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LF2 Character Ideas
#91
Sorry to bump this thread...

My character idea:
NAME: Shaun
NAME: Super Inhuman Shaun / SI Shaun
The truth... is inescapable. The truth will always come out eventually, no matter what. And once the chains that bind the truth are severed... nothing can stop the truth from coming to light.
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#92
I am sick and fever creates ideas:

DJA Energy Ball

The character can create an energy ball that will circle him tightly via the pet method for a limited time.
Any hit from the character will shoot/rebound it forward.
It will bounce back at a similar speed upon hitting a far away opponent.
It will bounce up at an angle upon hitting an opponent at medium distance.
It will track back at normal speed upon close hits or a miss.
The ball can take hits from other projectiles without being destroyed.

D^J Overhead Serve

This move works like Davis' leap attack. However the actual physical hit doesn't do much damage. Real damage is done by hitting the energy ball down to the ground.
If it was with the character upon starting the move it will be lifted to the required position, but for common combos the ball will have bounced off the ground or an enemy before.

DvJ Body Missile

This will put the character into a defensive stance preparing to get hit by his own energy ball. It will launch him forward much like Ness' Thunder Missile from ssb.

D>J Grab

This move allows him to quickly grab an opponent. He can turn around with him, effectively using him like a shield or turning him right against a returning energy ball.
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#93
got these few idea for a fire and ice character for a long time:

D>A
a ball that randomly freezes or burns an enemy

D>J
spawn a row of icicles, similar to Freeze's D>J, but longer

D>J + <
spawn a row of fire bursts/pillars, leaves little flame trails
back from the dead.....kinda
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#94
(12-21-2013, 08:35 PM)Nyamaiku Wrote:  got these few idea for a fire and ice character for a long time:

D>A
a ball that randomly freezes or burns an enemy

just add effect 2 and then 3 from one frame to other. it makes the effect on randomness
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#95
(12-21-2013, 09:17 PM)empirefantasy Wrote:  just add effect 2 and then 3 from one frame to other. it makes the effect on randomness
thats not the best way, though. since its not truly random.
for instance, the enemy is in direct range, so it will always(for example, if the first frame has freezing effect), freezes.

for more info about random attacks:
http://lf-empire.de/forum/showthread.php?tid=9025
back from the dead.....kinda
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#96
I liked the idea of really randomize ball, you can use this effect to make a whole differenet moves randomly - using a itr/8.
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#97
please how to publish a character in lf empire


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