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Transforming without catching
#21
<frame> 281 injured
pic: 130 state: 11 wait: 1 next: 282 dvx: 0 dvy: 0 centerx: 48 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 53 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 40 y: -79000 action: 0 dvx: 0 dvy: 0 oid: 20 facing: 0
opoint_end:
bdy:
kind: 0 x: 52 y: 38 w: 20 h: 19
bdy_end:
<frame_end>

<frame> 282 injured
pic: 130 state: 15 wait: 1 next: 289 dvx: 0 dvy: 0 centerx: 48 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 53 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 52 y: 38 w: 20 h: 19
bdy_end:
<frame_end>

<frame> 289 injured
pic: 130 state: 15 wait: 10 next: 999 dvx: 0 dvy: 0 centerx: 48 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 53 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 40 y: -79000 w: 60 h: 80
catchingact: 120 120 caughtact: 132 132
itr_end:
bdy:
kind: 0 x: 52 y: 38 w: 20 h: 19
bdy_end:
<frame_end>

This is the code. Does anyone see what's wrong here because my character doesn't catch the character he opointed.
Also forgive me for not using the code tags because I don't know how to use them.
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#22
obviously... if you opoint the character high in the air he'll fall down so you can't catch him... change the -79000 to 79000 so he'll be opointed below the ground and is stuck there

also for the code thingy
just write: [code=dc] [/code ] around your code
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Thanks given by: x90z75ek
#23
no right?

you can't opoint sth below ground (as far as i can remember). you can have bdys below ground but not opoint coordinates.

opoint them on frame 200 (i think it's 200, it's the ice frame anyway), and have the itr big enough to grab them while they're falling. the ice frames let u grab ur own teammates. I'd think that u could put the ik3 in the opointing frame. (make sure 281 is led to via next:)



Azriel~
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Thanks given by: TheNave
#24
o.O nerver knew you couldn't opoint something below the ground...
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#25
    DC-Code:
<frame> 300 ex
   pic: 56  state: 15  wait: 0  next: 301  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 301 ex
   pic: 56  state: 7  wait: 0  next: 999  dvx: -1  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 39  y: 999079  action: 201  dvx: 0  dvy: 0  oid: 51  facing: 1
   opoint_end:
   itr:
      kind: 3  x: 8  y: 999006  w: 67  h: 73  vrest: 7  fall: 70
      catchingact: 302 302  caughtact: 131 131  
   itr_end:
   wpoint:
      kind: 1  x: 42  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 999006  w: 67  h: 73
   bdy_end:
<frame_end>
 
<frame> 302 ex
   pic: 56  state: 9  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 39  y: 999999
      vaction: 1000  throwvx: 8  throwvy: -3  throwinjury: -1 
   cpoint_end:
   wpoint:
      kind: 1  x: 42  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 999006  w: 67  h: 73
   bdy_end:
<frame_end>


replace the oid with the character you want to transform into
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Thanks given by: x90z75ek
#26
Wow my thread was moved to advanced data changing, I'm honored. Thanks for all the help everyone. I can't believe I didn't see whats wrong since it was so obvious. I forgot that the characters I opoint are on my team so I have to use state 18 to catch them. It works now.
Also you can opoint objects below ground because I did it several times (including this time).
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