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Ducking
#11
(09-23-2016, 08:08 PM)penew Wrote:  oh gosh my bad :p  :p

in previous reply is said something about frame 58 right,so i messed it with pic no.

So i have changed frame no 58 to 102

also i have edited my previous post. see the previous post

by the way, which dash your using

1.the front facing
or
2.revese flip (uses state 6)

The reverse flip.
Escape is a two-syllable word that grants temporary peace in the present to a future victim.
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#12
the reverse flip?

if u see that frame,it neither contains the dvx.its value is null 0.

so, it means you cant use it in a stationary state like ducking.

so you will have to just create some more 2-4 frame, add pics(reveres flip), set dvx to dvx: -15

this will do it.
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#13
(09-23-2016, 08:43 PM)penew Wrote:  the reverse flip?

if u see that frame,it neither contains the dvx.its value is null 0.

so, it means you cant use it in a stationary state like ducking.

so you will have to just create some more 2-4 frame, add pics(reveres flip), set dvx to dvx: -15

this will do it.

The reverse flip does work when in ducking. However it requires spamming spacebar like crazy [unless you can time it perfectly.]
Escape is a two-syllable word that grants temporary peace in the present to a future victim.
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#14
how come LF2 requires spamming a button? since the frame already do its job by ending in the last next: 999.

ok could post some pics of in game,where i can see the ducking frame and escape frames,it would more easy to help us out.
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