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alf2: current state - insights
why? with those you still can dash around, with louis this was kind of annoying.
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should totally allow people to be all trolley on their birthday :D
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D>J+<(hold and release)
the charge makes the tiger dash a little stronger (just a single increase in damage)
the real treat is that it increases woodys defense during that attack (with each passing moment you charge you get more)
that way the tiger dash is able to beat davis' dragon punch when they hit each other head on


next up: louis run grap or rudolf counter
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rudolf counter :p, since i cant control louis xD
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I think the distance he shoots forward should increase a bit as well :)
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this is an automated feature acting when there is an opponent close to you when you are about to disappear at the end of the D^J
you will still disappear after you shook him off

@bashscrazy: you are right, done and done

next up: rudolf clone attack or dennis, davis, woody JA action
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rudolf clone attack
Lets see it.
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Once I made an attack with itr/kind: 3 but forgot to add cpoint in the following frames. What happened that the chars switched position. It could've been caused by something else, I just can't remember that occasion very clearly.

Are you exploiting a bug (like above), or did you pull it off differently?
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(08-20-2011, 10:11 AM)Lauli Wrote:  Are you exploiting a bug (like above), or did you pull it off differently?

He is using that bug as a feature which looks shocking good...
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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>>+DA(simultaneous)
there is only one of these dummy clones per game allowed (he gets knocked out if you create a new one)
he will not disappear or transform if rudolf does


next up: a louisEX combo or julian hammer fist
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julian hammer fist sounds good
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