09-18-2015, 06:16 PM
Uhm This Dat file should be the explosion but little fighter dont load it :o
what is wrong?
what is wrong?
freezeX_explode (Click to View)
<bmp_begin>
file(8-11): FreezeX\freezex_col2.bmp w: 199 h: 404 row: 4 col: 1
file(12-15): FreezeX\freezex_col3.bmp w: 159 h: 404 row: 4 col: 1
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<frame> 40 col
pic: 0 state: 15 wait: 3 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\089.wav
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 41 col
pic: 1 state: 15 wait: 1 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 42 col
pic: 2 state: 15 wait: 0 next: 43 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 43 col
pic: 1 state: 15 wait: 1 next: 44 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 44 col
pic: 2 state: 15 wait: 0 next: 45 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 45 col
pic: 3 state: 15 wait: 0 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 46 col
pic: 2 state: 15 wait: 1 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 47 col
pic: 3 state: 15 wait: 0 next: 48 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 48 col
pic: 4 state: 15 wait: 1 next: 49 dvx: 0 dvy: 0 dvz: 0 centerx: 80 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 49 col
pic: 5 state: 15 wait: 0 next: 50 dvx: 0 dvy: 0 dvz: 0 centerx: 80 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 50 col
pic: 6 state: 15 wait: 0 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 80 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 51 col
pic: 7 state: 15 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 80 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
file(8-11): FreezeX\freezex_col2.bmp w: 199 h: 404 row: 4 col: 1
file(12-15): FreezeX\freezex_col3.bmp w: 159 h: 404 row: 4 col: 1
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<frame> 40 col
pic: 0 state: 15 wait: 3 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\089.wav
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 41 col
pic: 1 state: 15 wait: 1 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 42 col
pic: 2 state: 15 wait: 0 next: 43 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 43 col
pic: 1 state: 15 wait: 1 next: 44 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 44 col
pic: 2 state: 15 wait: 0 next: 45 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 45 col
pic: 3 state: 15 wait: 0 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 46 col
pic: 2 state: 15 wait: 1 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 47 col
pic: 3 state: 15 wait: 0 next: 48 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -10 dvy: -35 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 48 col
pic: 4 state: 15 wait: 1 next: 49 dvx: 0 dvy: 0 dvz: 0 centerx: 80 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 49 col
pic: 5 state: 15 wait: 0 next: 50 dvx: 0 dvy: 0 dvz: 0 centerx: 80 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 50 col
pic: 6 state: 15 wait: 0 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 80 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 51 col
pic: 7 state: 15 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 80 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>