12-25-2011, 04:47 PM
Hello everyone,
For an upcoming project I am thinking if I might as well learn to Hex Edit, if it of course adds to the game play.
So I have some questions about whether something are possible or not.
Is it possible to...
For an upcoming project I am thinking if I might as well learn to Hex Edit, if it of course adds to the game play.
So I have some questions about whether something are possible or not.
Is it possible to...
- ... split the MP bar into segments so that you can easier see how much MP you have?
- ... add new special move inputs like the ones we see in Hero Fighter (i.e: →←→A or ←→↑↓A or ↓↓A)?
- ... add direction only moves? (→→, ↑↓)
- ... add something like A↓J?
- ... add character specific gauges? Like some characters uses MP, some characters use SP, or a character has like a Bullet gauge which together with the MP allows you to do different attacks?
- ... add more Effects? What I need is "if this hits while not blocking, opponent goes to frame number X".
- ... add more super punch itr, the one that tells the opponent what to do?
- ... add double inputs? I.e. D+A?
- ... make frames that hitconfirms like frame 110 to 111?
- ... make attacks that hitconfirms? Like a catching-itr but without cathingact and caughtact. If hits go to frame X, but if misses go to frame Y.
- ... to make blocking done by pressing the opposite direction you are being hit from?
- ... make dv?: 550 work for itr as well?
- ... change hitstop and/or hitstun for certain attacks?
- ... make <fall: 41 attacks hit opponents while falling?
- ... change when you can row while falling?
- ... make attacks stop time for the sake of looking cool?
- ... remove the DADA, DJDJ, and DDDD commands?
- ... add another button apart from A, J and D?
- ... add another MP gauge?
- ... add more state 100?