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Summoning a character
#11
(06-25-2017, 07:10 PM)STM1993 Wrote:  There's a few ways around it:

Method 1:
Simply use Rudolf/Julian to opoint the ghouls so they'd have 10hp, and then hit them with negative injury.
This method is the easiest but requires modding Rudolf/Julian.

Method 2:
Opoint the ghouls(they'd have 500hp), and then grab them and throw them from a state12 frame to the ground immediately(use thrownjury).
This method requires knowledge of self-hit(friendly fire), and the ghoul would always appear to start off on a lying frame.

Method 3:
After opointing the ghoul, you keep hitting and healing them until they reach the desired HP.
* This works because 33% of the damage dealt will damage Max HP(rounded down).
* To maximize healing speed, use an itr kind 8 that only heals around 1-4hp and apply it continuously - this works because ik8 healing always heals 4hp instantly - using a higher injury would slow down the heal rate.
* To avoid having to deal with hitlag, it is recommended to grab the ghoul and use cpoint negative injury to deal the damage.
This method is the most complicated and slow-acting.
[Image: ifv8rBB.gif]

In any case, there's no easy method.

Regarding method 3, wouldn't it be easier if we only deal 2 hp at a time so we don't need to heal them?
aka Verdusk

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#12
(06-29-2017, 03:18 PM)LeoGautama Wrote:  Regarding method 3, wouldn't it be easier if we only deal 2 hp at a time so we don't need to heal them?
If you only deal 2hp damage, you don't reduce the clone's max HP at all, so in the end the clone still has 500 dark red hp and therefore will regenerate to 500.
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