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LF2 kate Articuno
#1
Hello everyone. I'm not sure how many people are familiar with the articuno crash in lf2 kate but i remember a long time ago I resolved this issue and I cannot remember how to do so. So I was hoping that someone here can point me in he right direction without deleting the move altogether.


Note: I think I resolved it by adjusting my RAM settings or something like that the first time so if someone can elaborate on what to do there. :s

So is no one going to answer my question or are you all just going o keep looking at the post awkwardly?
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#2
TL;DR: CLICK ME

(06-24-2016, 04:06 AM)Distress Wrote:  So is no one going to answer my question or are you all just going o keep looking at the post awkwardly?

Relax, not everyone has Kate installed and/or knows how to solve the underlying issue. In fact, I first had to download & install the mod to see what's going on.

For those that don't know what's happening: when you play as Sorcerer (lf2.net for unlocking him) and do D>JDJ, you'll spawn Articuno. The sprite looks like it's directly taken out of Pokemon Stadium; the bmp-file is 416 x 804 pixels.

BUT, after about half an hour of digging, I noticed that Articuno itself is not the issue but rather this frame in sorcerer.dat:
    DC-Code:
<frame> 309 DA_action
   pic: 119  state: 15  wait: 4  next: 310  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 
   wpoint:
      kind: 1  x: 52  y: 54  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   opoint:
      kind: 1  x: 20  y: 46  action: 200  dvx: 0  dvy: 0  oid: 209  facing: 0
   opoint_end:
<frame_end>

Skipping it will at least prevent the crash (in-game, Sorcerer spawns Articuno but it doesn't do anything lol). Now it's time to find the real culprit! And....

*drumroll*


This is THE EVIL (freeze_ball.dat):
    DC-Code:
<frame> 200 F.r.e.e.z.e.A.l.l!!!--Under
   pic: 100  state: 3005  wait: 0  next: 201  dvx: 0  dvy: 0  centerx: 50  centery: 500  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 201 F.r.e.e.z.e.A.l.l!!!--Under
   pic: 100  state: 3005  wait: 0  next: 201  dvx: 43  dvy: 0  centerx: 50  centery: 500  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 0  y: 350  action: 100  dvx: 0  dvy: 0  oid: 209  facing: 0
   opoint_end:
<frame_end>


More precisely, the frame names. The crash is caused by the length of them. Changing them to something nicer will instantly resove the issue, for example, this works:
    DC-Code:
<frame> 200 Articuno-thingy
   pic: 100  state: 3005  wait: 0  next: 201  dvx: 0  dvy: 0  centerx: 50  centery: 500  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 201 Articuno-thingy
   pic: 100  state: 3005  wait: 0  next: 201  dvx: 43  dvy: 0  centerx: 50  centery: 500  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 0  y: 350  action: 100  dvx: 0  dvy: 0  oid: 209  facing: 0
   opoint_end:
<frame_end>


You can either patch the dat-file yourself or use the one attached to this post. It's exactly the patch shown above.

*drops mic*


Attached Files
.dat   freeze_ball.dat (Size: 8.22 KB / Downloads: 62)

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Thanks given by: STM1993 , A-Man , Bamboori , Rhino.Freak
#3
Ok im not sure how to patch the file you just provided do i just copy and paste it? From the original file?

STM1993 edited this post 06-29-2016 03:21 AM because:
Just copy & paste over the original freeze_ball.dat file
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#4
The respective file is located in
<The LF2 Kate-folder>/data/freeze_ball.dat

If you haven't changed the installation-folder of LF2, it's probably located under
C:/Program Files (x86)/
. You can simply replace freeze_ball.dat with the one I attached in the last post ;)

*drops mic again*

» Gallery | » Sprites | » devArt

  [Image: style5,Blue-spc-Phoenix.png]
» Want your project on the Mainsite? Just follow the instructions in this thread!
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Thanks given by: Rhino.Freak
#5
(06-29-2016, 04:18 PM)Silverthorn Wrote:  The respective file is located in
<The LF2 Kate-folder>/data/freeze_ball.dat

If you haven't changed the installation-folder of LF2, it's probably located under
C:/Program Files (x86)/
. You can simply replace freeze_ball.dat with the one I attached in the last post ;)

*drops mic again*

Hello, been a year but this post is the closest to my problem. Im on Little fighter 4 turbo. I have the same articuno crash issue. What I could do is download your file and search its location in the new game and replaced it [Little fighter 4 turbo/data/freeze_ball.dat]. It still crashes.. Please help :(
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#6
(07-27-2017, 06:11 PM)Zade Wrote:  
(06-29-2016, 04:18 PM)Silverthorn Wrote:  The respective file is located in
<The LF2 Kate-folder>/data/freeze_ball.dat

If you haven't changed the installation-folder of LF2, it's probably located under
C:/Program Files (x86)/
. You can simply replace freeze_ball.dat with the one I attached in the last post ;)

*drops mic again*

Hello, been a year but this post is the closest to my problem. Im on Little fighter 4 turbo. I have the same articuno crash issue. What I could do is download your file and search its location in the new game and replaced it [Little fighter 4 turbo/data/freeze_ball.dat]. It still crashes.. Please help :(
Articuno data in LF4 Turbo is located in:

woody_handsharp.dat
normal_firen_ball.dat

Those two have overly long frame names, more than 20 characters long. And not just the articuno, the Woody handknife frame names are too long as well.

Download a data changer, open those 2 files, shorten the frames' names.
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Thanks given by: Zade
#7
(07-28-2017, 02:23 AM)STM1993 Wrote:  
(07-27-2017, 06:11 PM)Zade Wrote:  
(06-29-2016, 04:18 PM)Silverthorn Wrote:  The respective file is located in
<The LF2 Kate-folder>/data/freeze_ball.dat

If you haven't changed the installation-folder of LF2, it's probably located under
C:/Program Files (x86)/
. You can simply replace freeze_ball.dat with the one I attached in the last post ;)

*drops mic again*

Hello, been a year but this post is the closest to my problem. Im on Little fighter 4 turbo. I have the same articuno crash issue. What I could do is download your file and search its location in the new game and replaced it [Little fighter 4 turbo/data/freeze_ball.dat]. It still crashes.. Please help :(
Articuno data in LF4 Turbo is located in:

woody_handsharp.dat
normal_firen_ball.dat

Those two have overly long frame names, more than 20 characters long. And not just the articuno, the Woody handknife frame names are too long as well.

Download a data changer, open those 2 files, shorten the frames' names.

Thanks! did it and it worked, honestly i gave up hope as I remember this was not what I did in my older/ancient PC while playing LF2 Turbo, but I can't remember just like OP.

I've attached the edited files.


Attached Files
.dat   woody_handsharp.dat (Size: 26.77 KB / Downloads: 4)
.dat   normal_firen_ball.dat (Size: 9.45 KB / Downloads: 4)
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#8
Oh so that is the issue! Nice to know.

I have played LF2 turbo 4 for a some time but never minded to debug problem :p
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