08-02-2011, 05:48 PM
i have just finished updating clides D^A
and i've managed to make a hit range far smaller than usually possible
this move will now either be a normal physical hit (when your opponent is within the yellow range on the gif)
or the standard energy hit (orange range)
or a critical hit (red range)
and otherwise of course no damage at all (green arrow / out of range)
the starting position of rudolf differs very little every time
if you dont understand it consider this:
the normal minimum range of an attack is (considering the itr has a width of 1) the width of the bdy being hit
because the 1 px itr can overlap with the bdy anywhere from its very right to its very left
you cannot go below that
now until i put the new data for clide online
how would you realize this?
and i've managed to make a hit range far smaller than usually possible
this move will now either be a normal physical hit (when your opponent is within the yellow range on the gif)
or the standard energy hit (orange range)
or a critical hit (red range)
and otherwise of course no damage at all (green arrow / out of range)
the starting position of rudolf differs very little every time
if you dont understand it consider this:
the normal minimum range of an attack is (considering the itr has a width of 1) the width of the bdy being hit
because the 1 px itr can overlap with the bdy anywhere from its very right to its very left
you cannot go below that
now until i put the new data for clide online
how would you realize this?
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves