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Version Advanced LF2 (Bugfix)
#1
I'm dumping some LF2 files that I have.

Its this mod from the mainsite.
The mainsite version is heavily bugged, especially when playing on 2.0a exe (for mirror sprites).

I took the liberty of fixing some of the bugs, but didn't make any balance changes(aside from Woody's DJA out of curiosity and those where there are more than 5 itrs causing bugs). So if you didn't like this mod in the first place(and I personally dislike it), this wouldn't change anything, just makes it playable.

Here's a list of changes:
1) Re-arranged data.txt's ball id lines in numerical order.
2) Dennis D^A; dennis_wind.dat ; removed excess itrs
3) dennis_chase.dat 1 excess itr removed.
3) julian_ball.dat & julian_ball2.dat - fixed Julian D>A sprite to be soul bomb, Firzen D>J now uses the file firzen_ball2.bmp.
4) Drake now has proper state12 on falling & state14 lying state so he can die properly in stage 5.
5) Iceman JA & >>JA no longer go into an empty frame. D^J's overwhelming disaster only summon 4 iceballs.
6) John dirty pixels standing & D^J angel, removed running opoint due to sound bug.
7) Henry's DvA freeze arrow; missing frames on minions & wrong state on heroes.
8) Rudolf dirty bladespin sprite.
9) Louis dirty sprite 1 file.
10) Freeze D^JA ball landing arrow sound, and D^A excess itrs.
11) Woody DvA dirty pixels, fix D^vJ teleport input, re-enabled DJA, fixed D>J excess itrs.
12) Re-arranged regular stage.dat in ascending order, added Survival at the top & music.

Download

All credits still belong to DarkLordXIII.
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Thanks given by: Bamboori




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