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Knight - using 3 spritesheets!
#1
Knight has always been a troublesome character DC-wise. He is hardcoded to use +114 to pic for his _b sprite, but using state 8037 just results in the Knight appearing messed up because it still uses +140 to pic. Either you make him look good in Battle, or able to work with state 8xxx.
[Image: unknown.png]
NO LONGER SHALL THIS TROUBLE YOU! Introducing the data & sprite edit template for the Knight that allows you to have the best of both worlds!

Just to give an idea of how its done:
    DC-Code:
file(0-25):    sprite\sys\knight_0.bmp     w: 79  h: 99  row: 10  col: 6   #1 unused 26-59
file(60-83):   sprite\sys\knight_1.bmp     w: 79  h: 99  row: 10  col: 3   #2
file(90-113):  sprite\sys\knight_0.bmp          w: 1   h: 1   row: 6   col: 4   #3 nothing
file(114-139): sprite\sys\knight_0b.bmp    w: 79  h: 99  row: 10  col: 6   #4 end144   c140-165
file(174-197): sprite\sys\knight_1b.bmp    w: 79  h: 99  row: 10  col: 5   #5 end199   c200-223
file(224-231): sprite\sys\knight_2.bmp     w: 79  h: 99  row: 10  col: 4   #6 end263
file(264-275): sprite\sys\knight_3.bmp     w: 109 h: 99  row: 7   col: 2   #7 end277
file(278-337): sprite\sys\knight_0.bmp          w: 1   h: 1   row: 10  col: 6   #8 nothing
file(338-345): sprite\sys\knight_2b.bmp    w: 79  h: 99  row: 10  col: 4   #9 end347   c364-371
file(378-389): sprite\sys\knight_3b.bmp    w: 109 h: 99  row: 7   col: 6   #10 end361  c404-415

Sample of knight_0.bmp (Click to View)
As you can see, I was forced to use all 10 bitmap slots and split the sprites into sections of 26 at most, and put a bunch of filler slots to make this possible. So it might be quite difficult to add new moves to Knight with whole new sprites, but that's the price to pay for fixing the darned _b sprite problem without using exe editting methods.

Feel free to use this "template" for your LF2 modding projects!

Download:

.zip   TripleSpriteKnight.zip (Size: 1.38 MB / Downloads: 4)

Enjoy!





edit:
So it turns out YinYin already beat me to it long before about 4.5 years ago, and it looks like he was even more efficient...
    DC-Code:
file(0-25): gold\knight_0.bmp w: 79 h: 99 row: 13 col: 2
file(0): gold\knight_0.bmp w: 1 h: 1 row: 1 col: 26
file(52-77): gold\knight_1.bmp w: 79 h: 99 row: 13 col: 2
file(0): gold\knight_0.bmp w: 1 h: 1 row: 1 col: 36
file(114-217): gold\knight_a.bmp w: 79 h: 99 row: 13 col: 8
file(218-233): gold\knight_2.bmp w: 109 h: 99 row: 8 col: 2
file(0): gold\knight_0.bmp w: 1 h: 1 row: 1 col: 98
file(332-357): gold\knight_b.bmp w: 109 h: 99 row: 8 col: 2
file(0): gold\knight_0.bmp w: 1 h: 1 row: 1 col: 10
file(368-393): gold\knight_c.bmp w: 109 h: 99 row: 8 col: 2

A knight who would turn gold and have infinite armor as a result. I found him lying in my old downloads folder.

Credits to @Silverthorn who found where exactly YinYin posted it.
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Thanks given by: prince_freeza , Nyamaiku , rewlf2 , Gad , LutiChris , AmadisLFE




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