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ultimate attacks
#1
:[ 
can some1 explain how 2 code these moves if they our possible: freeze time,travelling back in time, being able 2 send enemy foward in time( like if u fight a enemy in stage mode he will appear in the next level),send teammate foward in time
[Image: variaboss.png]
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#2
freeze time: possible
travelling back in time: not really possible(lauli did such stuff, though but that was a bit glitchy)
sending enemy foward in time: impoosible
sending teammate foward in time: kinda possible


freezing time:
you kinda need a normal itr with following functions:
- the coordinates above the whole field (x: -50000 y: -50000 w: 10000 h: 10000 zwidth: 300)
- injury: 0
- vrest: 1
- fall: -1
- bdefend: 100

this should work

sending teammates forward in time:
Two possibilitys I've though of, both are really theoretical:
1. catch your teammate with state: 18 and itr/kind: 3... and bring him reaaaaallllllyyyyy high in the air and at the right border of the field(to make him go onto the next stage since he cannot run while beeing on air)... after some time he'll fall down somewhen... pretty easy
- disadvantages: you can always see a shadown, cpus are trying to attack that shadow
2. this would require to change every char... add the char a move like this: a really high wait(how long you want him to be out of time) and a state which makes him invisible for as long time as the wait... he can't move or do anything while he is on that frame, just waiting until the time of the wait went over and he also has to get a dvx since he can't run when the stage ends
- disadvantages: I don't know if the invisible state still stays after you went on the next stage
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#3
yeh but didnt zxcv try 2 freze time and it didnt work and enemy still moves realy slow
[Image: variaboss.png]
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#4
(11-12-2008, 08:27 PM)TheNave Wrote:  (x: -50000 y: -50000 w: 10000 h: 10000 zwidth: 300)

First, x10 the 'w:' and 'h:'

Then, add a bdy in the lying frame of every character with the y-axis -40000 so even if the character is lying, it will also be affected while normal attacks cannot hurt it. And change the state of the attack to 18 unless you don't want your team mates to get frozen too~

Delete the "bdy:" of the frame to make the char invisible~

The disadvantages: if the opponent is making an attack, injured or lying it will go to standing frame and weapons will not be affected~
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#5
(11-13-2008, 08:36 AM)itsmee Wrote:  The disadvantages: if the opponent is making an attack, injured or lying it will go to standing frame and weapons will not be affected~

if you use bdefend: 100 fall: -1 vrest: 0 dvx: 0 dvy: 0, then they'll be stuck in the frame they're on, like, stuck in the middle of an attack, or on the running frame or w/e and not move (like the matrix), but all weapons will be destroyed, and also after the attack, if you set it to be like, 400 TUs, then the guys will have 400 extra fall points, so they won't be stunned when hit.



Azriel~
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#6
Thats like sth in CE-lf2, but I dun like the extra fall points~
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