06-29-2017, 03:18 PM
(06-25-2017, 07:10 PM)STM1993 Wrote: There's a few ways around it:
Method 1:
Simply use Rudolf/Julian to opoint the ghouls so they'd have 10hp, and then hit them with negative injury.
This method is the easiest but requires modding Rudolf/Julian.
Method 2:
Opoint the ghouls(they'd have 500hp), and then grab them and throw them from a state12 frame to the ground immediately(use thrownjury).
This method requires knowledge of self-hit(friendly fire), and the ghoul would always appear to start off on a lying frame.
Method 3:
After opointing the ghoul, you keep hitting and healing them until they reach the desired HP.
* This works because 33% of the damage dealt will damage Max HP(rounded down).
* To maximize healing speed, use an itr kind 8 that only heals around 1-4hp and apply it continuously - this works because ik8 healing always heals 4hp instantly - using a higher injury would slow down the heal rate.
* To avoid having to deal with hitlag, it is recommended to grab the ghoul and use cpoint negative injury to deal the damage.
This method is the most complicated and slow-acting.
In any case, there's no easy method.
Regarding method 3, wouldn't it be easier if we only deal 2 hp at a time so we don't need to heal them?