Hello guys. I was browsing LF2.exe with text editor and when i was scrolling down I found:
I saw some tags I never saw befoe like:
respond: in the itr area, jaction and daction in the catching area, join_reserve: in the stage area,
decrease:, hurtable, when_clear_goto_phase: ....etc. Could these be new tags? I experimented with some of them, but they didn't seem to work..
And sorry about the page strech. There is nothing i can do about it
Code:
cD cD cD nUD XD DDStartup: Setting windowed mode...
DDStartup: Setting exclusive mode...
DDStartup: Couldn't set exclusive mode.
DDCreateFakeFlipper: Using fake flipper.
DDCreateFakeFlipper: Couldn't create backbuffer.
DDCreateFakeFlipper: Couldn't create primary.
DDFullConfigure: Using two back buffers, art in display.
DDFullConfigure: Single back buffer failed.
DDFullConfigure: Using fake flipper.
DDFullConfigure: Couldn't create fake flipper.
Could not Create Sound Buffer. Could not read Wave Data Wave file has no data Unable to Ascend Not a valid Wave Format Error reading Wave Format Could not Descend into format of Wave File Could not Descend into Wave File > Could not Open Wave File < Delete NoRemove ForceRemove Val B D M S ôuD ًuD ىuD èuD نuD طuD جuD ؤuD Little Fighter 4 Marti %s\graph.log Could not create a filter graph for this file! Could not initialize DirectShow! ERROR (Press Left/Right to change) Music: %s bgm\boss2.wma bgm\boss1.wma bgm\stage5.wma bgm\stage4.wma bgm\stage3.wma bgm\stage2.wma bgm\stage1.wma bgm\main.wma Final Boss Boss Stage 5 Stage 4 Stage 3 Stage 2 Stage 1 Main Theme Random ON Recording canceled! Recording file '%s' saved! Start recording '%s'... Volume: %d %s WSAAsyncSelect() socket() gethostbyname() gethostname() WSAStartup() Error sendto() Client want to EXIT. FD_CLOSE FD_READ FD_CONNECT Handle Message 1111000000000000000000000000000000000000000000000000000000000000000000000000 u can connect Accpet() Error ڑ™™™™™¹? ہr@ iہ ‚@ @ 1ہ 1@333333ہ333333@ 0ہ 0@أُ(\ڈآإ? @ڑ™™™™™ہڑ™™™™™@ ّ؟ ّ? D@ ,ہ ,@ @ڑ™™™™™ظ?ffffffو? ہ @ *ہ *@333333َ? $@ ً?ffffffِ?333333س?333333ë? >ہ >@ڑ™™™™™ٌ? @ ذ? @Do not erase this file. w c2: c1: cc: loop: rect32: %ld rect: height: y: x: transparency: layer_end layer: %s %s %d %d shadow: perspective: %d %d zboundary: %d width: name: data\temporary.txt r <stage_end> <phase_end> act: %lf ratio: when_clear_goto_phase: <soldier> join_reserve: join: <boss> reserve: times: hp: music: bound: <phase> id: <stage> data\stage.dat <frame_end>
bdy_end:
kind: %d x: %d y: %d w: %d h: %d
bdy:
itr_end:
pickedact: %d pickingact: %d caughtact: %d %d catchingact: %d %d
effect: %d zwidth: %d bdefend: %d respond: %d vrest: %d arest: %d fall: %d dvy: %d dvx: %d kind: %d x: %d y: %d w: %d h: %d itr:
wpoint_end:
kind: %d x: %d y: %d weaponact: %d attacking: %d cover: %d dvx: %d dvy: %d dvz: %d
wpoint:
cpoint_end:
dircontrol: %d decrease: %d backhurtact: %d fronthurtact: %d throwinjury: %d hurtable: %d throwvz: %d throwvy: %d throwvx: %d daction: %d taction: %d jj: %d aaction: %d vaction: %d cover: %d injury: %d kind: %d x: %d y: %d
cpoint:
bpoint_end:
x: %d y: %d
bpoint:
opoint_end:
kind: %d x: %d y: %d action: %d dvx: %d dvy: %d oid: %d facing: %d
opoint:
sound: %s
mp: %d hit_ja: %d hit_Dj: %d hit_Uj: %d hit_Fj: %d hit_Da: %d hit_Ua: %d hit_Fa: %d pic: %d state: %d wait: %d next: %d dvx: %d dvy: %d dvz: %d centerx: %d centery: %d hit_a: %d hit_d: %d hit_j: %d <frame> %d %s
<bmp_end>
rowing_distance %lf
rowing_height %lf
dash_distancez %lf
dash_distance %lf
dash_height %lf
jump_distancez %lf
jump_distance %lf
jump_height %lf
heavy_running_speedz %lf
heavy_running_speed %lf
heavy_walking_speedz %lf
heavy_walking_speed %lf
running_speedz %lf
running_speed %lf
running_frame_rate %d
walking_speedz %lf
walking_speed %lf
walking_frame_rate %d
file(%d-%d): %s w: %d h: %d row: %d col: %d
small: %s
head: %s
name: %s
<bmp_begin>
ڑ™™™™™¹؟ffffffو؟ $ہ !@ ہ à?حججججج#@ &@ ہ ہ (@ ہ333333û?""""""â?333333غ?آُ(\ڈآإ?""""""ٍ? "ہ "@-Cëâ6؟-Cëâ6?ڑ™™™™™ة?bdy_end: bdy: pickedact: pickingact: caughtact: catchingact: itr_end: itr: attacking: weaponact: wpoint_end: wpoint: dircontrol: decrease: backhurtact: fronthurtact: throwinjury: hurtable: throwvz: throwvy: throwvx: daction: taction: jaction: aaction: vaction: cover: cpoint_end: cpoint: bpoint_end: bpoint: facing: oid: action: kind: opoint_end: opoint: sound: mp: hit_ja: hit_Dj: hit_Uj: hit_Fj: hit_Da: hit_Ua: hit_Fa: hit_j: hit_d: hit_a: centery: centerx: dvz: next: wait: state: pic: <frame_end> <frame> effect: zwidth: injury: bdefend: respond: vrest: arest: fall: dvy: dvx: %d %s entry: <weapon_strength_list_end> <weapon_strength_list> weapon_broken_sound: weapon_drop_sound: weapon_hit_sound: weapon_drop_hurt: weapon_hp: col: row: h: w: rowing_distance rowing_height dash_distancez dash_distance dash_height jump_distancez jump_distance jump_height heavy_running_speedz heavy_running_speed heavy_walking_speedz heavy_walking_speed running_speedz running_speed running_frame_rate walking_speedz walking_speed walking_frame_rate small: head: file <bmp_end> <bmp_begin> none %d %s %s <background_end> <background> %d %s %d %s %s <object_end> <object> back99_3 back99_2 back99_1 shadow1 Lee On Road ً؟ü©ٌزMbP؟ü©ٌزMbP?%c SiuHungIsAGoodBearBecauseHeIsVeryGood %s_ Decrp what file? Encrp what file? data\data.txt bg\template\3\bg.txt bg\template\2\bg.txt bg\template\1\bg.txt bg\sys\thv\bg.txt bg\sys\cuhk\bg.txt bg\sys\ft\bg.txt bg\sys\qi\bg.txt bg\sys\gw\bg.txt bg\sys\lf\bg.txt bg\sys\sp\bg.txt bg\sys\hkc\bg.txt data\broken_weapon.txt data\etc.txt data\julian_ball2.txt data\julian_ball.txt data\justin_ball.txt data\bat_chase.txt data\bat_ball.txt data\firzen_ball.txt data\firzen_chasei.txt data\firzen_chasef.txt data\jan_chase.txt data\jan_chaseh.txt data\jack_ball.txt data\dennis_chase.txt data\john_biscuit.txt data\weapon7.txt data\freeze_column.txt data\firen_flame.txt data\firen_ball.txt data\freeze_ball.txt data\henry_arrow2.txt data\davis_ball.txt data\woody_ball.txt data\dennis_ball.txt data\henry_wind.txt data\deep_ball.txt data\rudolf_weapon.txt data\henry_arrow1.txt data\john_ball.txt data\criminal.txt data\weapon11.txt data\weapon10.txt data\weapon9.txt data\weapon8.txt data\weapon3.txt data\weapon1.txt data\weapon6.txt data\weapon5.txt data\weapon4.txt data\weapon2.txt data\weapon0.txt data\davis.txt data\woody.txt data\dennis.txt data\freeze.txt data\firen.txt data\louis.txt data\rudolf.txt data\henry.txt data\john.txt data\deep.txt data\bandit.txt data\hunter.txt data\mark.txt data\jack.txt data\sorcerer.txt data\monk.txt data\jan.txt data\knight.txt data\justin.txt data\bat.txt data\louisEX.txt data\firzen.txt data\julian.txt data\template.txt helpme Doing what ('E'=encrp, 'D'=decrp)? bpoint: %d %d opoint: %d wpoint: %d %d cpoint: %d bdy mode no: %d kind: %d itr mode no: %d kind: %d wait: %d next: %d %d %s LF2_CURSOR2 @ ہ ہ] (CRAZY!) (Easy) (Normal) Battle mode 2 on 2 1 on 1 (Difficult) Survival Stage Stage mode VS mode / %02d:%02d:%02d / %02d:%02d %02d:%02d:%02d %02d:%02d Info: <No info> Author: <No name> Y@ Yہ ہrہWaiting for opponent... %02d : %02d : %02d %02d : %02d Function Keys Locked Function Keys Used: F6: %d time(s) F7: %d time(s) F8: %d time(s) F9: %d time(s) huvs:01zwx0OiuvoeGkjhugu.dqp Press F4 or 'Attack' to exit %c %d %d %d %d %d %d %d %d %d %2.3f %2.4f %d @ ہu%d d%d l%d r%d a%d d%d @ہ :@Game play is too long (more than 3 hours), Recording canceled! Recording file error! Replaying canceled! Version not matched! Data Error! You and your opponent have different set of data files. Synchronisation Error! Version not matched! Connection Lost! BARS LOSE_DEAD WIN_DEAD WIN_ALIVE SCORE_BOARD4 SCORE_BOARD3 SCORE_BOARD2 SCORE_BOARD1 DEMO PAUSE ذپ@ @j@ i@data\085.wav data\068.wav data\066.wav data\065.wav data\039.wav data\033.wav data\032.wav data\025.wav data\021.wav data\020.wav data\017.wav data\016.wav data\004.wav data\011.wav data\010.wav data\006.wav data\002.wav data\001.wav CapsLock Right Down Left Up PageDown PageUp Home Insert Backspace Shift Ctrl Keypad: . Keypad: / Keypad: * Keypad: - Keypad: + Keypad: Enter Space %s
%d
<No email> %s %s %s %s
%d data\control.txt now MENU_BACK%d MENU_BACK0000 open http://www.littlefighter.com/advertise http://www.littlefighter.com/challenge http://www.littlefighter.com/record explore recording Button: %d - _ http://www.littlefighter.com/control_index.html 0000111100000000000000000000000000000000000000000000000000000000000000000000 Can't connect to server Can't get the Server Client Error http://lf2.net/forum Your IP Address: %s Listening() error InitWinSock() http://lf2.net/starsky http://lf2.net/marti http://littlefighter.com 1:;<-3238-"dlm"uihjws!thsftyee bz"Pasvl Xqqg-"Vtbtvkz"Zooi WORDS5 WORDS4 WORDS3 WORDS2 WORDS1 WORDS0 FRAME CS6 CS5 CS4 CS3 CS2 ENDING SLOGAN MENU_WAIT MENU_CLIP7 MENU_CLIP6 MENU_CLIP5 MENU_CLIP4 MENU_CLIP3 MENU_CLIP2 MENU_CLIP LF2_CURSOR Iہ y@ àu@%s.lfr _VS _Survival _Stage_ %4d%02d%02d_%02d%02d%02d CRAZY! Difficult Normal Easy Survival Independent Team 4 Team 3 Team 2 Team 1 Random ---- Join? Computer SPARK RFACE CMC CMA2 CMA CM5 CM4 CM3 CM2 CM1 CHARMENU ffffff@…ëQ¸ٌ? ہڑ™™™™™ل?Version error. Recording file are recorded in %s. (your LF2 is %s)! a newer version v2.0 Error! Recording file are recorded in a LF2 with some data files (character or stage files) different from yours. Your LF2 has to use the same set of data files in order in replay this recording file! File path error! File path should not contain chinese or unicode character! Loading error! Recording file may be corrupted!! \recording LF2 recording files (*.lfr) *.lfr; *.txt Final SemiFinal Prelminar _1on1_ Human _2on2_ è?Man: %3d HP: %4d Reserve: %3d Man: %3d HP: %4d Survival Stage: %d STAGE %d-%d %4d%02d%02d_%02d%02d%02d_Battle -- x %d.%d BATTLETROOPS BATTLEMODE Defense: %d.%d (L) (M) (S) Full Giant Melee attack Ranged attack Inferior Balanced Zero Man: %3d HP: %4d Reserve: %3d Die: %3d Palette lost.
Ignoring palette message.
We have the palette.
Reinitialization failed.
Alt enter...
Are you sure to quit? LF2 Active App!
DDStartup failed.
DirectDraw Init FAILED Sample sprite\sys\ad%d.bmp http://www.lf2.net/_ad/ad%s.bmp
respond: in the itr area, jaction and daction in the catching area, join_reserve: in the stage area,
decrease:, hurtable, when_clear_goto_phase: ....etc. Could these be new tags? I experimented with some of them, but they didn't seem to work..
And sorry about the page strech. There is nothing i can do about it
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