of the DVA to "hit_d: 300" which is the first frame of the D^A

    DC-Code:
<frame> 0 standing
   pic: 0  state: 0  wait: 5  next: 1  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
   bpoint:
      x: 39  y: 34
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 55  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 270 many_punch
   pic: 153  state: 3  wait: 1  next: 271  dvx: 7  dvy: 0  dvz: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 300  hit_j: 0 mp: 75
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 37  y: 47  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 271 many_punch
   pic: 154  state: 3  wait: 1  next: 272  dvx: 5  dvy: 0  dvz: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 300  hit_j: 0
   wpoint:
      kind: 1  x: 31  y: 47  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 63  y: 9  w: 16  h: 67  dvx: 12  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: 17  y: 35  w: 61  h: 13  dvx: 7  fall: 1  vrest: 7  bdefend: 16  injury: 25  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 272 many_punch
   pic: 155  state: 3  wait: 1  next: 273  dvx: 3  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 300  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 35  y: 44  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 12  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 273 many_punch
   pic: 156  state: 3  wait: 1  next: 274  dvx: 3  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 300  hit_j: 0
   wpoint:
      kind: 1  x: 29  y: 45  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 57  y: 9  w: 18  h: 67  dvx: 12  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: 14  y: 35  w: 58  h: 18  dvx: 7  fall: 1  vrest: 7  bdefend: 16  injury: 25  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 274 many_punch
   pic: 157  state: 3  wait: 1  next: 275  dvx: 3  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 300  hit_j: 0 mp: 75
   wpoint:
      kind: 1  x: 26  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 12  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 275 many_punch
   pic: 158  state: 3  wait: 1  next: 276  dvx: 5  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 300  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 28  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 12  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 276 many_punch
   pic: 159  state: 3  wait: 1  next: 277  dvx: 5  dvy: 0  dvz: 0  centerx: 22  centery: 79  hit_a: 0  hit_d: 300  hit_j: 0
   wpoint:
      kind: 1  x: 27  y: 41  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 64  y: 10  w: 18  h: 68  dvx: 12  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: -1  y: 22  w: 81  h: 25  dvx: 10  fall: 1  vrest: 7  bdefend: 16  injury: 25  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 277 many_punch
   pic: 169  state: 3  wait: 1  next: 278  dvx: 3  dvy: 0  dvz: 0  centerx: 18  centery: 79  hit_a: 0  hit_d: 300  hit_j: 0
   wpoint:
      kind: 1  x: 27  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 12  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 278 many_punch
   pic: 168  state: 3  wait: 1  next: 279  dvx: 5  dvy: 0  dvz: 0  centerx: 22  centery: 79  hit_a: 0  hit_d: 300  hit_j: 0 hit_Ua: 300
   wpoint:
      kind: 1  x: 32  y: 40  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 12  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 279 many_punch
   pic: 167  state: 3  wait: 1  next: 280  dvx: 7  dvy: 0  dvz: 0  centerx: 26  centery: 79  hit_a: 0  hit_d: 300  hit_j: 0 hit_Ua: 300
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 33  y: 40  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 12  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 280 many_punch
   pic: 166  state: 3  wait: 1  next: 281  dvx: 3  dvy: 0  dvz: 0  centerx: 22  centery: 79  hit_a: 0  hit_d: 300  hit_j: 0
   wpoint:
      kind: 1  x: 34  y: 41  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 10  y: 2  w: 75  h: 68  dvx: 12  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: 12  y: 11  w: 70  h: 51  dvx: 7  dvy: -15  fall: 70  vrest: 15  bdefend: 60  injury: 25  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 281 many_punch
   pic: 165  state: 3  wait: 2  next: 282  dvx: 3  dvy: 0  dvz: 0  centerx: 27  centery: 79  hit_a: 0  hit_d: 300  hit_j: 290
   wpoint:
      kind: 1  x: 33  y: 42  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 282 many_punch
   pic: 164  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 300  hit_j: 290
   wpoint:
      kind: 1  x: 41  y: 44  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 300 singlong
   pic: 170  state: 3  wait: 1  next: 301  dvx: 7  dvy: -9  dvz: 0  centerx: 30  centery: 76  hit_a: 0  hit_d: 0  hit_j: 0 mp: 225
  sound: data\095.wav 
   wpoint:
      kind: 1  x: 31  y: 39  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
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#25
@^ You are correct.But why did you add frame 0 and 300? That was unnecessary.
Oh well.
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#26
Deep:


Davis:

Sincerely, Slitcm ,Gal [Image: mXx4c.gif]
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#27
(07-21-2013, 03:53 AM)Sam Fisher Wrote:  Deep:


Davis:


Wrong i said before he launches enemy into air
here i show the correct this will mark correct Example: 'Hit_a: 270'

Davis

Deep?

u did it on every frame it was supposed to be on frame 278 to frame 279
I wasn't on HW it was as an example I used A but everyone has to use D I just showed an Example
Well I join the class
Forget the old HW post it is HW now cause i joined
(07-18-2013, 07:41 PM)Draya Vartaila Wrote:  I know nothing about kinds 0-?
and nothing about cpoint XD...the rest advanced knowledge :)
To learn a Fusion would be nice!
Kind: 8 made objects join the objects that The kind: 8 object hit?
The new knowledge's mutate me to create a char XD! thanks Empirefantasy :)
u got many wrong spellings Draya Vartaila
correction


i will move on the next part
Spoilered Spoilers (Click to View)

You're just dying if you're living and thinking about a betrayal, revive yourself.
Think about that one person that has trusted you forever, not the thousand people that have betrayed you.
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#28
bleh...
I haven't done DC in months, I need to get a little behind to get the hang of this again.
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#29
Sorry, Empirefantasy.
I crashed my own PC. XD
I can do the work, but after I re-install Window 7. Sorry for late reply and even later work. :P
This place motivates me to become an artist, this place motivates me to learn coding, this place made me grow up, showed me the ways to interact with people. Unlike the old childish of me myself, I've learned a lot and gotten some experiences. For me, it's not just a fan forum, it's a helpful community. From a noob to someone who would think before he speaks, looking back at my old post made me laugh hard, I'm grateful of the differences between these 2 years.
~Thank You All and Farewell
~Goodbye, LFE.
RIP - 14/04/2014
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#30
not good for those who didint do hw, at least for those who are beginners. but now lets move on new lesson.

-------------------------------------------------------------------------
This lesson will be easy. we will talk about states.

States are a part of frame header
    DC-Code:
<frame> 0 standing
 THAT'S CALLED FRAME HEADER--->  pic: 0  state: 0  wait: 5  next: 1  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290   UNTIL HERE
   bpoint:
      x: 39  y: 34
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 55  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>


Depending on what you want to do you must use the right state. States list:
0 (Standing)
1 (Walking)
2 (Running)
3 (Attacks)
4 (Jumping)
5 (Dash)
6 (Rowing)
7 (Defend)
8 (Broken Defend)
9 (Catching)
10 (Caught)
11 (Injured)
12 (Falling)
13 (Ice)
14 (Lying)
15 (Other)
16 (Injured 2)
17 (Drinking)
18 (Burning)
19 (Firerun)
100 (Hit Ground)
301 (z-movement)
400/1 (Teleport)
500/1 (Transform)
1700 (Heal)
8000 (Transform)
100X (Light Weapons)
200X (Heavy Weapons)
300X (Ball States)
And some extra states 9995,9996,9997,9998,9999

You can read about them in the mainsite, and look one by one or just click on "all pages". link: http://www.lf-empire.de/lf2-empire/data-...limitstart=

For now it is important to know that state 3 is the one that you generally will use when you make attack frames. (its not necessary to learn everything about every state).

This was a easy lesson, but no Wednesday we will meet again and i will explain coordinates, pics and sprites.
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