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stage modus questions
#1
i have some problems in stage modus
at first and imortant:

how did i do dialogs in the stage modus ( if you can make it how rn Lf2 )
i have found a tread in this forum but the study exam don´t work

at second:

how can i do dead people ( if i do them they stand up because i start the lying fragment) and with the picture i don´t know

and at third:

how can i make "animationen" that for example Monk fight v.s a Justin and you don´t can attack one of them

and at last:

how can i make it that for example my team member julian run after a for example fight away for example Julian fight wirth me from stage 1-1 until 1-4 and then he says somtihng and go away

please i need help i have make some cool charackters for this stage :D
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#2
Let's get the easiest to be done first. :D
to your second point:
create a new frame in criminal.dat. Therefore, you'll need to import the correct image in there (the file()-thingy from the character you want to lay around dead):
Code:
<frame> 350 dead
pic: {insert the lying-image-number here} state: 15  wait: 1  next: 350 {you can insert the rest here}
<frame_end>
Add the correct line in stage.dat now:
Code:
id: 300  act: 350  x: {add some random x-position}

kayz, I'll extend it later, no time right now :P
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#3
i have do it so

file:(100-114) : knight_1

<frame> 350 dead
pic: 107 state: 15 wait: 1 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

and in the stage modus

id: 300 act: 350 x: 450

the shadow was there but the deat knight not

can you find the defect
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#4
Are you sure you used id:300 for the knight?
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#5
maybe you have to fill the missing parts of the ()'s with "dummy-sprites". (eg (0-99): blablabla.bmp...
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#6
id: 300 is criminal ;)
found the error
The row and col usw are missing ;)
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#7
file(100-114): sprite\sys\knight_1.bmp w: 109 h: 99 row: 7 col: 2

<frame> 350 dead
pic: 107 state: 15 wait: 1 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

AND IN THE stage

id: 300 act: 350 x: 450

but it don´t work

i have tried to make them lying but then i must kill them and they should be death before
id: 300 for knight is because it is in criminal data
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#8
did you try my idea?
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#9
[Image: facepalmplz.jpg]
........... seems that I have to get some more into detail.........

smash this into your bmp-part:
Code:
file(0-69): sprite\sys\criminal.bmp  w: 79  h: 79  row: 10  col: 7
file(70-93): sprite\sys\knight_1.png  w: 109  h: 99  row: 7  col: 2

and this as part of the content:
Code:
<frame> 350 dead
pic: 86 state: 15 wait: 1 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 99 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

the stage line is correct, it shows that the object has been activated :)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#10
Bamboori your idea i have treid but it dont work

blue phonix i have copie all of it and have only chance png by knight_1 but it don´t work it come only a shadow
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