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Real Time DCer Code Snippets
#1
This is the thread for letting you post DC-code-snippets that override the normal LF2's data. If you don't know about the Real Time DCer, please check it out >here< ;)

So yeah, anything you want to share (challenges, show-offs, etc)? This is the place for you!
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» Want your project on the Mainsite? Just follow the instructions in this thread!
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#2
Beat this teleporting template
with davis
and then louis

difficult or crazy

template inject:
    DC-Code:
<frame> 0 s
wait: 3 next: 1 centerx: 39 centery: 79 hit_Fa: 237
wpoint: kind: 1 x: 33 y: 45 weaponact: 21 wpoint_end:
itr: kind: 3 x: -999 fall: 70 y: 1080 w: 2000 h: 80 zwidth: 999 catchingact: 120 120 caughtact: 130 130 itr_end:
bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
<frame_end>
<frame> 1 s
pic: 1 wait: 3 next: 2 centerx: 38 centery: 79 hit_Fa: 237
wpoint: kind: 1 x: 33 y: 47 weaponact: 21 wpoint_end:
itr: kind: 3 x: -999 fall: 70 y: 1080 w: 2000 h: 80 zwidth: 999 catchingact: 120 120 caughtact: 130 130 itr_end:
bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
<frame_end>
<frame> 2 s
pic: 2 wait: 3 next: 3 centerx: 39 centery: 79 hit_Fa: 237
wpoint: kind: 1 x: 32 y: 45 weaponact: 21 wpoint_end:
itr: kind: 3 x: -999 fall: 70 y: 1080 w: 2000 h: 80 zwidth: 999 catchingact: 120 120 caughtact: 130 130 itr_end:
bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
<frame_end>
<frame> 3 s
pic: 3 wait: 3 next: 999 centerx: 39 centery: 79 hit_Fa: 237
wpoint: kind: 1 x: 32 y: 44 weaponact: 21 wpoint_end:
itr: kind: 3 x: -999 fall: 70 y: 1080 w: 2000 h: 80 zwidth: 999 catchingact: 120 120 caughtact: 130 130 itr_end:
bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
<frame_end>
<frame> 5 w
pic: 4 state: 1 wait: 3 next: 999 centerx: 39 centery: 79
wpoint: kind: 1 x: 45 y: 53 weaponact: 21 wpoint_end:
itr: kind: 3 x: -999 fall: 70 y: 1080 w: 2000 h: 80 zwidth: 999 catchingact: 120 120 caughtact: 130 130 itr_end:
bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end:
<frame_end>
<frame> 6 w
pic: 5 state: 1 wait: 3 next: 3 centerx: 39 centery: 79
wpoint: kind: 1 x: 40 y: 55 weaponact: 21 wpoint_end:
itr: kind: 3 x: -999 fall: 70 y: 1080 w: 2000 h: 80 zwidth: 999 catchingact: 120 120 caughtact: 130 130 itr_end:
bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end:
<frame_end>
<frame> 7 w
pic: 6 state: 1 wait: 3 next: 999 centerx: 39 centery: 79
wpoint: kind: 1 x: 33 y: 57 weaponact: 22 wpoint_end:
itr: kind: 3 x: -999 fall: 70 y: 1080 w: 2000 h: 80 zwidth: 999 catchingact: 120 120 caughtact: 130 130 itr_end:
bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end:
<frame_end>
<frame> 8 w
pic: 7 state: 1 wait: 3 next: 3 centerx: 39 centery: 79
wpoint: kind: 1 x: 24 y: 56 weaponact: 23 wpoint_end:
itr: kind: 3 x: -999 fall: 70 y: 1080 w: 2000 h: 80 zwidth: 999 catchingact: 120 120 caughtact: 130 130 itr_end:
bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end:
<frame_end>
<frame> 9 r
state: 3 next: 68 centerx: 39 centery: 79
wpoint: kind: 1 x: 33 y: 45 weaponact: 21 wpoint_end:
bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
<frame_end>
<frame> 10 r
state: 3 next: 68 centerx: 39 centery: 79
wpoint: kind: 1 x: 33 y: 45 weaponact: 21 wpoint_end:
bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
<frame_end>
<frame> 11 r
state: 3 next: 68 centerx: 39 centery: 79
wpoint: kind: 1 x: 33 y: 45 weaponact: 21 wpoint_end:
bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
<frame_end>
<frame> 59 r
pic: 999 state: 3005 wait: 0 next: 69 dvx: 180 dvz: 45 centerx: 39 centery: 79
wpoint: kind: 1 x: 33 y: 45 weaponact: 39 wpoint_end:
<frame_end>
<frame> 60 p
state: 3 wait: 1 next: 61 dvx: 550 dvz: 550 centerx: 39 centery: 79
itr: kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1 itr_end:
itr: kind: 3 x: -999 fall: 70 y: 1080 w: 2000 h: 80 zwidth: 999 catchingact: 120 120 caughtact: 130 130 itr_end:
wpoint: kind: 1 x: 33 y: 45 weaponact: 21 wpoint_end:
bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
<frame_end>
<frame> 61 p
state: 3 wait: 1 next: 62 dvx: 550 dvz: 550 centerx: 39 centery: 79
itr: kind: 3 x: 160 y: 20 w: 1000 h: 1080 zwidth: 999 catchingact: 239 239 caughtact: 130 130 itr_end:
wpoint: kind: 1 x: 33 y: 45 weaponact: 21 wpoint_end:
bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
<frame_end>
<frame> 62 p
pic: 999 state: 3005 wait: 0 next: 63 dvx: 120 dvz: 60 centerx: 39 centery: 79
opoint: kind: 1 x: 39 y: 70 action: 60 oid: 204 opoint_end:
wpoint: kind: 1 x: 33 y: 45 weaponact: 39 wpoint_end:
<frame_end>
<frame> 63 p
pic: 999 state: 400 wait: 1 next: 64 dvx: 550 dvz: 550 centerx: 39 centery: 79
wpoint: kind: 1 x: 33 y: 45 weaponact: 39 wpoint_end:
<frame_end>
<frame> 64 p
pic: 999 state: 3 wait: 1 next: 66 dvx: 550 dvz: 550 centerx: 39 centery: 79
itr: kind: 3 x: 80 y: -500 w: 120 h: 1580 catchingact: 67 67 caughtact: 130 130 itr_end:
wpoint: kind: 1 x: 33 y: 45 weaponact: 39 wpoint_end:
<frame_end>
<frame> 65 p
state: 3 wait: 1 next: 61 dvx: 550 dvz: 550 centerx: 39 centery: 79
itr: kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1 itr_end:
itr: kind: 3 x: -999 fall: 70 y: 1080 w: 2000 h: 80 zwidth: 999 catchingact: 120 120 caughtact: 130 130 itr_end:
wpoint: kind: 1 x: 33 y: 45 weaponact: 21 wpoint_end:
bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
<frame_end>
<frame> 66 p
state: 0 wait: 5 next: 999 dvx: 550 dvz: 550 centerx: 39 centery: 79 hit_j: 59
opoint: kind: 1 x: 39 y: 70 action: 60 oid: 204 opoint_end:
wpoint: kind: 1 x: 33 y: 45 weaponact: 21 wpoint_end:
bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
<frame_end>
<frame> 67 c
pic: 135 state: 9 wait: 0 next: 120 centerx: 36 centery: 79
cpoint: kind: 1 x: 67 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end:
wpoint: kind: 1 x: 17 y: 45 weaponact: 35 wpoint_end:
bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end:
<frame_end>
<frame> 68 r
pic: 999 state: 3005 wait: 0 next: 69 dvx: 360 dvz: 30 centerx: 39 centery: 79
opoint: kind: 1 x: 39 y: 70 action: 60 oid: 204 opoint_end:
wpoint: kind: 1 x: 33 y: 45 weaponact: 39 wpoint_end:
<frame_end>
<frame> 69 p
state: 3 wait: 5 next: 999 dvx: 550 dvz: 550 centerx: 39 centery: 79 hit_j: 59
opoint: kind: 1 x: 39 y: 70 action: 60 oid: 204 opoint_end:
wpoint: kind: 1 x: 33 y: 45 weaponact: 21 wpoint_end:
bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
<frame_end>
<frame> 110 d
pic: 56 state: 7 wait: 12 next: 3 centerx: 39 centery: 79 hit_Fa: 237
wpoint: kind: 1 x: 39 y: 46 weaponact: 35 wpoint_end:
bdy: kind: 0 x: 20 y: 19 w: 38 h: 60 bdy_end:
<frame_end>
<frame> 120 c
pic: 135 state: 9 wait: 2 next: 121 centerx: 36 centery: 79
opoint: kind: 1 x: 20 y: 70 action: 60 oid: 204 opoint_end:
cpoint: kind: 1 x: 67 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end:
wpoint: kind: 1 x: 17 y: 45 weaponact: 35 wpoint_end:
bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end:
<frame_end>
<frame> 121 c
pic: 50 state: 9 wait: 2 next: 121 centerx: 39 centery: 79 hit_d: 238 hit_j: 243
cpoint: kind: 1 x: 61 y: 39 vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 dircontrol: 1 cpoint_end:
wpoint: kind: 1 x: 57 y: 40 weaponact: 35 wpoint_end:
bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end:
<frame_end>
<frame> 123 c
pic: 52 state: 9 wait: 2 next: 121 centerx: 39 centery: 79
cpoint: kind: 1 x: 58 y: 38 injury: 15 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -7 cpoint_end:
wpoint: kind: 1 x: 56 y: 40 weaponact: 35 wpoint_end:
bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end:
<frame_end>
<frame> 210 jump
state: 3 wait: 1 next: 61 dvx: 550 dvz: 550 centerx: 39 centery: 79
itr: kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1 itr_end:
itr: kind: 3 x: -999 fall: 70 y: 1080 w: 2000 h: 80 zwidth: 999 catchingact: 120 120 caughtact: 130 130 itr_end:
wpoint: kind: 1 x: 33 y: 45 weaponact: 21 wpoint_end:
bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
<frame_end>
<frame_end>
<frame> 232 t
pic: 27 state: 9 wait: 2 next: 233 centerx: 39 centery: 79
cpoint: kind: 1 x: 28 y: 9 vaction: 135 throwvz: -842150451 throwinjury: -842150451 dircontrol: 1 cpoint_end:
wpoint: kind: 1 x: 20 y: 26 weaponact: 31 wpoint_end:
bdy: kind: 0 x: 28 y: 19 w: 30 h: 62 bdy_end:
<frame_end>
<frame> 233 t
pic: 28 state: 9 wait: 1 next: 234 centerx: 45 centery: 79
cpoint: kind: 1 x: 60 y: 60 vaction: 181 throwvx: 30 throwvy: -4 throwvz: 3 throwinjury: 30 cpoint_end:
wpoint: kind: 1 x: 41 y: 49 weaponact: 25 wpoint_end:
bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end:
bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end:
<frame_end>
<frame> 234 t
pic: 28 state: 9 wait: 10 next: 235 centerx: 45 centery: 79 hit_d: 242 hit_j: 242
wpoint: kind: 1 x: 41 y: 49 weaponact: 25 wpoint_end:
bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end:
bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end:
<frame_end>
<frame> 235 c
pic: 0 state: 3 next: 236 centerx: 39 centery: 79
<frame_end>
<frame> 236 c
pic: 0 state: 3 next: 1 centerx: 39 centery: 79
opoint: kind: 1 x: 20 y: 70 action: 60 oid: 204 opoint_end:
cpoint: kind: 1 vaction: 226 x: 39 y: 1080 throwvx: -1 cpoint_end:
<frame_end>
<frame> 237 c
pic: 135 state: 3 wait: 5 dvx: 4 next: 999 centerx: 36 centery: 79
itr: kind: 3 x: 39 y: 10 w: 40 h: 40 catchingact: 120 120 caughtact: 130 130 itr_end:
wpoint: kind: 1 x: 17 y: 45 weaponact: 35 wpoint_end:
bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end:
<frame_end>
<frame> 238 d
pic: 56 state: 9 wait: 1 next: 110 centerx: 39 centery: 79
cpoint: kind: 1 x: 70 y: 79 vaction: 181 throwvx: 3 throwvy: -3 cpoint_end:
wpoint: kind: 1 x: 39 y: 46 weaponact: 35 wpoint_end:
bdy: kind: 0 x: 20 y: 19 w: 38 h: 60 bdy_end:
<frame_end>
<frame> 239 c
pic: 135 state: 9 next: 240 centerx: 36 centery: 79
cpoint: kind: 1 x: 67 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end:
wpoint: kind: 1 x: 17 y: 45 weaponact: 35 wpoint_end:
bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end:
<frame_end>
<frame> 240 c
pic: 135 state: 9 next: 241 centerx: 36 centery: 79
opoint: kind: 1 x: 25 y: 70 action: 60 oid: 204 opoint_end:
cpoint: kind: 1 x: 67 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end:
wpoint: kind: 1 x: 17 y: 45 weaponact: 35 wpoint_end:
bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end:
<frame_end>
<frame> 241 c
pic: 135 state: 9 wait: 2 next: 121 centerx: 36 centery: 79
opoint: kind: 1 x: 75 y: 70 action: 60 oid: 204 opoint_end:
cpoint: kind: 1 x: 67 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end:
wpoint: kind: 1 x: 17 y: 45 weaponact: 35 wpoint_end:
bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end:
<frame_end>
<frame> 242 t
pic: 28 state: 9 wait: 8 next: 999 centerx: 45 centery: 79
wpoint: kind: 1 x: 41 y: 49 weaponact: 25 wpoint_end:
bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end:
bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end:
<frame_end>
<frame> 243 t
pic: 27 state: 9 wait: 2 next: 244 centerx: 39 centery: 79
cpoint: kind: 1 x: 28 y: 9 vaction: 135 throwvz: -842150451 throwinjury: -842150451 dircontrol: 1 cpoint_end:
wpoint: kind: 1 x: 20 y: 26 weaponact: 31 wpoint_end:
bdy: kind: 0 x: 28 y: 19 w: 30 h: 62 bdy_end:
<frame_end>
<frame> 244 t
pic: 28 state: 9 wait: 1 next: 242 centerx: 45 centery: 79
cpoint: kind: 1 x: 60 y: 60 vaction: 181 throwvx: 40 throwvy: -4 throwvz: 3 throwinjury: 30 cpoint_end:
wpoint: kind: 1 x: 41 y: 49 weaponact: 25 wpoint_end:
bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end:
bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end:
<frame_end>


note:
just to prepare you
this template is able to teleport himself and his opponents - which he uses to grab anyone he can
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Thanks given by: Silverthorn
#3
Icy Freeze
radiates 3 ice balls in each direction.
beat this on difficult in hkc with deep

freeze inject:
    DC-Code:
<frame> 0 standing
    pic: 0 state: 0 wait: 0 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 245 hit_Uj: 260 hit_Dj: 270 
    bpoint:
        x: 40 y: 35
    bpoint_end:
    wpoint:
        kind: 1 x: 40 y: 43 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
    wpoint_end:
    opoint:
        kind: 1 x: 39 y: 46 action: 0 dvx: 0 dvy: 0 oid: 209 facing: 30
    opoint_end:
    bdy:
        kind: 0 x: 21 y: 18 w: 43 h: 62
    bdy_end:
<frame_end>
 
<frame> 4 standing
    pic: 0 state: 0 wait: 15 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 245 hit_Uj: 260 hit_Dj: 270 
    bpoint:
        x: 40 y: 35
    bpoint_end:
    wpoint:
        kind: 1 x: 40 y: 43 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
    wpoint_end:
    opoint:
        kind: 1 x: 39 y: 46 action: 0 dvx: 0 dvy: 0 oid: 209 facing: 31
    opoint_end:
    bdy:
        kind: 0 x: 21 y: 18 w: 43 h: 62
    bdy_end:
<frame_end>
 
<frame> 208 crouch
    pic: 60 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 
    bpoint:
        x: 44 y: 50
    bpoint_end:
    wpoint:
        kind: 1 x: 23 y: 64 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
    wpoint_end:
    opoint:
        kind: 1 x: 39 y: 46 action: 0 dvx: 0 dvy: 0 oid: 209 facing: 31
    opoint_end:
    bdy:
        kind: 0 x: 25 y: 26 w: 31 h: 54
    bdy_end:
<frame_end>
 
<frame> 209 jump
    pic: 60 state: 4 wait: 0 next: 211 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 
    wpoint:
        kind: 1 x: 22 y: 65 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
    wpoint_end:
    opoint:
        kind: 1 x: 39 y: 46 action: 0 dvx: 0 dvy: 0 oid: 209 facing: 31
    opoint_end:
    bdy:
        kind: 0 x: 22 y: 24 w: 35 h: 58
    bdy_end:
<frame_end>
 
<frame> 210 jump
    pic: 60 state: 4 wait: 0 next: 209 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 
    wpoint:
        kind: 1 x: 22 y: 65 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
    wpoint_end:
    opoint:
        kind: 1 x: 39 y: 46 action: 0 dvx: 0 dvy: 0 oid: 209 facing: 30
    opoint_end:
    bdy:
        kind: 0 x: 22 y: 24 w: 35 h: 58
    bdy_end:
<frame_end>
 
<frame> 215 crouch
    pic: 60 state: 15 wait: 0 next: 208 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 
    bpoint:
        x: 44 y: 50
    bpoint_end:
    wpoint:
        kind: 1 x: 23 y: 64 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
    wpoint_end:
    opoint:
        kind: 1 x: 39 y: 46 action: 0 dvx: 0 dvy: 0 oid: 209 facing: 30
    opoint_end:
    bdy:
        kind: 0 x: 25 y: 26 w: 31 h: 54
    bdy_end:
<frame_end>
 
<frame> 219 crouch2
    pic: 60 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 
    wpoint:
        kind: 1 x: 21 y: 65 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
    wpoint_end:
    bdy:
        kind: 0 x: 26 y: 36 w: 29 h: 44
    bdy_end:
<frame_end>


close combat doesn't work well



Azriel~
<table><tr><td><a href="http://heroquest-silver.blogspot.com/"><img style="border: #000000 solid 1px" src="http://i1.ytimg.com/vi/6UjfBvNBUIA/mqdefault.jpg" height="100" /></a></td><td><table style="font-size:11px;font-family:Arial;font-weight: bold;"><tr><td valign="top" colspan=3>
(12-31-2009, 08:43 AM)Blue Phoenix Wrote:  over 99% will not be able to do this before their 20th birthday.
</td></tr>
<tr><td colspan=3>
<div style="border-top:2px solid #FFFFFF;border-bottom: 2px solid #FFFFFF;background-color:#000000;text-align: center;">
Hero Quest [Check In] 14th June 2014
</div>
Legend tells of a deadly group of fighters who would come in 3 terrifying waves
The first wave is here.</td></tr></table></td></tr></table>
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