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I wanna made a Zombie character that
-can´t jump
-can´t run
-and can´t row

And if someone attack him (only Ranged attacks) than he lose some parts of his body but is still alive.
He shoud lose his two hands and his head and if some attack him again he dies.

But i have no idea how to make this :s
Some one can help me?

Here is an example how I mean it:
Quote:-can´t jump
-can´t run
-and can´t row
Modify those frames to be some kind of basic moves/attacks. edit the rowing/jumping/... speed in the beginning too.

Quote:And if someone attack him (only Ranged attacks) than he lose some parts of his body but is still alive.
He shoud lose his two hands and his head and if some attack him again he dies.
Use a itr/kind: 8 or kind: 3 system for the balls + character to make him transform into different versions of body-losing-creature.
Okey I have thinked about something like this too but i didn´t know how to make this.

Thanks!
-can´t jump - positive jump height takes ou to crouch frames atou matically
-can´t run - make it everything excatly same as walking
those are what i can think of

no one nailed losing parts of his body
But itr/kind: 3 is catching, when I attack other character it doesn´t work right ?

Isn´t it easier to add a transform in his Injured frames?
Quote:Isn´t it easier to add a transform in his Injured frames?
I thought you only need range attack.

And what's wrong with itr/kind: 3? Give it a high y: value so it only activate when encounter the zombies. When you use the move against normal chars, a normal itr/kind: 0 should do it.
(10-30-2009 01:47 PM)no one Wrote: [ -> ]I thought you only need range attack.

Yes sry have forget it that it´s for range and melee :D

(10-30-2009 01:47 PM)no one Wrote: [ -> ]And what's wrong with itr/kind: 3? Give it a high y: value so it only activate when encounter the zombies. When you use the move against normal chars, a normal itr/kind: 0 should do it.

What? I have never used this methode. I must just give the ball a high y: value?
example of what no one means

itr:
kind: 3 x: 10 y: 50000
itr_end:

i didn't include the other tags but thats what it is basically
the ball have 2 itr, a normal one (itr/kind: 0) and a special one (itr/kind: 3):
itr:
kind: 0 x: 70 y: 55 w: 100 h: 80 dvx: 30 fall: 999 vrest: 15 bdefend: 100 injury: 95
effect: 2
itr_end:
itr:
kind: 3 x: 70 y: 999999999999 w: 100 h: 80
catchingact: <hit/hitting_frames> caughtact: <zombies'_transformation>
itr_end:

The zombies have special bdys in every injure frames so he could be caught and brought to the transformation frames:
bdy:
kind: 0 x: 70 y: 999999999999 w: 100 h: 80
bdy_end:

Easy as that.
Okey now I understand it!
Thanks I will test it soon.
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