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Unreachable Frame
#1
I was trying to do a move, which used to work perfectly, but is now not working at all. When I opened .dat file to look at what's the problem, I couldn't find anything wrong. I just know for a fact that, frame 14 here is unreachable even after doing the combination.

    DC-Code:
<frame> 210 jump
   pic: 60  state: 4  wait: 2  next: 211  dvx: 0  dvy: 0  centerx: 38  centery: 79  hit_a: 70  hit_d: 0  hit_j: 0 
   bdy:
      kind: 0  x: 24  y: 23  w: 33  h: 57
   bdy_end:
 
  bdy:
     kind: 0 x: 24 y: 80023 w: 33 h: 57
  bdy_end:
  bdy:
     kind: 0 x: 24 y: 50023 w: 33 h: 57
  bdy_end:
  bdy:
     kind: 0 x: 24 y: 10023 w: 33 h: 57
  bdy_end:
  bdy:
     kind: 0 x: 24 y: 20023 w: 33 h: 57
  bdy_end:
<frame_end>
 
<frame> 211 jump
   pic: 61  state: 4  wait: 1  next: 212  dvx: 0  dvy: 0  centerx: 41  centery: 79  hit_a: 70  hit_d: 0  hit_j: 0 
  sound: data\017.wav 
   bdy:
      kind: 0  x: 26  y: 35  w: 31  h: 45
   bdy_end:
 
  bdy:
     kind: 0 x: 26 y: 80035 w: 31 h: 45
  bdy_end:
  bdy:
     kind: 0 x: 26 y: 50035 w: 31 h: 45
  bdy_end:
  bdy:
     kind: 0 x: 26 y: 10035 w: 31 h: 45
  bdy_end:
  bdy:
     kind: 0 x: 26 y: 20035 w: 31 h: 45
  bdy_end:
<frame_end>
 
<frame> 212 jump
   pic: 62  state: 4  wait: 5  next: 0  dvx: 0  dvy: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 179  hit_j: 47
   bdy:
      kind: 0  x: 27  y: 6  w: 29  h: 71
   bdy_end:
  bdy:
     kind: 0 x: 27 y: 80006 w: 29 h: 71
  bdy_end:
  bdy:
     kind: 0 x: 27 y: 50006 w: 29 h: 71
  bdy_end:
  bdy:
     kind: 0 x: 27 y: 10006 w: 29 h: 71
  bdy_end:
  bdy:
     kind: 0 x: 27 y: 20006 w: 29 h: 71
  bdy_end:
<frame_end>
 
<frame> 179 jump
   pic: 62  state: 4  wait: 5  next: 0  dvx: 0  dvy: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 14  hit_j: 0
   bdy:
      kind: 0  x: 27  y: 6  w: 29  h: 71
   bdy_end:
  bdy:
     kind: 0 x: 27 y: 80006 w: 29 h: 71
  bdy_end:
  bdy:
     kind: 0 x: 27 y: 50006 w: 29 h: 71
  bdy_end:
  bdy:
     kind: 0 x: 27 y: 10006 w: 29 h: 71
  bdy_end:
  bdy:
     kind: 0 x: 27 y: 20006 w: 29 h: 71
  bdy_end::
<frame_end>
 
<frame> 14 fireworks
   pic: 286  state: 4  wait: 1  next: 187  dvx: 550  dvy: 550  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  mp: 60
   bdy:
      kind: 0  x: 27  y: 10  w: 29  h: 59
   bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 50000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 10000  w: 43  h: 62
  bdy_end:
  bdy:
     kind: 0 x: 21 y: 20000 w: 43 h: 62
  bdy_end:
<frame_end>
<frame> 187 fireworks
   pic: 287  state: 4  wait: 1  next: 188  dvx: 0  dvy: -2  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 27  y: 23  w: 29  h: 32
   bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 50000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 10000  w: 43  h: 62
  bdy_end:
  bdy:
     kind: 0 x: 21 y: 20000 w: 43 h: 62
  bdy_end:
<frame_end>
<frame> 188 fireworks
   pic: 215  state: 4  wait: 2  next: 189  dvx: 0  dvy: 550  centerx: 86  centery: 125  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 71  y: 70  w: 27  h: 29
   bdy_end:
   opoint:
      kind: 1 x: 85 y: 124 dvx: 0 dvy: 0  action: 361  oid: 998  facing: 0
   opoint_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 50000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 10000  w: 43  h: 62
  bdy_end:
  bdy:
     kind: 0 x: 21 y: 20000 w: 43 h: 62
  bdy_end:
<frame_end>
<frame> 189 fireworks
   pic: 216  state: 4  wait: 2  next: 192  dvx: 0  dvy: 550  centerx: 87  centery: 126  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 73  y: 70  w: 29  h: 32
   bdy_end:
   opoint:
      kind: 1 x: 88 y: 125 dvx: 0 dvy: 0  action: 361  oid: 998  facing: 0
   opoint_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 50000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 10000  w: 43  h: 62
  bdy_end:
  bdy:
     kind: 0 x: 21 y: 20000 w: 43 h: 62
  bdy_end:
<frame_end>
<frame> 192 fireworks
   pic: 217 state: 4  wait: 2  next: 193  dvx: 0  dvy: 550  centerx: 86  centery: 127  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 71  y: 69  w: 29  h: 33
   bdy_end:
   opoint:
      kind: 1 x: 86 y: 126 dvx: 0 dvy: 0  action: 361  oid: 998  facing: 0
   opoint_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 50000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 10000  w: 43  h: 62
  bdy_end:
  bdy:
     kind: 0 x: 21 y: 20000 w: 43 h: 62
  bdy_end:
<frame_end>
<frame> 193 fireworks
   pic: 218  state: 4  wait: 2  next: 194  dvx: 0  dvy: -2  centerx: 86  centery: 125  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 71  y: 70  w: 29  h: 30
   bdy_end:
   opoint:
      kind: 1 x: 87 y: 124 dvx: 0 dvy: 0  action: 361  oid: 998  facing: 0
   opoint_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 50000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 10000  w: 43  h: 62
  bdy_end:
  bdy:
     kind: 0 x: 21 y: 20000 w: 43 h: 62
  bdy_end:
<frame_end>
<frame> 194 fireworks
   pic: 285  state: 4  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 41  centery: 85  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 27  y: 19  w: 29  h: 58
   bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 50000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 10000  w: 43  h: 62
  bdy_end:
  bdy:
     kind: 0 x: 21 y: 20000 w: 43 h: 62
  bdy_end:
<frame_end>


You do the move by pressing D+D while in air.

I have attached the character data file for further studies.


Attached Files
.dat   luffy2.dat (Size: 177.45 KB / Downloads: 118)
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#2
    DC-Code:
<frame> 212 jump
pic: 62  state: 4  wait: 5  next: 0  dvx: 0  dvy: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 179  hit_j: 47
...
<frame> 47 jump
pic: 60  state: 4  wait: 2  next: 50  dvx: 0  dvy: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0

There's your problem.

What happens is that when you press J, you will jump, but the game also thinks you pressed the 2nd hit_j input. There's nothing actually wrong with the DC, its just an issue with how the game detects keys that you'd have to work around or exploit to your advantage. I also have a similar problem with the way the game detects my rep char's jump attack; usually pressing A once will fire his air hadouken twice as a result, but when stringing it from a combo I have to press A twice.

I recommend changing the controls of the 2 moves you mapped to jump to avoid any ambiguity.


EDIT:
Looks like I might be wrong. There's no duplicate frames and the data is sound (though the frame numbers are all over the place).
    DC-Code:
<frame> 50 jump
   pic: 61  state: 4  wait: 1  next: 49  dvx: 0  dvy: -9  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0   hit_Da: 15
...
<frame> 49 jump
   pic: 62  state: 4  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 179  hit_j: 0   hit_Da: 15

Going by what I said, he would've double jumped before doing D+D. Can't find any issue here.
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Thanks given by: T.O.R.N.A.D.O
#3
The thing is, even hit_j: 47 is a jump frame. I mean I have double jumps in all my characters. And hit_d: 179 is also present in that frame including dash. But it never gets executed. I know for a fact that frame 179 is executed but frame 14 doesn't.
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[Image: 11twnjn.png]
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