04-20-2009, 02:05 PM
that's the thing through, i put it as that but it don't move 0.o. can someone actually read the data file instead of just guessing
2 probelms with itr kind3
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04-20-2009, 02:05 PM
that's the thing through, i put it as that but it don't move 0.o. can someone actually read the data file instead of just guessing
04-20-2009, 03:07 PM
did you do what I said?
04-20-2009, 06:36 PM
yeah i did, the ball only moved up, not down.
04-20-2009, 06:39 PM
then read it again, there are wrote: ''use hit_j: 51-99 to let them move down on the z-axis, 99 is the fastest, 51 the slowest possible movement''
Or maybe You just coded something wrong..
04-20-2009, 06:50 PM
Urgh...
Upload the ball, the spritesheets of the ball, post the opoint that creates the ball and I'll try to fix the thing for you. It's probably all just a matter of miscommunication.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin. => CRE - ComboRegenerativeEnemy. Contact me if the links to my projects become unavailable.
04-20-2009, 07:03 PM
05-08-2009, 05:33 AM
OK i did what Nave told me to do by changing the dvz: 0 nothing happened. i also decide to change the hit_j: to 25 it just went straight up, but please note that i put them in all the flying frames if that makes a diffrence. ok i decided to upload my data file and sprite:
heres the fire ball data: Code: <bmp_begin> heres the opoint out bit of the fire ball: Code: <frame> 235 fire_ball and heres the sprite of the fire ball: and as i said before, could someone just fix the code instead of explaining a method
05-08-2009, 10:06 AM
If your dvz is 0, the balls SHOULD move up/downwards if you hold Up/Down.
But since that doesn't happened you either found a new bug or screwed up something... My advise: -Take the firen_ball.dat -Delete unneccassary things (flames, explosion, etc...) -Change the sprites and frames into whatever you need. On that way it should be IMPOSSIBLE to deactivate the Up/Down-aiming... PS: Don't ask for someone to "fix the code"... the code doesn't seem to cause problems... As i said, imo somethign got screwed up somehow... maybe it's an ID-thingy... My Creations: (Click to View) Return (String) System.getNewsOfTheDay(); Barely active, expect slow responses. If at all. Greetz, Alblaka
05-08-2009, 10:16 AM
your opoint coordinate is 81, and the centery is 79. you need the opoint y coordinate to be <= 79 (or w/e the centery coordinate of w/e frame it is). this doesn't hold true however, if your character is in the air. the rule is:
when an object is created via opoint, its y coordinate must be above the ground also, frame 4 has dvz: 2. make that 0. that doesn't affect it, but just for consistency. plus, don't use id 223/224 (i know u're not, but it's just something i want to mention). Azriel~ Thanks given by: Alblaka
I thought you had problems with ik:3?
About the ball: Azriel's right. The ball spawns below the ground, so I adjusted the opoint: and the centery: Tested the thing and it's able to move up/down now. Ball:
Modified opoint:
Edit: Wrong oid: Fixed it ;P
My projects:
=> Comet - LF2 ver.1.9/1.9c skin. => CRE - ComboRegenerativeEnemy. Contact me if the links to my projects become unavailable. | ||
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