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alf2: current state - insights
Explosive crate.
No more ninja'ing. :,D

Well the opponent seems to get knocked up pretty high. Does the D^JA still work? Would be weird if Deep jumps up too high in order to enable a combo.

Also, you don't happen to need any help with the sounds for your mod? I recently got a nice microphone set and would be more than happy to record anything.
Just trying my luck, who knows ;)
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explosive crate


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[Image: 2moqcub.gif]
unlike the other crates this one does not break on the first hit
if you touch it with fire however ...
stage mode only

@empirefantasy (Click to View)

next up: davis dragon punch kick or rudolf quick recover
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rudolf quick recover :D
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  • [Image: images?q=tbn:ANd9GcTmgy9UdDvrOlDPI4H0qbf...Z-qwk5mr9N]
Okay, why is there a beer bottle coming out of an explosive crate?

Smart idea though, that you used the official "explosive" sign for the crate :)
Have you tried making it a bit more orange? I've never seen a red sign before.
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[Image: j585zk.gif]
hit D^J or J in the first half of lying on the floor to get up and disappear for a short amount of time



next up: freeze affinity part 2 or stage 1 places
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stage 1 places

not sure if it's just the gif recording, but the "pause" before the crate's explosion feels a bit wrong



Azriel~
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I examined the older projects of YinYin and found these:D
"Empty HK-Collesium bg" is from Killer LF2.
"Dennis Rocket Kick move" is from K-Dennis; dash + J.
"Woody Knee Dash move" is from K-Woody; dash + J
I liked Woody Knee Dash :D
(08-30-2011, 08:58 AM)YinYin Wrote:  each of these stages will feature a hero as the boss and army character(s) helping him out

Is that Highway >> "a bg" or "a t3 object with hit_j: 1"
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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[Image: 9blwy9.gif]
i had not added the fade out effect when i recorded this


next up: guessing game #2
guess the 6 characters appearing in stage 1
and pick a feature of the following list you want to see
the choice with the most correct characters gets posted
hints:
characters guessed correctly for stage 2 will not appear in stage 1
stage 1 has 3 bosses and 3 minions - a total of 6 characters to guess


new list of future features you can pick:
john JA action
john amulet power part 2
deep combo 3
deep combo 4
davis dragon punch kick
freeze affinity part 2

as long as there are characters left to guess the list will expand and the guessing game continues
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So, does the stage mode follow some (rough) storyline?
Are there ordinary enemies in the stages as well (useless bandits for example), or is it just boss and minions?
The road-stage doesn't look that good, I think the marking stripes destroy the perspective.
Also the guardrail doesn't fade into the darkness, unlike the road itself.
Here, I did a quick edit. (I couldn't really do the fade-effect, because I'm lacking in software right now)
[Image: 2rm59p3.png]
Left side - no stripes
Right side - straight stripes

Why does the coliseum have no "borders" on its sides, like the normal VS background?
Will you add more of these background-connections? (Like the broken highway in the forrest, for example)
I think it would really help to blend the substages together if you'd add road signs, or even the skyscrapers in the distance in the beginning of 2-1.

Uh, okay. I think it's Dennis Woody Davis here. Along with Bandit, Mark and Jack.
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