08-21-2011, 05:11 PM
(This post was last modified: 08-21-2011, 05:20 PM by bashscrazy.)
If any I'd rather you use the 4th lol - the thing that turned me off the MOST was the shooting stance, I don't think we should see that much BACK. especially since his feet are facing forward.
08-30-2011, 11:38 AM
(This post was last modified: 08-30-2011, 08:55 PM by Memento.)
What kind of effect shall I add when the kamehameha wave hits the ground?
- a white flash that fills the screen
- an explosion
- no effect, only the beam fading...
Or something else perhaps?
edit: yeah, it's for meteor combination
Feel free to use materials made for LF2 extended, such as the sprites for Daniel (^). You can choose to continue it or to use the sprites for a new character. You can find the subforum under 'projects'.
You should add a white flash on the entire screen since this is a very new concept! Rest other options are simply boring. An explosion-what to do with a explosion? It's very often every time you see an explosion occurs in little fighter. A fading beam-Each and every beam fades nothing new you see.
nice, but isn't it a normal goku move? anyways
after you add the explosion I was thinking maybe make a ball of white light grow quickly from the explosion then cover the screen white for like half a second then fade out.
How is it gonna work? like he flys a certain distance with a catch? once the enemy is caught he lets go (in terms of DC) then starts the combo?