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stage question
#21
Now, in the stage, without any z-axis movement, the background would be "somewhere"

And in this "somewhere" - position characters can walk behind the "background" picture. But if you use this hit_j: then the background will move to a position, where characters can not walk behind the "background.
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#22
    DC-Code:
<frame> 0 Appear
   pic: 999  state: 3005  wait: 5  next: 1  dvx: 0  dvy: 0  centerx: 400  centery: 300  hit_a: 0  hit_d: 0  hit_j: 1
<frame_end>
 
<frame> 1 IsThere
   pic: 0  state: 3005  wait: 5  next: 1  dvx: 0  dvy: 0  centerx: 400  centery: 300  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
This is roughly how it should look like. Like Lauli mentioned, mess around with the centerx/y-values, this way you'll reposition the object left/right and up/down, respectively.

The reason for different positions in stage mode is the seeding. Items (or basically any object spawned in stage) never drop onto the same place, they just approximately hit the area you want them to fall.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

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#23
I think the centery should be something like -500 instead of 300... I'm not sure how big the picture it but it has to be far negative
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#24
Centery should be at the end of the walkable area. The upper end.
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#25
thank you guys ;D
the last problem is... it is falling o.o
how can i stop that xD
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#26
Does it stop "falling" somewhen?
If yes, then it's just the z-axis movement.
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#27
nope it is falling slowly.

edit: ahh i got it
i made dvx, dvy and dvz to 550
but i dont like it if it is moving somewhere else everytime -.-

it is like this now:
the upper part is still missing gonna make is if i understand this xD
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#28
That's the way it should look like.

And as we said about 129837 times, play with the centerx/y values.
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#29
I think he means that it is spwaned on different x values at each time he starts stagemode...
so he would need a t0-x-cordinate-placer, which is actually kinda difficult for beginnerst
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#30
Forget a zero placer, just make a big enough background.
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