Little Fighter EMPIRE - Forums

Full Version: [solved] A new Defend System.
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hi everybody.
I'm making a Bleach LF2 MOD named The Conquest LF2, and I'm using as base the PS2 game called Bleach Blade Battlers 2nd for make the movements etc.

And I have a question, if is possible:
When I hold the defend button my char stay defending and when I want to stop defend drop the Defend button go to the defend frame with next: 999.

Thank you all. (Sorry for the BAD english).
erm, why don't you lope the defend frame (I think it's frame 110, not sure, so the next in frame 110 is 110 and the hit_d is 999 - there you are :p

not sure how the hit_ inputs react on this change :p
(08-23-2009 06:32 PM)MH-Razen Wrote: [ -> ]erm, why don't you lope the defend frame (I think it's frame 110, not sure, so the next in frame 110 is 110 and the hit_d is 999 - there you are :p

not sure how the hit_ inputs react on this change :p

Nah... With this mode will change all the gameplay of the mod.

Thank you for post.
or you can have a next: 999 a wait of 1? and a hit_d: 110 that should work or you can do it liek this

(taken from bat) (and modified)
    DC Programming
  1. <frame> 110 defend
  2. pic: 56 state: 7 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 235 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260
  3. wpoint:
  4. kind: 1 x: 42 y: 38 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
  5. wpoint_end:
  6. bdy:
  7. kind: 0 x: 20 y: 19 w: 38 h: 60
  8. bdy_end:
  9. <frame_end>
  10.  
  11. <frame> 235 defend
  12. pic: 56 state: 7 wait: 0 next: 110 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 110 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260
  13. wpoint:
  14. kind: 1 x: 42 y: 38 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
  15. wpoint_end:
  16. bdy:
  17. kind: 0 x: 20 y: 19 w: 38 h: 60
  18. bdy_end:
  19. <frame_end>


it should work i guess
Nope won't work... either your char will never-ending-defend (even after releasing the button) or it will only defend for a few frames (guess this is the one), but that technique won't work in any case...

@Hukko: The LF2 Engine wasn't build for holding buttons, it wasn't even build for some kind of >><^A moves or something, it can just use single inputs... Try to make the best of it ;)
Nothing works here.
Input holding with the Defend button isn't possible.

Thank you Alblaka for ninja'ing me.
Ok... =/
Thank you all guys.
If you wants to know about my MOD:
http://theconquest.webnode.com

THANK!!
(08-23-2009 06:57 PM)Hukko Wrote: [ -> ]Thank you all guys.
THANK!!

We have a THANK button below each post, you knew?
I'll not click in EACH thank button if i can say to everybody "thank" ¬¬
Reference URL's