| |
Made by: Marti & Starsky Wong | |
|
|
|
11 Juli 2008 Copyright 1999-2009, Marti Wong and Starsky Wong, All rights reserved
System Requiremants:
If LF2 v2.0 is not working on your computer, you may not have some of the files necessary to run it. You can download the files from here:
|
Changelog:
1. Include the fix of the NumLock bug (In v2.0, NumLock keeps ON all the time,
after the fix, user can turn off the NumLock)
2. Fix a critical bug in Geforce 9800 graphics card - Showing wrong sprite
pictures when character facing left.
If you are typical players, this fix has no impact on you.
But if you are LF2 data modifiers, you may be interested to the following
details:
Cause of the bug:
The "left-right" mirror function of DirectDrew is no longer supported by
some new graphics cards (Such as Geforce 9800).
How did I fix it?
I pre-rendered the mirrored pictures and put them along with the original
pictures.
For example, for Davis, it's animation consisted of
davis_0.bmp, davis_1.bmp, davis_2.bmp
In LF2 v2.0a, there are
davis_0_mirror.bmp, davis_1_mirror.bmp, davis_2_mirror.bmp, they are
the "mirrored" version of the 3 bmp above
Impact to modifiers:
It is recommended that you should create those *_mirror.bmp with your
character files.
In case the mirrored pictures are not provided, LF2 will try to do the
mirroring programmatically. It means even you don't provide *_mirror.bmp,
LF2 may still work. However, if you are using Geforce 9800, the "wrong
sprite picture" bug will happen when those mirror pictures are missing.
If you have any questions, you may go to http://lf2.net/forum for help.
|











