[Version] Advanced LF2 (Bugfix) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: LF2 Modifications / Other Versions (https://lf-empire.de/forum/forumdisplay.php?fid=9) +--- Thread: [Version] Advanced LF2 (Bugfix) (/showthread.php?tid=10633) |
Advanced LF2 (Bugfix) - STM1993 - 02-16-2017 I'm dumping some LF2 files that I have. Its this mod from the mainsite. The mainsite version is heavily bugged, especially when playing on 2.0a exe (for mirror sprites). I took the liberty of fixing some of the bugs, but didn't make any balance changes(aside from Woody's DJA out of curiosity and those where there are more than 5 itrs causing bugs). So if you didn't like this mod in the first place(and I personally dislike it), this wouldn't change anything, just makes it playable. Here's a list of changes: 1) Re-arranged data.txt's ball id lines in numerical order. 2) Dennis D^A; dennis_wind.dat ; removed excess itrs 3) dennis_chase.dat 1 excess itr removed. 3) julian_ball.dat & julian_ball2.dat - fixed Julian D>A sprite to be soul bomb, Firzen D>J now uses the file firzen_ball2.bmp. 4) Drake now has proper state12 on falling & state14 lying state so he can die properly in stage 5. 5) Iceman JA & >>JA no longer go into an empty frame. D^J's overwhelming disaster only summon 4 iceballs. 6) John dirty pixels standing & D^J angel, removed running opoint due to sound bug. 7) Henry's DvA freeze arrow; missing frames on minions & wrong state on heroes. 8) Rudolf dirty bladespin sprite. 9) Louis dirty sprite 1 file. 10) Freeze D^JA ball landing arrow sound, and D^A excess itrs. 11) Woody DvA dirty pixels, fix D^vJ teleport input, re-enabled DJA, fixed D>J excess itrs. 12) Re-arranged regular stage.dat in ascending order, added Survival at the top & music. Download All credits still belong to DarkLordXIII. |