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Random lf2 bug
#1
-> 
Look :v



Ill upload ice davis if u want :d
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#2
Seems like you changed the ids for the rudolf shurikens so that they'd spawn in F8, and then they collide with each other endlessly because of vrest & hitlag.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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#3
Huh, i just added a opoint in every 10 frames and i deleted itr. By deleting itr, when something hits the shuriken summon another normal shuriken "type 4"

Code:
<frame> 0 in_the_sky
   pic: 1  state: 1002  wait: 10  next: 41  dvx: 0  dvy: 0  centerx: 24  centery: 40
   opoint:
      kind: 2  x: 42  y: 51  action: 35  dvx: 0  dvy: 0  oid: 128  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 3  y: 4  w: 40  h: 39
   bdy_end:
<frame_end>

<frame> 40 throwing
   pic: 0  state: 1000  wait: 10  next: 1  dvx: 0  dvy: 0  centerx: 24  centery: 40 hit_fa: 41
   opoint:
      kind: 2  x: 42  y: 51  action: 35  dvx: 0  dvy: 0  oid: 128  facing: 0
   opoint_end:
<frame_end>

<frame> 41 throwing
   pic: 2  state: 1002  wait: 10  next: 42  dvx: 0  dvy: 0  centerx: 24  centery: 40 hit_fa: 41
   opoint:
      kind: 2  x: 42  y: 51  action: 35  dvx: 0  dvy: 0  oid: 128  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 3  y: 4  w: 40  h: 39
   bdy_end:
<frame_end>

<frame> 42 throwing
   pic: 3  state: 1002  wait: 10  next: 43  dvx: 0  dvy: 0  centerx: 24  centery: 40 hit_fa: 41
   bdy:
      kind: 0  x: 3  y: 4  w: 40  h: 39
   bdy_end:
<frame_end>

<frame> 43 throwing
   pic: 0  state: 1002  wait: 10  next: 44  dvx: 0  dvy: 0  centerx: 24  centery: 40 hit_fa: 41
   opoint:
      kind: 2  x: 42  y: 51  action: 35  dvx: 0  dvy: 0  oid: 128  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 3  y: 4  w: 40  h: 39
   bdy_end:
<frame_end>

<frame> 44 throwing
   pic: 1  state: 1002  wait: 10  next: 45  dvx: 0  dvy: 0  centerx: 24  centery: 40 hit_fa: 41
   opoint:
      kind: 2  x: 42  y: 51  action: 35  dvx: 0  dvy: 0  oid: 128  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 3  y: 4  w: 40  h: 39
   bdy_end:
<frame_end>
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