Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
alf2: current state - insights
#81
deep dash strike dude :D
[Image: p45mycA.png]
Reply
Thanks given by:
#82
What about the fire/ice affinity exception? You haven't shown that one yet, and it seems kinda interesting.
Also the last frame in Henry's double arrow dash doesn't look very good for a jumping-animation, I think.

EDIT: The move looks exciting though!
Reply
Thanks given by: YinYin
#83
he is doing that on purpose dr. laulson.
might be in the next 3 updates (if you are lucky, I got lucky with the henry double arrow dash)
;D
oh well though I gotta agree with the doc on the last frame. I kinda expected a bit more though
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday :D
Reply
Thanks given by:
#84
[Image: 116m6ma.gif]
>>+JA (simultaneous)


next up: firzen shield or deep bounce attack
Reply
Thanks given by:
#85
Deep bounce attack.
I would like too see if you already added the bouncing spark. :P

Does every char get a >>+JA attack?
EDIT: Could be that you already mentioned it somewhere, but is there going to be Julio in alf2?
I'm only posting in this thread lately, haha.
Reply
Thanks given by:
#86
I have a question:
I've collected your new ideas and prepared a form:D
Can you tell me which of the blank areas must filled with "Pure DCing or Hex-Involved"?
List of brilliant ideas (Click to View)
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:
#87
(08-17-2011, 05:39 PM)xmfcx Wrote:  
List of brilliant ideas (Click to View)

Reply
Thanks given by: Bamboori , mfc , nehalbordoloi
#88
I can't wait to see its all data coding style deeply until it'll be released!
But I'll have to wait i guess...
Especially These came so interesting to me:
"Bounce attacks", "metal on metal" and "ice/fire immunity".
I'm sure they all are in this forum somewhere but i would like to learn how "metal on metal" works without HEX-Editing...
Because you know, louis&knight has an exception in HEX...
I have a theory about it:
*Other deep leaves a ball with special body on defending frames.
*Then Attacking deep hits that ball with his extra special itr.
*And The ball has that CLING-Clang sound in its hit-frames...
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:
#89
afaik yinyin works on this alone -> dc only (but one heck of it)
Reply
Thanks given by:
#90
[Image: 69dyl0.gif]
>>+DA(simultaneous)
i still have to tweak this one a lot
but here is your visual bounce effect


next up: dennis rocket kick or woody knee dash
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)