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sweet spot / critical hit
#1
i have just finished updating clides D^A
and i've managed to make a hit range far smaller than usually possible

this move will now either be a normal physical hit (when your opponent is within the yellow range on the gif)
or the standard energy hit (orange range)
or a critical hit (red range)
and otherwise of course no damage at all (green arrow / out of range)
the starting position of rudolf differs very little every time

[Image: j7q9oj.gif]

if you dont understand it consider this:
the normal minimum range of an attack is (considering the itr has a width of 1) the width of the bdy being hit
because the 1 px itr can overlap with the bdy anywhere from its very right to its very left
you cannot go below that

now until i put the new data for clide online
how would you realize this?
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Messages In This Thread
sweet spot / critical hit - by YinYin - 08-02-2011, 05:48 PM
RE: sweet spot / critical hit - by Alblaka - 08-02-2011, 06:39 PM
RE: sweet spot / critical hit - by Azriel - 08-03-2011, 07:40 AM
RE: sweet spot / critical hit - by YinYin - 08-03-2011, 08:37 AM
RE: sweet spot / critical hit - by Azriel - 08-03-2011, 07:32 PM
RE: sweet spot / critical hit - by YinYin - 08-04-2011, 07:09 PM
RE: sweet spot / critical hit - by mfc - 08-04-2011, 02:53 PM
RE: sweet spot / critical hit - by Siegvar - 08-04-2011, 03:09 PM
RE: sweet spot / critical hit - by Sheldeee - 08-04-2011, 04:52 PM
RE: sweet spot / critical hit - by LSwarley - 08-05-2011, 09:53 AM
RE: sweet spot / critical hit - by Trickityhouses - 04-30-2012, 04:41 PM



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