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Character Ray special moves not working
#1
:( 
Hi All,
I have installed character "Ray" and tested it. Its few special moves are not working. I don't know the names of the special moves but I am attaching few pics which is related to this moves.
Please, help where to edit the things.

My data.txt contains :

id: 276 type: 0 file: ray\ray.dat
id: 277 type: 3 file: ray\ray_ball.dat
id: 408 type: 1 file: ray\ray_metior.dat

Regards,
Mak
(03-07-2013, 07:11 PM)makfighter@lf.in Wrote:  Hi All,
I have installed character "Ray" and tested it. Its few special moves are not working. I don't know the names of the special moves but I am attaching few pics which is related to this moves.
Please, help where to edit the things.

My data.txt contains :

id: 276 type: 0 file: ray\ray.dat
id: 277 type: 3 file: ray\ray_ball.dat
id: 408 type: 1 file: ray\ray_metior.dat

Regards,
Mak

I will update you guys with attachment because right now I am getting some issues while uploading files.
Error Message -
The file upload failed. Please choose a valid file and try again. Error details: There was a problem moving the uploaded file to its destination.

Atleast I can list out all the file names which I will be attaching.

1. ray_Thunder.bmp
2. ray_ww1.bmp
3. ray_ww2.bmp
4. ray_ww3.bmp
5. ray_ww4.bmp
6. ray_ww5.bmp

Regards,
Mak
Reply
Thanks given by:
#2
(03-07-2013, 07:11 PM)makfighter@lf.in Wrote:  I will update you guys with attachment because right now I am getting some issues while uploading files.
Error Message -
The file upload failed. Please choose a valid file and try again. Error details: There was a problem moving the uploaded file to its destination.
The reason for this is likely because LFE was hacked recently which required the admins to disable that feature.
I recommend that instead of attaching it to try and upload it to ImageShack instead (http://imageshack.us/), and then linking to them in the post.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Reply
Thanks given by: betitngoan , makfighter@lf.in
#3
(03-07-2013, 07:11 PM)makfighter@lf.in Wrote:  Hi All,
I have installed character "Ray" and tested it. Its few special moves are not working. I don't know the names of the special moves but I am attaching few pics which is related to this moves.
Please, help where to edit the things.

My data.txt contains :

id: 276 type: 0 file: ray\ray.dat
id: 277 type: 3 file: ray\ray_ball.dat
id: 408 type: 1 file: ray\ray_metior.dat

Regards,
Mak
(03-07-2013, 07:11 PM)makfighter@lf.in Wrote:  Hi All,
I have installed character "Ray" and tested it. Its few special moves are not working. I don't know the names of the special moves but I am attaching few pics which is related to this moves.
Please, help where to edit the things.

My data.txt contains :

id: 276 type: 0 file: ray\ray.dat
id: 277 type: 3 file: ray\ray_ball.dat
id: 408 type: 1 file: ray\ray_metior.dat

Regards,
Mak

I will update you guys with attachment because right now I am getting some issues while uploading files.
Error Message -
The file upload failed. Please choose a valid file and try again. Error details: There was a problem moving the uploaded file to its destination.

Atleast I can list out all the file names which I will be attaching.

1. ray_Thunder.bmp
2. ray_ww1.bmp
3. ray_ww2.bmp
4. ray_ww3.bmp
5. ray_ww4.bmp
6. ray_ww5.bmp

Regards,
Mak
The link for attachment is below.

[Image: rayww5.png]
[Image: rayww4.png]
[Image: rayww3.png]
[Image: rayww2.png]
[Image: rayww1.png]
[Image: raythunder.png]

Thanks Someone else !!!
Reply
Thanks given by:
#4
(03-08-2013, 03:51 AM)makfighter@lf.in Wrote:  
(03-07-2013, 07:11 PM)makfighter@lf.in Wrote:  Hi All,
I have installed character "Ray" and tested it. Its few special moves are not working. I don't know the names of the special moves but I am attaching few pics which is related to this moves.
Please, help where to edit the things.

My data.txt contains :

id: 276 type: 0 file: ray\ray.dat
id: 277 type: 3 file: ray\ray_ball.dat
id: 408 type: 1 file: ray\ray_metior.dat

Regards,
Mak
(03-07-2013, 07:11 PM)makfighter@lf.in Wrote:  Hi All,
I have installed character "Ray" and tested it. Its few special moves are not working. I don't know the names of the special moves but I am attaching few pics which is related to this moves.
Please, help where to edit the things.

My data.txt contains :

id: 276 type: 0 file: ray\ray.dat
id: 277 type: 3 file: ray\ray_ball.dat
id: 408 type: 1 file: ray\ray_metior.dat

Regards,
Mak

I will update you guys with attachment because right now I am getting some issues while uploading files.
Error Message -
The file upload failed. Please choose a valid file and try again. Error details: There was a problem moving the uploaded file to its destination.

Atleast I can list out all the file names which I will be attaching.

1. ray_Thunder.bmp
2. ray_ww1.bmp
3. ray_ww2.bmp
4. ray_ww3.bmp
5. ray_ww4.bmp
6. ray_ww5.bmp

Regards,
Mak
The link for attachment is below.

[Image: rayww5.png]
[Image: rayww4.png]
[Image: rayww3.png]
[Image: rayww2.png]
[Image: rayww1.png]
[Image: raythunder.png]

Thanks Someone else !!!

This issue is not solved yet. Anybody, who can give me any pointer, please, come up..

Regards,
Mak
Reply
Thanks given by:
#5
Can you maybe provide a link to download the character? The errors might be some id problems in "ray.dat"
[Image: sanji_and_robin_signature_by_yinyangsplit-d5ytf5h.jpg]
~YinYangSplit~Click sig to see my dA
Reply
Thanks given by: makfighter@lf.in
#6
(03-10-2013, 05:52 PM)NinjaExplosive Wrote:  Can you maybe provide a link to download the character? The errors might be some id problems in "ray.dat"

Here is the link to download the character : http://www.lf-empire.de/en/lfe-fileplane...rs/385-ray

I am pasting my edited Ray.dat file as some ID in my LF2 environment are not unique.
You can copy this code and paste it into new File and then work on it.

<bmp_begin>
name: Ray
head: ray\ray_fb.bmp
small: ray\ray_s.bmp
file(0-69): ray\ray_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): ray\ray_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-145): ray\ray_power.bmp w: 179 h: 129 row: 3 col: 2
walking_frame_rate 3
walking_speed 7.000000
walking_speedz 2.500000
running_frame_rate 3
running_speed 15.000000
running_speedz 1.600000
heavy_walking_speed 5.700000
heavy_walking_speedz 1.850000
heavy_running_speed 10.200000
heavy_running_speedz 1.000000
jump_height -16.299999
jump_distance 10.000000
jump_distancez 3.750000
dash_height -11.000000
dash_distance 24.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>

<frame> 0 standing
pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 1 standing
pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 2 standing
pic: 2 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 3 standing
pic: 3 state: 0 wait: 9 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 4 standing
pic: 2 state: 0 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
(03-10-2013, 07:29 PM)makfighter@lf.in Wrote:  
(03-10-2013, 05:52 PM)NinjaExplosive Wrote:  Can you maybe provide a link to download the character? The errors might be some id problems in "ray.dat"

Here is the link to download the character : http://www.lf-empire.de/en/lfe-fileplane...rs/385-ray

I am pasting my edited Ray.dat file as some ID in my LF2 environment are not unique.
You can copy this code and paste it into new File and then work on it.

<bmp_begin>
name: Ray
head: ray\ray_fb.bmp
small: ray\ray_s.bmp
file(0-69): ray\ray_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): ray\ray_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-145): ray\ray_power.bmp w: 179 h: 129 row: 3 col: 2
walking_frame_rate 3
walking_speed 7.000000
walking_speedz 2.500000
running_frame_rate 3
running_speed 15.000000
running_speedz 1.600000
heavy_walking_speed 5.700000
heavy_walking_speedz 1.850000
heavy_running_speed 10.200000
heavy_running_speedz 1.000000
jump_height -16.299999
jump_distance 10.000000
jump_distancez 3.750000
dash_height -11.000000
dash_distance 24.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>

<frame> 0 standing
pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 1 standing
pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 2 standing
pic: 2 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 3 standing
pic: 3 state: 0 wait: 9 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 4 standing
pic: 2 state: 0 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 5 walking
pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>

<frame> 6 walking
pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>

<frame> 7 walking
pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>

<frame> 8 walking
pic: 7 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>

<frame> 9 running
pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
sound: data\003.wav
bpoint:
x: 48 y: 36
bpoint_end:
wpoint:
kind: 1 x: 57 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>

<frame> 10 running
pic: 21 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 50 y: 36
bpoint_end:
wpoint:
kind: 1 x: 50 y: 52 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>

<frame> 11 running
pic: 22 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
sound: data\004.wav
bpoint:
x: 46 y: 36
bpoint_end:
wpoint:
kind: 1 x: 26 y: 52 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>

<frame> 12 heavy_obj_walk
pic: 23 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 36 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 13 heavy_obj_walk
pic: 24 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 36 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 14 heavy_obj_walk
pic: 25 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 36 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 15 heavy_obj_walk
pic: 26 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 36 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 16 heavy_obj_run
pic: 74 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 34 y: 20 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 17 heavy_obj_run
pic: 75 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 35 y: 20 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
This problem is solved now.
Actually, there is an duplicate ID in data.txt due to which few special moves was not working.
Thanks for your valuable opinion.

Thanks,
Mak
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